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Messages - Parzival
1
« on: Yesterday at 10:13:35 am »
Or, they're possibly scared of checkm8-like exploits and blocking every possible chance to abuse them.
I mean... no ports, no exploits, right? ...right?
2
« on: December 11, 2019, 12:45:28 pm »
aight which of you is it
3
« on: December 10, 2019, 04:40:20 pm »
I predicted this would happen when I saw checkra1n in the works on Twitter. https://mobilesyrup.com/2019/12/07/ready-wireless-iphone/That's right, no ports. Wireless charging only, no iTunes support, permanent bricks ("just buy a new one lol" style, most likely) i saw this coming from so far away
4
« on: December 10, 2019, 12:17:16 am »
he fucking M A R C H
5
« on: December 10, 2019, 12:14:24 am »
he fuckin'
M A R C H
6
« on: December 06, 2019, 10:26:10 pm »
One thing I vaguely want to do is to have a table of glitch item effect pointers (ACE or not), and color code it into opcodes, constant operands, pointers, etc. and/or put it side by side with the disassembly (iirc it should fall entirely within the function ItemUseBall). This should illustrate why many glitch items are the way they are, and why they might be different on different language versions.
that'd be kinda cool, actually
7
« on: December 06, 2019, 10:18:12 pm »
Can you give experience to egg with this trick too?
Seems you actually can. This twitter thread shows how you can give candies to pokemons in an egg to make them evolve (they will be level 1 when the egg hatches regardless of the evolution stage) and also teach them TRs and TMs. Also, if he already has 4 moves and you try to use a TR or a TM, it will take you to the summary where you can see Stats, Ability and (obviously) moves.
Wow, so even eggs are completely broken? Also, "TR"?
8
« on: December 01, 2019, 10:44:00 am »
While watching AbsolVlogsPokemon's Level 100 Gauntlet videos (which are massively entertaining), I noticed that he discovered an odd glitch while feeding Experience Candy to his Pokemon in his latest installment. Basically: If you select a Pokemon to feed the candy to and press down on the same frame, it will actually give the candy to the Pokemon BELOW the one you selected. This means you can give Experience Candy to Level 100 Pokemon, which normally isn't allowed, though the Pokemon's experience will not actually increase. Now... what happens if you use Rare Candies?!
prolly nothing, as the L100 mon didn't get experience and i'm guessing they did a lazy and just add experience until next level, as they already have that info calculatable through the Status screen probably.
9
« on: November 28, 2019, 11:19:40 pm »
Found probably THE weirdest cards in my cardbox. (A whole set of Pokemon trivia ones(?) and a few odds and ends.) Also included was when I had to scan nothing to see the crap on the glass before scanning, which ended up looking really weird. (Also the images are huge, thus the ZIP.) https://drive.google.com/open?id=1LDGjC8BVsojCNFDktyHHincMvExiNUpQ
10
« on: November 28, 2019, 09:12:19 pm »
Sorry about that, I didn't see the Ctrl+G part. Yeah Parzival is right, if there are any opcodes not on the opcodes text file they show as "-". That automatically brings up BGB debugger where other emulators e.g. VBA may act differently (invalid opcode at (address) message etc.) On a Game Boy this freezes, while on 3DS Virtual Console it skips them. (This actually makes me wonder if this is deeper technically/if invalid opcodes have separate effects that can only be understood on a hardware level/or if any obscure peripherals use them like what Shonumi is doing)
Nope. The CPU hangs as the silicon isn't built to handle that set of bits as an instruction anymore so it goes apeshit.
My guess would be that, since each instruction takes a different number of cycles, there must be a signal that tells the CPU that the previous instruction has finished and the next instruction can begin. And whatever undefined behavior the invalid opcode triggers, it never emits that signal, so the CPU never gets to the next instruction.
The clock signal, the thing that only has power in and clock out?
11
« on: November 28, 2019, 04:28:38 pm »
Sorry about that, I didn't see the Ctrl+G part. Yeah Parzival is right, if there are any opcodes not on the opcodes text file they show as "-". That automatically brings up BGB debugger where other emulators e.g. VBA may act differently (invalid opcode at (address) message etc.) On a Game Boy this freezes, while on 3DS Virtual Console it skips them. (This actually makes me wonder if this is deeper technically/if invalid opcodes have separate effects that can only be understood on a hardware level/or if any obscure peripherals use them like what Shonumi is doing)
Nope. The CPU hangs as the silicon isn't built to handle that set of bits as an instruction anymore so it goes apeshit.
12
« on: November 28, 2019, 03:42:43 pm »
The Problem is that it does like that : https://ibb.co/pRmGYwH
any fix
CTRL + G works but on the code it just shows -
As it's not automatic and sometimes BGB starts at the wrong place, the trick is to right click at the start of your code I think (i.e. D322 here) and access it via Go to; then BGB will update it.
Edit: In this case the display won't change because D321 was a one byte instruction (though if it was 2 bytes it would require right clicking method). Your code currently grabs FFD3, puts it into "a" and then puts "a" in D059 (instant encounter) (in contrast with e.g. 3E 15 at the start, which compiles as ld a,15 where 15 can be replaced with any value). When a is on the left side of the code it is storing something into the "a" register.
Additionally hope this may help https://iimarckus.org/etc/asmopcodes.txt
you missed the "CTRL + G works but on the code it just shows -" part when it just shows a - it's an invalid opcode and will pop the debugger when hit.
13
« on: November 27, 2019, 01:41:54 pm »
how can i convert Items to GBz80??
write the items to your inventory then go to that area in a debugger. Should work.
14
« on: November 25, 2019, 02:38:32 pm »
found my cat after like 3 hours of searching for him. (He's always belly-up while sleeping, we don't know why.)
15
« on: November 25, 2019, 01:20:25 am »
It's part of the "Japan only" template. Seeing as it works better to only have the category automatically added for glitch techniques (and that it doesn't appear anywhere else on the GlitchDexJP), I'll just take them off.
how is a user page part of a template?
A template (and any page that includes it) can be part of category, which is a huge convenience. The page you were referring to had the template included.
I see.
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