Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Parzival

Pages: 1 2 [3] 4 5 ... 42
Generation I Glitch Discussion / Re: Theoretical "Crash Recovery"
« on: June 14, 2019, 02:34:17 pm »
Yeah, I remembered that in the video you clearly see that the garbage code successfully returns.
Well, stack pointer manipulation instructions are no strangers to garbage code, but the probability of them putting the pointer in just the right place is very low... I just don't know what else could've happened.

On a side note, not all pieces of code in this game return. Say, what if a new return pointer points to somewhere in the middle of the overworld loop. Provided map scripts didn't get corrupted, or we got lucky to have a non-crashing one, we could theoretically be safe(except for all the side effects of an overflowed stack).

And also, I believe the current PC value is always pushed onto the stack when an interrupt is fired. Thats the one I'm trying to modify, not the one rst pushes.
Breaking the RST 38 loop specifically during the VBlank interrupt means pretty much all of RAM would be trashed. It wouldn't matter, is what i'm saying, as it'd crash very quickly afterwards.
Pokémon Discussion / Re: Pokémon Sword and Shield Discussion
« on: June 13, 2019, 03:12:05 pm »
Well they may let you transfer Pokemon AFTER you get the National Dex. But otherwise they won't let you transfer say for example Diagle until AFTER you get the National Dex.
this assumes they learned anything from PokeBank and all the other sploits
Generation I Glitch Discussion / Re: Theoretical "Crash Recovery"
« on: June 13, 2019, 11:21:20 am »
(sorry for the doublepost but it's been a bit since the last post)

According to Lior, who handles SameBoy, interrupts are always put on hold until after an opcode fully processes. Therefore, it'd either happen before or after the RST 38 opcode you're looking to manipulate with. However, even if this did work, 90% of WRAM would be trashed, so it'd probably either go straight back into the RST 38 loop or hang up somewhere else.
just found Smash Into Pieces and they're pretty good.

Also Demon Hunter is good too, found that seconds after the original post
Generation I Glitch Discussion / Re: Theoretical "Crash Recovery"
« on: June 13, 2019, 06:01:35 am »
fairly sure if an interrupt fires in the middle of a jump it'll push the 0039 to the stack first then jump so no

also you'd have to return somewhere to break out of the loop or it'd jump right back unless you use the routine's RET but that kind of stack manip is super hard to actually do

General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: June 12, 2019, 11:28:04 am »
my APAP's SD card died and I had a generic 2GB one kicking around unused
>formats as FAT16
>zeroes drive
>forgets to reformat
Formatting SD Card... done.
Space available: 1.8GB
Set as Primary Log Storage
>checks format
>wipes MBR/PT
Formatting SD Card... done.
Space available: 1.8GB
Set as Primary Log Storage

and that's the story of how i managed to not need to spend $200 on a proprietary SD card for my APAP
i'm currently playing the following:

Pocket Mortys: Beat the game. Not going back for all the Mortys as this game becomes even more P2W after you beat all of the Elite Four ripoffCouncil of Rick members.

Egg Inc: Why? Iunno. Something to do...
Apparently a 4 quintillion% prestige boost isn't enough to beat it, which would be more like 45% if i hadn't hacked it to give myself all the premium upgrades. (Yes, the game is weighted THAT heavily in the P2W direction but it's still not enough!)

MGS3: Snake Eater (3DS): Finally got the Chameleon rank (beat the game without ever being caught. Did it in 3 hours, not too shabby with the s**t controls in this game!) My 3DS' triggers are dying though, so i'll need to start actually using InputRedirection now... (good thing I remapped Rosalina to St+Se, I guess!)
Ho, what's this? An entry-level Mac Pro from 2019?
Let's try and make a similar PC! :D
The Mac Pro would crush any PC build you could make, right?

             Mac Pro | My Build
          Octo-Core | Octo-Core
           3.5-4GHz | 3.8-4GHz
           16 thread | 16 thread
                 300W | 164W
        Fan-cooled | Water-cooled
                  32GB | 128GB
           2666MHz | 2666MHz
            Non-RGB | RGB
                     One | Three
1100-1200MHz | 1340-1380MHz GPU
          6780MHz | 8000MHz eff. RAM Clock
        2304 cores | 2304 cores / card
      8GB GDDR5 | 8GB GDDR5 / card
    2 HDMI ports | 2 HDMI ports / card
    No usable DP | 2 DP ports / card
                No DVI | 1 DL-DVI-D port / card
                1280W | 1600W
 No certification | 80+ Titanium
     Non-modular | Modular
       256GB total | 4TB total
                 1 SSD | 2 SSDs + 1 7200RPM HDD
Needs I/O Card | No I/O Card
   Stereo output | Surround output
80211b/g/n/ac | 802.11b/g/n/ac
    Opaque case | Side door
  Two case fans | 3 LED case fans w/ controllee
   Zero included | Two 4k monitors included
   $6k + monitor | $4k

Conclusion: MAC SUCKS!
Debate Wars / Re: Political Viewpoints
« on: June 07, 2019, 10:31:10 pm »
  • people can have rights
  • privacy is good
  • healthcare shouldn't kill people in pursuit of profit
Forum Discussion / Re: Forum Bug List and Reports
« on: June 07, 2019, 10:28:55 pm »
Normal listings:
  • tester12
  • tester13
  • tester14
The problem here with the examples you've provided is that all of your list points are just one line. I'm having an issue when the items in my list go multiple lines. One line lists look fine -- it's the multiple-line list items that cause things to get messy.
Try out Newline Insertion. It's basically just "i'll just manually space this out... there we go."
First thing before you jump right into this: Why the crash?

Second: Can it be prevented?

(It seems inconsistent so...?)
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: June 06, 2019, 09:23:51 pm »
what is this thing you all are on about???
Forum Discussion / Re: Forum Bug List and Reports
« on: June 06, 2019, 02:19:30 pm »
Let me give an example of a few methods, to show the difference:

Normal listings:
  • tester12
  • tester13
  • tester14

  • tester12
  • tester13
  • tester14

Empty List Elements:
  • tester12

  • tester13

  • tester14

Newline Insertion:

  • tester12

  • tester13

  • tester14

Newlines don't appear unless you add more than one, like this:
Code: [Select]


A lot of determining which to use comes down to situational needs and personal taste.

i really enjoy abusing software ok just let me have this
Pages: 1 2 [3] 4 5 ... 42