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Messages - Parzival

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46
Pokémon Glitch Discussion / Re: General Pokemon Glitchiness
« on: June 27, 2019, 09:02:42 pm »
If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.
Wouldn't really know how to do that unfortunately.  :-\
I could walk you through it if you have a DS with the slot. I can even help you get the DS flashcart, if need be.
47
Some of these are solvable:
2: Vinegar *might* work, but if you're handy with a soldering iron you can entirely resurface the contacts.
4, 5, 6: Save batteries can be replaced, y'know...
48
Pokémon Glitch Discussion / Re: General Pokemon Glitchiness
« on: June 26, 2019, 11:48:56 pm »
Yeah, my money's on "crooked cartidge" too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip's still being accessed properly), and you can get the ROM at the same time.
AND IT'S (mostly) LEGAL!
49
Pokémon Glitch Discussion / Re: General Pokemon Glitchiness
« on: June 26, 2019, 08:01:23 pm »
If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.
50
There's one cool way Haxel wrote for PRAMA; just name a Pokémon with the name you want for the Player, and execute a code to replace the Player's name with that Pokémon's name.

Unfortunately it's for french games, so if you want, I can translate it asap
Might be best to anyway just so we have it.
51
Pokémon Discussion / Re: Pokémon Sword and Shield Discussion
« on: June 21, 2019, 09:55:12 am »
Still with the animation they DO have they can easily work in all the pokemon...
Wait a second...
This is all a farce for adding the rest later in payed DLC!
my money's on this tbh
52
Pokémon Discussion / Re: Pokémon Sword and Shield Discussion
« on: June 20, 2019, 09:33:01 am »
It seems Game Freak is trying to market to the younger generation, but that means they don't seem to care what veteran players care about. All they need is eye candy for some 5 year olds, and that's all that matters. What about us Game Freak!
Building the next generation of Trainers is more important than keeping old ones. Well, from a money perspective...
54
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: June 18, 2019, 12:20:45 am »
remind me why the f**k i decided to take on the task of making a fully-featured port of Linux to the 3DS when I can only really modify C to allow me to fix compilation errors around 10% of the time on Linux programs???

oh, right

i got fed up with the dev community fucking flaming me over being stupid because things were labeled "impossible" when no one had tried

i now see why

is it possible to slit my wrists with a Linux kernel? I really want to rn...

i didn't even do 99.9% of the work that has even happened to the kernel since i took over the project, that was pmuch all (read: 100% thanks to) Wolfvak, who does 3DS kernel s**t all the time and gave up a few weeks in
55
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: June 14, 2019, 07:25:01 pm »
Borderlands: The Handsome Jack Collection (ALL the games, ALL the DLC (aside from the free 4k DLCs)) is currently on sale on Steam for $7. Instead of like $230.
56
Generation I Glitch Discussion / Re: Theoretical "Crash Recovery"
« on: June 14, 2019, 02:34:17 pm »
Yeah, I remembered that in the video you clearly see that the garbage code successfully returns.
Well, stack pointer manipulation instructions are no strangers to garbage code, but the probability of them putting the pointer in just the right place is very low... I just don't know what else could've happened.

On a side note, not all pieces of code in this game return. Say, what if a new return pointer points to somewhere in the middle of the overworld loop. Provided map scripts didn't get corrupted, or we got lucky to have a non-crashing one, we could theoretically be safe(except for all the side effects of an overflowed stack).

And also, I believe the current PC value is always pushed onto the stack when an interrupt is fired. Thats the one I'm trying to modify, not the one rst pushes.
Breaking the RST 38 loop specifically during the VBlank interrupt means pretty much all of RAM would be trashed. It wouldn't matter, is what i'm saying, as it'd crash very quickly afterwards.
58
Pokémon Discussion / Re: Pokémon Sword and Shield Discussion
« on: June 13, 2019, 03:12:05 pm »
Well they may let you transfer Pokemon AFTER you get the National Dex. But otherwise they won't let you transfer say for example Diagle until AFTER you get the National Dex.
this assumes they learned anything from PokeBank and all the other sploits
59
Generation I Glitch Discussion / Re: Theoretical "Crash Recovery"
« on: June 13, 2019, 11:21:20 am »
(sorry for the doublepost but it's been a bit since the last post)

According to Lior, who handles SameBoy, interrupts are always put on hold until after an opcode fully processes. Therefore, it'd either happen before or after the RST 38 opcode you're looking to manipulate with. However, even if this did work, 90% of WRAM would be trashed, so it'd probably either go straight back into the RST 38 loop or hang up somewhere else.
60
just found Smash Into Pieces and they're pretty good.

Also Demon Hunter is good too, found that seconds after the original post
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