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Topics - Abwayax

Pages: 1 [2] 3 4 ... 20
16
Pokémon Discussion / Pokemon game mechanics survey
« on: July 05, 2014, 12:13:50 am »
We are doing a survey on fans’ opinion about various Pokemon game mechanics.

https://docs.google.com/forms/d/1RJ0rGR8db0du4cVWusHnsoA4-LOu5vw7Ecna0okEAyU/viewform
17
Site Announcements / Tha straight-up legit channel of tha crib.
« on: June 18, 2014, 07:04:24 pm »
As of the time of this post, the official IRC channel of Glitch City Laboratories is #glitchcity on irc.rizon,net. Please be advised that all GCL site and forum rules apply in this channel. It is an extension of the site and not a third-party space.

Web link: http://client00.chat.mibbit.com/?server=irc.rizon.net&channel=%23glitchcity
19
General Discussion / The Republic of Null Island
« on: April 19, 2014, 06:25:04 am »
Null Island - the point at 0,0 on the world map. It does not exist in the real world, it is a placeholder for "flagging geocode failures" as the quoted release notes from Natural Earth explain:

Quote
WARNING: A troubleshooting country has been added with an Indeterminate sovereignty class called Null Island. It is a fictional, 1 meter square island located off Africa where the equator and prime meridian cross. Being centered at 0,0 (zero latitude, zero longitude) it is useful for flagging geocode failures which are routed to 0,0 by most mapping services. Aside: “Null Islands” exist for all local coordinate reference systems besides WGS84 like State Plane (and global if not using modern Greenwich prime meridian). Null Island in Natural Earth is scaleRank 100, indicating it should never be shown in mapping.

In other words, it's like MissingNo. for a map.
20
Back in 2006/2007, I was developing a program called GlitchBattle that basically allowed one to battle with R/B/Y glitch pokemon. If you're familiar with NetBattle, it was kind of like that. The project became dormant in 2008 (the archives are still somewhere on this forum).

The basic gist of this was:
* A Generation 1 faithful battle simulator (so using Gen 1 sprites and mechanics)
* Glitch Pokemon and moves from Red/Blue/Yellow included
* Optional mode to play over IRC using a built in IRC client. The particular implementation would probably have entailed using client-specific CTCP commands.

As it stands now GlitchBattle in its current state is unusable, and the code is unworkable, so this will probably be a from-scratch rewrite.

The reason I'm asking is because I had a dream once where people started using it again and asked me to pick up the project.
21
Site Announcements / Server Migration
« on: March 04, 2012, 10:08:49 pm »
Hello,

In an attempt to resolve downtime issues I've migrated GCL to a new server. We're still in beta mode now, but let's see how well we can hold up now. If all goes well we should be ready to go public soon.

Thanks,
Adrian Malacoda
22
Wiki Discussion / Location of article navboxes
« on: August 15, 2011, 11:37:50 pm »
Most wikis have these things at the bottom of articles, but for some reason I put them at the top initially. Should they stay there or should they be moved down to the bottom?
23
Site Announcements / Planned outage until further notice
« on: December 08, 2010, 07:31:44 pm »
So that the wiki problems can be resolved and Project Phoenix and the GCL 3.0 revamp can be done, I will take the entire site down for maintenance starting Friday, December 10th and continuing indefinitely until the maintenance is complete.

A temporary chatroom and forum will be available in the meantime.

Thanks for being patient,
Adrian Malacoda and the GCL staff.
24
Site Announcements / SEPTEMBER 11-12 DOWNTIME EXPLANATION
« on: September 12, 2010, 01:34:29 pm »
this just in from our host, systeminplace:
Quote
Chicago region is currently unreachable due to the fact that Steadfast's network has failed due to problems with what was supposed to be "non-intrusive" maintenance. You can read their status on their website.

Rest assured that we are applying pressure on Steadfast to correct this issue immediately.

To ensure that other systems run properly, we have turned off the queue runner while this gets resolved. If you need something done in the LA or Germany regions, please open a ticket as the queue will be purged before we start the queue runner back up to ensure that people do not unnecessarily restart their VPSes.

There have been issues with systeminplace's Chicago VPSs since midnight. While they were supposed to have been fixed by noon, both systeminplace and steadfast continue to report problems. There may be slowness and/or downtime until the issue is completely resolved
25
This is the official video-log for Eightzees, my network of websites. It contains information relevant to my projects, opinions, and whatnot. The title is a reference to my personal website (formerly known as "my notebook") which isn't yet officially open (there's a notes migration in progress).

The series will have GCL relevant stuff, too, so it is indeed relevant to your interests. I will try to update every week if possible.

EPISODE 1: INTRO - 8/22/2010: http://www.youtube.com/watch?v=3jY8vCAFXzs
26
Site Announcements / Official IRC chat opens
« on: June 27, 2010, 01:39:33 pm »
Today I'm announcing the official opening of the Glitch City Laboratories IRC chatroom, #glitchcity.

Click here to go to the web chat interface or set up your chat client to connect to #glitchcity on irc.eightzees.net.

This chatroom is governed by the same set of rules that GCLF is. As the official channel of the site, it is exempt from the "what happens in IRC stays in IRC" rule usually enforced for third-party channels such as #zanzibar.

BASIC IRC COMMANDS
(text in <brackets> is a placeholder. The word "channel" means chatroom)

* /join <channel> joins a channel. If the channel does not exist, it is created
* /part leaves the current channel.
* /quit disconnects from the server.
* /me <text> creates "action text" that might look something like this: " * malacoda <text>".
* /msg <user> sends a private chat message to another user. It is used to start private conversations.

NICKNAME COMMANDS

* /nick <nickname> changes your nickname. If the nickname you want is registered by someone else, you will be informed.
* /msg nickserv register <password> registers your nickname with NickServ, the nickname service. Registration with NickServ is optional unless you are in a position of authority on the channel: registration is required to configure ChanServ (the channel service) to grant you any form of authority. Registration also allows you to reserve a nickname as your own and prevent others from taking it.
* /msg nickserv identify <password> identifies your current nick to NickServ. This is like "logging in". If you connect using a registered nickname, NickServ will prompt you to "identify".
* /msg nickserv ghost <username> <password> disconnects another user who is using your nickname. This is also useful if you disconnect but your nick remains connected to the server (as a "ghost" user).

USING THE WEB INTERFACE
When you load the web applet, some security related dialogs will appear.

* If you see a dialog saying Do you want to run this application? click RUN. You may also check the Always trust content from this publisher to prevent this dialog from appearing in the future.
* If you see a dialog saying Block potentially unsafe components from being run? click NO. If you click Yes, the applet will not run properly.
27
The Dumpster Out Back / DRAMA LLAMA FREE ZONE
« on: June 21, 2010, 07:02:30 pm »
Okay.

I've had to lock several threads, admonish several users, and spout the same stuff over and over again. It seems threads randomly erupt with arguments about this and that. It's rather annoying, to say the least.

So, until I say otherwise, GCLF is a "DRAMA LLAMA FREE ZONE" (or DLFZ). As long as DLFZ is in effect, any member who picks fights, makes comments about another member, brings in quotes from IRC or IM about a member into the forum, makes threads about other members or with the intention of making fun of or picking on another member, derails threads, or calls another member a bad name is banned for 7 days.

Thank you for your cooperation.
28
The Dumpster Out Back / Re: My Avatar
« on: June 21, 2010, 06:46:39 pm »
Is the only point of this thread to snipe at mortisha?
29
Project "Phoenix" / memory limits and whatnot
« on: June 21, 2010, 05:12:49 pm »
In order to try to stave off server problems I decreased PHP's memory limit from 100 MB to 32 MB. If a page on the wiki crashes and reports a memory limit error, please post a URL here. Thanks :)
30
Pokémon Discussion / DUNSPARCE
« on: June 02, 2010, 06:28:09 pm »


I saw this picture of dunsparce on a dunsparce fanlisting and I felt compelled to dunsparce dunsparce dunsparce
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