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Messages - Pokeglitch86

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16
Generation II Glitch Discussion / G/S/C The Name Trick
« on: June 30, 2012, 11:25:53 am »
"The Name Trick" is an alternative to Paco81's Celebi Trick. It also uses overloading (The use of ????? (FF/255 or 00/000) to place more than six pokemon in your party) to shift your pokemon's data around. Paco81's glitch utilized the left shifting ability of overloading. This glitch replaces a pokemon's data structure (Specie, Held item, Moveset, OT ID, etc) with the data from it's name.

Data Structure First 10 bytes:
Specie
Held Item
Move 1
Move 2
Move 3
Move 4
OT ID Hi
OT ID Low
XP Hi
XP Med

A pokemon's name, however, only contains 10 bytes of data but this still lets us modify what pokemon it is, it's item, and it's four moves. They will simply correspond to the hex of the characters/letters of the pokemon's name. This is where we realize a very big limitation to this glitch. Character's that can be put into your pokemon's name only span about 64 slots out of the 256 total slots. (refer to http://glitchcity.info/biglist.htm) These 64 slots include the Generation I legendaries including mew. They also include the move sketch which can of course be used to learn any move.

Video: http://youtu.be/Mi2lkuslSx4

Text Procedure:

   Prerequisites:
•   An Egg
•   An FF in the daycare
•   Five pokemon you do not care about.
•   Possibly a good bit of money. (Clone half a dozen or so nuggets first)
•   A rare candy

1.   Nickname a pokemon. The first letter of its name will determine what pokemon it becomes. The second letter will determine the item it is holding. Letters/characters 3-6 will determine what moves the pokemon will have. The level of this pokemon should be one level lower than the desired end result. (refer to http://glitchcity.info/biglist.htm for hex conversions)

2.   Have in your party the nicknamed pokemon, the egg, and three other pokemon.

3.   Take out your FF.

4.   Form your party like this:
•   FF
•   A pokemon
•   The nicknamed pokemon
•   The egg
•   A pokemon
•   A pokemon

5.   Open your PC. Use “Move PKMN” to move a pokemon to your party.

6.   View your party. Your nicknamed pokemon is now an egg.

7.   Switch your seventh pokemon with your sixth.

8.   Switch your nicknamed pokemon/egg with the very first or top pokemon.

9.   Switch your nicknamed pokemon/egg with the very last or bottom pokemon.

10.   Switch it back with position four where it originally was.

11.   Put your FF into the daycare.

12.   Your bottom two pokemon will now appear to be FFs but they will revert into the original pokemon once each one is put into and taken out of the daycare. Go ahead and do this.

13.   While you have this egg attempting to deposit your pokemon with the PC will likely freeze the game. Even using “Move PKMN” will result in freezing. This is somehow due to the egg you’ve created. Once you hatch the egg this shouldn’t be a problem anymore.

14.   Hatch the egg. It should hatch into the pokemon you wanted, holding the item you wanted, with the moves you wanted. Everything about the newly hatched pokemon is glitch free except its experience points will be abnormally high. This will cause it to jump to level 100 if put in the daycare or used in battle.

15.   Use a rare candy on it. This will set its experience points to a normal level.

16.   Save your game. Open your PC. Using deposit release any pokemon with a glitch name or that is at level zero. (Your first Pokemon should be the only abnormal one and is essentially a "bad clone".) Your remaining pokemon (other than the one that was converted) will be hybrids of the pokemon that was below them. Putting them into and taking them out of the daycare will cause them to revert back to what they once were.
17
Generation II Glitch Discussion / G/S/C Hybridization
« on: June 30, 2012, 10:21:36 am »
The following video details my findings on a method of hybridization that utilizes ????? (FF/255). I would think that somebody else has discovered this method before, but I haven't seen/read anything on it.

http://youtu.be/R6RRTT-7xf0

Steps:
1. Have two Pokemon in your party.
2. Take your ????? (FF/255) out of the daycare and place it at the top of your party.
3. Go to the PC and use "Move pkmn" to place one pokemon at the top of your party and exit PC.
4. Look at your party. The fourth pokemon should now be ????? (FF/255). The third pokemon will be the fourth pokemon but with the third's name and moves.
5. Both the third and fourth pokemon will revert once put into and taken out of the daycare.

Your third pokemon will learn TM/HM's of the fourth and learn moves while leveling up as the fourth would. You can also use this to hatch eggs and make pokemon into eggs. This can also be used as an alternative to the Johto Guard Glitch but since both require ????? (FF/255) the Johto Guard Glitch is more practical.
18
I achieved this without the use of any game-altering devices. Yes.
19
For all I know this was discovered some time ago, but I just thought of this and tried it today.

First you have a ????? (FF/255) in the top position of your party and black out. When you come to at the pokecenter all of your pokemon will still be fainted. Unlike r/b/y (which forces you to black out again after three steps) this allows you to enter a trainer or wild pokemon battle and win instantly. However, the final dialogue from trainers never happens, so you never get paid. It works fine for defeating gym leaders as well. You will recieve the badge and the TM but you won't get any money. This should be a highly effective method in which to speed run the game without any game altering devices.
20
I tried both of these on my Silver using my old "Monster Brain" also known as a "Brain Boy". Every number I tried for an Unown resulted in a normal Unown (I only half a dozen or so varying from 000 to 255). What numbers were you using? When I tried setting my party number to more than what it was it just brought back whatever pokemon that was previously in that position. It would appear however that the pokemon you generated was a ????? (with hex 00) with all it's stats and attacks set to 00 as well. This would be in line with it being a steel type as you reported.

Information on ????? (00) can be found here:
http://bulbapedia.bulbagarden.net/wiki/Five_question_marks#Hex_00
21
Hello Okk,

http://forums.glitchcity.info/index.php/topic,5475.0.html
It looks like Gia had the same idea a few years ago and it went pretty unnoticed. Gia also provides video proof of this concept at work.

About two months ago I spent quite a bit of time researching the Celebi Glitch in Pokemon Crystal along with the properties of ????? (both the 000 and 255 variants). Paco81 just scratched the surface and there are a number of different exploitations that can be done. I've discovered a method of generating a pokemon, the item its holding and it's four moves based upon the first six letters/characters of a pokemon's name. I came across quite a bit of what appears to be new knowledge. I have all my research written up in a word document and have been meaning to post it sometime with videos and better explanations. Hopefully that'll happen soon.
22
Generation I Glitch Discussion / Re: Please enjoy a picture:
« on: May 24, 2009, 09:49:36 pm »
Surprise appearences ay...
23
What do you mean? It will only be an 'm if you forget to move your ????? to the bottom or if adding 39 to the hex results in an 'm. If the pokemon's hex is 217 or higher (on g/s/c) I think this will also result in 'm. My gameshark is not working properly so this will be longer than thought. Also i can confirm if you trade a chikorita you will get an A(or was it a?). So granted this works all r/b/y glitch pokemon will be obtainable without gameshark. As long as it's possible to get a pokemon with TM54, TM53, and TM52 the other g/s/c glitches should be available. I also have another idea...
24
I have just checked the hex list and realized that with the added hex of 39 only the pokemon with hex of 211, 213, 214, 220-223, and 230 onward will be available via Johto Cloaking Glitch. That's 25 that are not available. However some of those 25 are already available via evolution and even more with the 32 that will be available. It is also possible that we may find a way around the whole add 39 to the hex thing.

I think I will go ahead and use my gameshark to speed through the game. I'll try to have the results either today or tomorrow.

I know i double posted. Ever heard of a breakthrough? That takes 3 years...

Edit: No wait you should be able to get all the glitches. If you were to trade a chikorita why would it not add 39 to the hex.
25
Generation I Glitch Discussion / Re: About that really long uber glitch.
« on: August 24, 2008, 11:58:27 am »
Ok, I have succesfully replaced the battery on my crystal. My yellow is all set up. My crystal is at the lake rage part of the story line and I'm too busy to play through it. Do ya'll think it will really matter if I go ahead and use my gameshark just to get all the badges and beat the pokemon league? I do not beleive that this will affect the glitch at all. If I can use my gameshark I should have this confirmed by wednesday (if not today).

Edit: I might even make a video.
26
Yes that would make sense Abwayax. I would think that the programmers would have a hex list that shows all the pokemon. Now instead of having that seperate from the game's programming as that would require constant updates. The hex list would show what is currently prgrammed into the game. Now whether they originally intended 190 pokemon or they just had extra for working room the hex list would show the pokemon with hex 00-BE. now the blank spaces would have glitchy names therefore slowing down the loading of the list. The logical thing to do is to cut the empty spaces out or to simply give a non-glitchy name to the pokemon. The latter would be much simpler.
27
The Dumpster Out Back / Re: About that really long uber glitch.
« on: May 27, 2008, 10:33:18 pm »
Oh yes. I forgot to edit. You do have to have a cheating device sorry. These new instructions will work without one.

1.   On your yellow catch a u.
2.   Get u to lvl 62
3.   It will learn TM55 (replace its THIRD move with TM55).
4.   While performing the ditto glitch for 4 4 hy use growl on the ditto twice.
5.   You can now catch a 4 4 hy at lvl 5
6.   Raise it one more lvl.
7.   It should evolve into Q.
8.   Trade Q to r/b to get charizard M’.
9.   Use the switch moves glitch to transfer the move TM55 to a pokemon that has yet to have been evolved. You will need charizard M’ to do this.
10.   Evolve the pokemon that has TM55 as a move.
11.   Trade that pokemon over to crystal.
12.   Use the Bad Clone glitch to get ????? with the hex of FF.
13.   Use the ????? to get all kinds of glitches on r/b/y.
This also means you now only need yellow and crystal. I've successfully done steps 1-10. My crystal is not ready for the glitch to be done. Also why do you have to have completed the pokeleague to perform the bad clone glitch?

Edit:
Important Notice: When you do perform the Johto Cloaking Glitch the FF ????? needs to be at top when going into the trading room but once you are in move it to the bottom. Also you need to add 39 to the johto pokemon's hex to determine what the end result will be.
28
Well (I always start my posts with well) I've been gone a while and recently i have been playing my yellow version over. I started wondering has anybody ever sucessfully acheived that really long glitch we came up with to get an ????? with the hex of FF. I have gone through the forums and have yet to find a confirmation of it. Could some people try to test it? You'll need Yellow, Red or Blue, and Crystal. To make it quite a bit simpler i will post the full instructions. However you will need to look up the individual intruction on some glitches. Here goes:

1.   On you r/b catch an A.
2.   Take advantage of the rare candy duplication on r/b and raise A to lv.254.
3.   Trade A to yellow.
4.   Raise one more level and have it learn TM55.
5.   Trade A back to r/b.
6.   On your yellow catch 4_4 hy.
7.   Evolve 4_4 hy into Q (it will be nicknamed TM55).

Oh yes. Those require a cheating device sorry. These new instructions will work without one.

1.   On your yellow catch a u.
2.   Get u to lvl 62
3.   It will learn TM55 (replace its THIRD move with TM55).
4.   While performing the ditto glitch for 4 4 hy use growl on the ditto twice.
5.   You can now catch a 4 4 hy at lvl 5
6.   Raise it one more lvl.
7.   It should evolve into Q.
8.   Trade Q to r/b to get charizard M?.
9.   Use the switch moves glitch to transfer the move TM55 to a pokemon that has yet to have been evolved. You will need charizard M? to do this.
10.   Evolve the pokemon that has TM55 as a move.
11.   Trade that pokemon over to crystal.
12.   Use the Bad Clone glitch to get ????? with the hex of FF.
13.   Use the ????? to get all kinds of glitches on r/b/y.
This also means you now only need yellow and crystal. I've successfully done steps 1-10. My crystal is not ready for the glitch to be done. Also why do you have to have completed the pokeleague to perform the bad clone glitch?

Edit:
Important Notice: When you do perform the Johto Cloaking Glitch the FF ????? needs to be at top when going into the trading room but once you are in move it to the bottom. Also you need to add 39 to the johto pokemon's hex to determine what the end result will be.

I've done every step but 12. Also please don't use gameshark to shortcut to 12 because i would like total confirmation. Also if infact you succeed you will be the first to obtain certain glitches without using outside devices on the american versions. which is really cool. I'll try to make another attempt at it soon.

Edit: My crystals save file is gone and my yellows is halfway through the storyline so its going to be a while for me to try.
29
Generation II Glitch Discussion / Re: Johto Guard Glitch?
« on: July 12, 2007, 06:55:10 pm »
Ok well I tried a chikorita, 2 bayleefs, and a meganium. Chikorita was "A". Bayleef both times were "a" and meganium was "Japanese Symbol (205)" Which are the first three actual glitch pokemon other than missingno, m', ghost, kabutops, aerodactyle. I'll do more research.

Edit: I did another test to confirm this. All you need to do is add 39 to the hexdecimal of the johto pokemon and you will get the pokemon with that hexdecimal on r/b/y. This says that your teddiursa abwayax should of been a charizard m' ,but of course that isn't the most stablest of glitches. Try any pokemon below teddiursa on the hex list.
30
Generation II Glitch Discussion / Re: Johto Guard Glitch?
« on: July 12, 2007, 10:52:36 am »
I don't think it's totally random. I'll do some research. I'll try a pokemon twice. It could depend on an attack, stats, or something else.
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