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Messages - Schala

Pages: 1 2 3 [4] 5 6 ... 13
46
The Dumpster Out Back / Re: Name Changes
« on: May 13, 2008, 08:56:35 pm »
[Edit: Nevermind...]
47
Forum Announcements / Re: Name Changes
« on: May 13, 2008, 07:35:03 pm »
Old name: Sabrina
New name: Dani
48
General Discussion / Re: What is your total time logged in?
« on: April 28, 2008, 08:21:11 pm »
Total time logged in: 3 days, 8 hours and 16 minutes. =/
49
Calendar Events / Re: I'm 15 today, guess why?
« on: April 21, 2008, 08:53:56 pm »
Happy 15th birthday, Zach =D
50
Introductions / Re: Hi.
« on: April 21, 2008, 08:51:33 pm »
Hello, and welcome to the board, yinyang =)
51
Aww, I will really miss you, Mutou Yami... ='/
52
Denied Submissions / Re: TM55?
« on: April 16, 2008, 07:57:45 pm »
That _is_ the Q glitch (which turns into Charizard M once traded to RBY) =/

It just often has the name TM55 =P
53
General Discussion / Obama, Hillary, or McCain?
« on: April 15, 2008, 08:03:25 pm »
I'm pretty much undecided by this point, as it's still too early to tell =/

Anyways, we will either end up with the first black (and third youngest) president, the first female president, or the oldest president ever...

So, who would you rather see as president: Obama, Hilary, or McCain?
54
Debate Wars / Re: Is limewire Illegal?
« on: April 15, 2008, 03:41:21 pm »
America is crap anyway, tbh...

The MPAA/RIAA/etc. know what you download, and our money is practically worthless compared to € or ? =/

And don't get me started on the Patriot Act. I sincerely hate it, and the Digital Millennium Copyright Act...

I just hope 20.1.2009 comes faster, so we can get rid of Bush forever =P
55
Debate Wars / Re: Is limewire Illegal?
« on: April 14, 2008, 07:36:24 am »
Limewire, BitTorrent, etc. are legal, but downloading copyrighted stuff isn't. =P

And, seeing as copyright laws will likely not be changed within the next decade or so... =/
56
Denied Submissions / Re: The 'Metal Tails' Glitch
« on: April 14, 2008, 07:10:31 am »
Metal Tails sure looks weird (I was expecting a Tails with a metallic-looking palette =P)
57
Denied Submissions / Re: The MissingSonic Glitch!
« on: April 14, 2008, 07:09:11 am »
First there's MissingTails, and now there's MissingSonic =)

I think a MissingKnuckles exists too, though...
58
Site Announcements / Re: ...moving!
« on: April 13, 2008, 09:04:30 pm »
I've only ever lived in two states: New York and Vermont =P

I moved a couple of months ago from Newburgh area to Albany area, mostly because of family issues, Katelyn (I don't really want to talk about her...), etc. =/
59
Forum Announcements / Re: Name Changes
« on: March 16, 2008, 02:35:13 pm »
Old name: Danielle
New name: Sabrina
60
Video Games Discussion / Sonic life counter glitches
« on: March 15, 2008, 09:19:42 pm »
Sonic 1 and 2 have some life counter glitches, which will give you 255 lives if performed correctly.

• One glitch in Sonic 1 involves hitting an enemy at the end of a level, while the end of level scoring screen is shown. (It can also be done by debugging so that Sonic falls off the bottom of the screen.) When you arrive at the next level, you will end up with 0 lives. Kill Sonic again to end up with a "[glitch]5", meaning 255 lives. This is fixed in Sonic 2.
• A double-death glitch can be performed in Labyrinth Zone in Sonic 1 in the underwater handlebar section by releasing from the handlebar as soon as Sonic drowns, landing on the spikes, and causing a double death. The same "[glitch]5" will appear in the life counter.
• A drown/time-over glitch occurs in both Sonic 1 and 2, where you wait until the timer is down to the last 30 or so seconds, then enter water. Time it correctly so that the drown countdown ends at 9:59 and you will get another form of the double-death glitch. This behaviour was fixed in Sonic 3 and later.
• In Sonic 2, if a player dies from time-over in a 2P Versus mode while on their last life, the Game Over routine will be interrupted and the results screen will be displayed. The player who died will appear to have 0 lives, but if they die again, the counter will display "y5" (255). This, AFAIK, was not fixed in any Sonic 2 revision.

I haven't seen the fourth one documented anywhere before, but the first three can be found here.
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