Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MrGlitch

Pages: 1 2 [3] 4 5 ... 10
Generation II Glitch Discussion / Re: G/S/C glitch discussion
« on: May 14, 2013, 03:51:39 pm »
Also MrGlitch, what video codec are you using to compress the avi file? I'm assuming whatever codec you're using isn't agreeing with Youtube at all... I usually tend to use Microsoft Video 1 with full frames compression.
I honestly have no idea what codec I have...

I just record things with HyperCam 2 and upload the AVI files directly to YouTube. The videos I've recorded with HyperCam 2 on my laptop, which have audio, apparently work, but the ones I record on my desktop PC don't. 

Then again, my laptop also has XP and my desktop has Win8.  But that probably isn't related to the problem.
Generation II Glitch Discussion / Re: G/S/C glitch discussion
« on: May 14, 2013, 11:08:07 am »
Generation II Glitch Discussion / Re: G/S/C glitch discussion
« on: May 14, 2013, 11:00:05 am »
I tried changing it, but all it did was freeze the game...
If you're anywhere in the game besides the title screen or opening credits when you modify address 0049, the game will most likely freeze.

Generation II Glitch Discussion / Re: G/S/C glitch discussion
« on: May 13, 2013, 09:53:10 pm »
Has anyone on here messed around with address 0049 in the ROM of G/S/C? Specifically, changing the first byte of the line to 11 or 13.

agusganog made some great videos of its effects. I have only been able to get past the startup screen once.

In every case so far, it's crashed when I attempt to do anything in the overworld. But there are lots of fun title screen effects - text glitching, palette changes, graphics glitches, et al. - and it literally glitches itself (no more mashing the A button for line errors!).

I also somehow got the correct password for resetting the clock, by picking some completely random digits. I've never seen that happen before.
Pokémon Discussion / Re: I'm giving up pokemon
« on: May 13, 2013, 07:43:47 pm »
The most recent Pokemon game I have is Silver.

The new ones just don't do it for me...having however many hundred Pokemon out there seems more like a clusterfuck than anything else.

Pokemon as a series can be given credit for sticking to the same basic game formula for so many years (unlike what happened with, say, Sonic the Hedgehog). I'm just not a fan of its modern incarnation.
Evidently, using a Cascadebadge results in Ash throwing bait and switching around NPC sprites.
Apparently when I first posted this, I didn't recognize that the Cascadebadge is not supposed to be a usable item! Evidently it was supposed to be at one point (maybe for the HoF, when you have to show the guards a badge to get through?), but it clearly isn't in the final game.

Along with the Surfboard, NINTEN/SONY, and others, it's pretty cool how much stuff hidden in the ROM is exposed via glitching and hacking.
Basic question that I somehow never bothered to ask: does Missingno's backsprite change with different tilesets?
Just one more thing I've noted:

In addition to garbling the front and back sprites of Pokemon, modifying 1578 can mess with the enemy Pokemon's moves as well.  I've gotten a Rattata with Doublekick and a Rattata with Selfdestruct so far.

Also, might someone be able to investigate what happens when the first byte of address 3906 is changed to 0F? Something very glitchy with Pokemon names, the trainer profile template, and "Too bad! The trade was cancelled!" occurs, but I have no idea what.
Pokémon Glitch Discussion / Re: "Liquid glitching"
« on: May 12, 2013, 05:12:57 pm »
Glitches caused by liquids would have the same effects as glitches caused by dirty cartridge contacts or a leaking battery (the only two naturally-occurring physical cartridge defects, as far as I'm aware).

Any glitches would be caused by rusty metal parts or, as Mr. Japanese Name said, corroded contacts. Damage to semiconductors would be the worst effect of liquid damage. Either way, it's a bad idea unless the cartridge and the Game Boy unit are completely junky.

Personally, if I had a cartridge and GB to try it out with, I'd leave the game in bleach or laundry detergent for a while, then rinse it off. Those two solutions do a great job of messing up the integrity of metal.
I don't know how many people on here have tried messing with address 1578 in the memory viewer in R/B, but it's fun to play with and very effective.

The trick is to set the first four bytes to this (or something close to this):
08 XX 20 01

I'm currently seeing what numbers in the place of XX result in effects besides crashes. So far, 71, 82, 92, 94, and 96 are pretty interesting. All of the effects have to do with sprite data, so accessing the Pokedex or entering a battle will reveal their effects pretty obviously.
Pokémon Glitch Discussion / Re: Glitch Video Thread
« on: May 12, 2013, 04:24:20 pm »
Back in action, motherpluckers!

I've been slowing down my futzing about with 3906 and experimenting with 1578. Changing the first four bytes of that address to "08, (any two numbers above 50), 20, 01" has some very interesting effects.

Changing the second byte to 71 causes the game to do a glitchy noises lockup/opcode error when it tries to view Pokemon sprites.

...or, sometimes, it will give a Pokemon this sprite and then crash spectacularly.

Changing that byte to most addresses in the 80s causes a crash, but the crashes are interesting...

I've also experimented with 0041 some more (apparently changing the first byte from 24 to 22 is the only thing you can really mess with, so that the game doesn't crash at the slightest provocation). It's a really fickle byte, causing mostly text-related crashes, but it also results in such interesting things as map/room/warp data confusion.
If your Hall of Fame data is corrupted, you can 'flush it out' by beating the Pokémon League 51 times, provided you don't encounter Missingno. /a similar non-hybird glitch Pokémon again or send it out in battle in between.
Is it possible to encounter Missingno. in a Pokemon League battle, or does that only happen if you're messing with leader rosters?

I haven't been on here for a while because I haven't been able to record glitching activity (Hypercam doesn't record audio from my sound card any more for some reason).
Pokémon Glitch Discussion / Re: Glitch Video Thread
« on: February 16, 2013, 09:55:29 am »
1720, eh? That's a new address for me.  Will have to mess around with it and see what fun I can have.

...of course, downloading Yellow's ROM might help as well.  :P
Generation I Glitch Discussion / A save file to experiment with
« on: February 08, 2013, 02:54:40 pm »
So I found this save file, but I have no idea how I got to where I am in it.  I'm apparently in a severely glitched version of Celadon City, and the music is all kinds of messed up.  Here's a link to it (it's not a virus or adware, I'm better than that.  :-* )

One precaution: going too far south on the path to the S.S. Anne will cause a game crash.

Have fun! Tell me if you find anything interesting.

2. The wild Pokemon turns into a level 183 Aerodectyl Missingno. after some glitch effects, including some glitch sounds and throwing a Pokeball up to twice (first missed, second shake-and-miss). The battle continues with you vs the Missingno., except you can't select any of the 4 options, and every time you press A you attempt to run away but the game states that you're in a trainer battle. Usually one of the channels of the victory music plays during this 'battle'.
As you saw in your video, the "x 2" effect, as I like to call it, is also prevalent.  Willis seems to have the first video of this effect.
Pages: 1 2 [3] 4 5 ... 10