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Pages: [1] 2 3 ... 10
1
General Discussion / Re: Really bad jokes
« Last post by Princess Torchic Owl Lover ☽ ❤ on Today at 02:08:39 pm »
During my Pokemon Blue ES glitch Pokemon investigations that most of the people on this website know about at this point due to the number of miscellaneous posts I've made about things i've found during it, I've usually nicknamed the glitchmons that have annoying names by their hexadecimal index number. However, I named my ÙEnem. ゥ♀úÍ  "CaptFalcon" because it's number f zero.

I love F-Zero

CAPTAIN FALCON!!

FALCON PUNCH!!!!11111111

RAAAAAAAGH


So like every time Captain Falcon says Falcon Punch in Smash Bros. and Falco is there, Falco punches.
2
General Discussion / Re: Really bad jokes
« Last post by bwill11 on Today at 02:02:07 pm »
During my Pokemon Blue ES glitch Pokemon investigations that most of the people on this website know about at this point due to the number of miscellaneous posts I've made about things i've found during it, I've usually nicknamed the glitchmons that have annoying names by their hexadecimal index number. However, I named my ÙEnem. ゥ♀úÍ  "CaptFalcon" because it's number f zero.
3
Generation I Glitch Discussion / Re: mew glitch + item underflow
« Last post by davidenettuno on Yesterday at 03:55:18 pm »
thank you for the help
4
Generation I Glitch Discussion / Re: mew glitch + item underflow
« Last post by Sherkel on Yesterday at 03:13:49 pm »
Shen is using dry underflow in the PC, letting him change bytes at will starting from here: https://github.com/pret/pokered/blob/master/wram.asm#L2637 . A lot of what he does after that is...admittedly beyond me. The basic idea is that it centers around map script pointer manipulation, letting him fight a trainer that has a Slowpoke with the right Special stat to find Mew with the trainer escape glitch without having to actually go to where the trainer is originally located.

Catching all 151 as quickly as possible is pretty complicated and was part of what helped push glitchology to the limits it's reached, and I'm still catching up on a lot of it. The guide here starts with the basics, and the run itself is a matter of combining and executing those in different ways. I'd recommend looking at the links at the beginning of that guide.
5
Generation I Glitch Discussion / Re: mew glitch + item underflow
« Last post by davidenettuno on Yesterday at 01:26:22 pm »
Thanks for the reply. But would you mind explaining in detail?
6
General Discussion / Re: What book are you reading?
« Last post by QueenEugiOfGlitches on Yesterday at 01:19:43 pm »
Philip Dick books are amazing! I'm currently reading the Neuromancer Trilogy by Gibson. :D
8
Video Game Glitches Discussion / Re: Mega Man legacy collection glitches
« Last post by Parzival on Yesterday at 11:42:41 am »
The MM3 debug functions were removed from all rereleases like this one iirc
9
Video Game Glitches Discussion / Mega Man legacy collection glitches
« Last post by bwill11 on Yesterday at 09:46:41 am »
The Mega Man legacy collection has a challenge mode with a variety of challenges from the game. One o these is the robot rush, where you fight all the bosses from one of the games, or all of the games in the all robot rush. What's interesting about this, though, is that after the boss dies in these challenges the player is instantly warped to the next one, and on accident I found if the weapon being used is still active after Mega Man dies (I did this with MM4's Pharaoh shot, but I'm sure there are others that work too),  and the boss dies on the active weapon before Mega Man's death animation ends, the game continues and the player is warped to the next boss with 0 health. In my case I got warped to another MM4 boss and I died after one hit, but MM3 has a different glitch where by holding something down on the second controller (I don't remember what) you could escape from a pit with 0 hp and be essentially invincible, So I think if I was warped to a MM3 boss this glitch may have been able to make me invincible.

Also, there's a glitch in Mega Man 1 where you turn back and forth a lot more towards the end of the first section of Ice Man's stage (watch any Mega Man glitch compilation, it'll be there), and you get a variety of different glitchy effects. I did this on the Legacy collection for 3ds and when it crashed, it crashed hard. I had to hard reset the 3ds because the entire system was locked up. I've never seen an emulator of any type crash like this before.
10
Also, I had quite a few GameCube and PS2 discs crap out on me over the years. Somehow, though, whenever I used a toothpaste and toothbrush on the discs, they'd work good-as-new. Surprising to me considering the bristles in the brush.
I tried that method on my SSX Tricky disk a few years ago but it didn't work :(
Trick is to rinse it with water first, then brush the disc with a toothbrush and toothpaste, then rinse the disc again, then dry the disc with a t-shirt. It's literally never failed me.
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