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Video Games Discussion / Re: Game Boy Game Genie codes?
« Last post by xtreme713ify on Yesterday at 10:11:54 pm »Wario Land
A92 34B 33D Glitches map, makes Wario invisible on File Select
810 49B --- (add D55 to this code the neutralize FX) glitch effects after enemies die.
*6DA-B6F-9A2 Makes Wario disappear mid-jump, and fall from the sky. Enough messing with code can cause you to go into Limbo, out of the playable area.
2A8 4CB D5E EE6 1st level restarts game
102 3C9 11E Messes up Intro, but nothing else
4DD 0B9 665 Pirate Gooms right walking animations are glitchy, random objects appear.
6FA 23B EE8 Slightly changes level design of Level 1 (haven’t tested other levels), glitches map, prevents climbing ladders.
920 62B BAF Most enemies disappear’
989 33F F40 Creates invisible wall in first level
998 52B 980 Glitchy sounds, enemies always thrown to the right, even when facing left.
788 52B EA0 Similar to above
*57C FDE 07B 317 53C FE4 umm… I legit cannot think of a way to describe what this code does… try hitting a block. (CAUTION- MAY ERASE FILES- HAVEN’T FULLY TESTED)
719 BEE C91 Turns ladders into trampolines.
97B 52B 99C Enemy erase code.
*865 22B 88C Messes up certain levels, minorly or majorly, it varies.
806 22A 119 glitches intro and nothing else, similar to 102 3C9 11E
8FD C4A AAD glitches intro, POSSIBLY increases Wario’s speed (can’t really tell)
081 D5B 667 Prevents powering up, make certain enemies disappear.
881 BBC 431 All enemies are gone, including bosses.
00F 77A 450 Messes up file select majorly.
3E7 4CC 24A Wario temporarily turns invisible after jumping, causes glitchy effects.
4E6 25F CCD Makes the beginning of the level glitchy, however when you walk off and come back, effects disappear.
870 809 223 glitches file select (similar to 00F 77A 450)
*B4B 21B AAB changes level design, similar to 865 22B 88C
E53 C29 070 glitches file select
BBB BBB BBB glitches map
82D C1A 576 if you jump, you can run into enemies for insta, like you’re using an attack. You can’t break blocks, however. Level 2 of rice beach is glitched.
4BD 32A 23B when you try to move Wario across the map, it doesn’t show him moving, but he still moves.
1A4 6F8 245 choose a file: I dare you. Really badly. (I don't remember what this one does, do this on an emulator just in case)
234 429 glitches title screen and changes 1st and 2nd level music.
234 438 again, try selecting a file. Only this time it doesn’t do anything.
01B 45F 770 you still jump like normal, but you fall really fast.
01A 22B 32C scrambles level design of Rice Beach 1, and when you throw enemies to the left they disappear.
343 32C 567 when enemies walk the farthest to the right that they can, they get stuck.
7F7 5BA 070 if you bump into a wall with your attack, you get stuck.
010 F09 34D glitches title screen…and the map is…disabled, I guess?
13C 31B 31B bump into enemies from the right (while not using your attack) and they’ll fling a couple tiles down.
3D0 64D DE5 crashes if you hit a block
3B3 20A 35E jumping on enemies crashes game. You can still attack them or throw them after bumping them , though.
356 71A 467 prevents you from using your attack when facing left
I put an asterisk next to all the codes that have insane effects. The first one I marked specifically has allowed me to glitch under the world, find secret areas, and a bunch of other stuff. We could dedicate an entire thread to the stuff I've found honestly.
A92 34B 33D Glitches map, makes Wario invisible on File Select
810 49B --- (add D55 to this code the neutralize FX) glitch effects after enemies die.
*6DA-B6F-9A2 Makes Wario disappear mid-jump, and fall from the sky. Enough messing with code can cause you to go into Limbo, out of the playable area.
2A8 4CB D5E EE6 1st level restarts game
102 3C9 11E Messes up Intro, but nothing else
4DD 0B9 665 Pirate Gooms right walking animations are glitchy, random objects appear.
6FA 23B EE8 Slightly changes level design of Level 1 (haven’t tested other levels), glitches map, prevents climbing ladders.
920 62B BAF Most enemies disappear’
989 33F F40 Creates invisible wall in first level
998 52B 980 Glitchy sounds, enemies always thrown to the right, even when facing left.
788 52B EA0 Similar to above
*57C FDE 07B 317 53C FE4 umm… I legit cannot think of a way to describe what this code does… try hitting a block. (CAUTION- MAY ERASE FILES- HAVEN’T FULLY TESTED)
719 BEE C91 Turns ladders into trampolines.
97B 52B 99C Enemy erase code.
*865 22B 88C Messes up certain levels, minorly or majorly, it varies.
806 22A 119 glitches intro and nothing else, similar to 102 3C9 11E
8FD C4A AAD glitches intro, POSSIBLY increases Wario’s speed (can’t really tell)
081 D5B 667 Prevents powering up, make certain enemies disappear.
881 BBC 431 All enemies are gone, including bosses.
00F 77A 450 Messes up file select majorly.
3E7 4CC 24A Wario temporarily turns invisible after jumping, causes glitchy effects.
4E6 25F CCD Makes the beginning of the level glitchy, however when you walk off and come back, effects disappear.
870 809 223 glitches file select (similar to 00F 77A 450)
*B4B 21B AAB changes level design, similar to 865 22B 88C
E53 C29 070 glitches file select
BBB BBB BBB glitches map
82D C1A 576 if you jump, you can run into enemies for insta, like you’re using an attack. You can’t break blocks, however. Level 2 of rice beach is glitched.
4BD 32A 23B when you try to move Wario across the map, it doesn’t show him moving, but he still moves.
1A4 6F8 245 choose a file: I dare you. Really badly. (I don't remember what this one does, do this on an emulator just in case)
234 429 glitches title screen and changes 1st and 2nd level music.
234 438 again, try selecting a file. Only this time it doesn’t do anything.
01B 45F 770 you still jump like normal, but you fall really fast.
01A 22B 32C scrambles level design of Rice Beach 1, and when you throw enemies to the left they disappear.
343 32C 567 when enemies walk the farthest to the right that they can, they get stuck.
7F7 5BA 070 if you bump into a wall with your attack, you get stuck.
010 F09 34D glitches title screen…and the map is…disabled, I guess?
13C 31B 31B bump into enemies from the right (while not using your attack) and they’ll fling a couple tiles down.
3D0 64D DE5 crashes if you hit a block
3B3 20A 35E jumping on enemies crashes game. You can still attack them or throw them after bumping them , though.
356 71A 467 prevents you from using your attack when facing left
I put an asterisk next to all the codes that have insane effects. The first one I marked specifically has allowed me to glitch under the world, find secret areas, and a bunch of other stuff. We could dedicate an entire thread to the stuff I've found honestly.