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Recent Posts

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1
Seems our attempts to "unlock" this thread have been unsuccessful. Naturally, the topic name has been changed to reflect this.
2
Introductions / Re: mmmm doges
« Last post by Missing? NO! on Today at 02:53:37 am »
Holy s**t. This is an old thread.
3
Try this: https://www.mediafire.com/file/ve0bthekvr5lqmw/Collision_x_Jojo.zip/file

I have two patches for the collisions, maybe the "x jojo" is better, is passed time, I don't remember if is better, try it.

And for avoid the end of the demo if you go fainted I don't have a patch, but with a hex editor you can disable it yourself if you want nopping (typing 00) the offset $3928 to $392A and from $3932 to $3937 and perhaps replacing $3922 to CD value, try it.

If you want also to enable beginning events also in the debug mode (to go further and heal your pokémons trough the debug menu) go to the offset $5584 and replace the CA value to C3, but you will also lose all the bonus, like items in the bag and 3 random pokémons in your PC.

However will be better play my G/S/C hack roms extended mode "Like HG/SS", there is also a working Safari zone with rocks and bait:

https://hax.iimarckus.org/topic/7596/
4
For the spaceworld I made a patch to improve the collisions and find wild pokémon also in the routes with the grass un-walkable and avoid the rival to kill your game when you go to the gate, to enable the cutted evolutions due to the demo and enable the starting events like the choice of the starter and the fight with the rival, fixed, 'cause was also buggy.

And also I found a way to avoid the end of the demo if you fainted, but I didn't know how set the code to back to the latest pokécenter/home and then the game don't finish but you remain without usable pokémons (you have to heal them trough the debug functions).

And for G/S/C I released just today patches to make them extended like in HG/SS!!!


Where can I find that Spaceworld Patch of yours?
5
For the spaceworld I made a patch to improve the collisions and find wild pokémon also in the routes with the grass un-walkable and avoid the rival to kill your game when you go to the gate, to enable the cutted evolutions due to the demo and enable the starting events like the choice of the starter and the fight with the rival, fixed, 'cause was also buggy.

And also I found a way to avoid the end of the demo if you fainted, but I didn't know how set the code to back to the latest pokécenter/home and then the game don't finish but you remain without usable pokémons (you have to heal them trough the debug functions).

And for G/S/C I released just today patches to make them extended like in HG/SS!!!
6
So, over the years, lots of folks have made a pretty massive amount of patches for these older Pokemon games (R/B/Y + G/S/C). Unfortunately though, a lot of files also seem to missing entirely, even with digging through Wayback Machine.

Specifically, Sanqui used to be on a forum that had a section of "mini-hacks", smaller hacks that did things such as Spinner Hell, EXPless, etc.

Kind of curious if anyone has a backup of these files that Sanqui used to host before his site went down for good.

Additionally, I'm also (more interested in) looking for patches or codes that do the following:

1) Make games play themselves, i.e. AI controlled. Currently I have an AI version of Pokemon Crystal, but would also like random button presses AI for Red/Blue, Gold/Silver, and Yellow.

2) Secondly, I have been tampering with some of Crystal_'s Hyper Corruption and Random Memory Corruption hex edits and was wondering if these also were switchable. Like for example, can I use the Random Memory Corruption hex hack for Gold on Crystal and get the same effect? If not, are the any patches or hex versions for Crystal and Yellow, I already have Random Memory Corruption versions of Red/Blue + Gold/Silver.

3) And finally, has anyone also created any of the following above for Spaceworld Gold/Silver? I would love to see some random memory corruption and AI controlled versions of those.


Yes, I am aware of things like Real-Time Corruptor and such, but I also don't own a computer, so if there are hex code versions of this, then I would be willing to hex all of this out one by one.


Much appreciated.


NOTE: Recovered most of the mini-hacks thread by Sanqui, still missing all the ones hosted on his down website.
7
So, I said I'd take back what I said if this rumor actually gained a serious following, doubting that it ever could. What I didn't realize (based on auto-translating the comments) was that Dio del Metal seems to lead a self-contained group of monolingual Italian-speaking glitchers who seem to be unanimously taking it as fact. It's not too many people if you're just counting, but it does seem to essentially be the whole Italian glitch fandom. I'm not really okay with that.

Where does this leave us? Either hoping it's an April Fool's trick (to be revealed, presumably, on April Fool's day), or in need of an Italian speaker to contact Dio directly to ask him what exactly he plans on doing with this video. Looking for opinions. Did you ever hear back from him, Hate92?
8
Let's just write a script or smth that does the testing and documentation for us, then? If we're gonna be systematic about it, let's just do it with some helper program for a (hacked) console or emulator and take human error out entirely?


Seriously.
That's exactly what happened for the Decamarks. Not sure where the data is, but I'm pretty sure it's floating around somewhere. Granted, it didn't grab sprites, screenshots, or witness other potentially interesting effects. I don't see the need to have an opinion on it myself, as none of them can be obtained within the bounds of normal gameplay.

I didn't know about the older 8F thing, Isso! That is a good point in favor of testing possible glitches "in the field" so to speak.
9
Introductions / Re: mmmm doges
« Last post by Sherkel on Yesterday at 03:02:04 pm »
When that "doge" meme popped up around '14 or so, the first thing that I thought was "GCLF predicted this five years ago!"

It'd been at the back of my mind to find an opportunity to bring this thread back up in that context, but now it looks like I have one.
10
Introductions / Re: mmmm doges
« Last post by Raven Freak on Yesterday at 02:59:40 pm »
You waited almost a decade to reply to that post. :V Also I feel old seeing how 2009 was 10 years ago... Have you joined the discord server lately and is that why you've decided to post? xD
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