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Recent Posts

Pages: 1 [2] 3 4 ... 10
11
I only was able to check two of them since I’m in class now, but I checked bag items and party Pokémon:
Party Items
X Accuracy x150
Master Ball x197
Rare Candy x49
Super Repel x128
TM13 x125
Ether x131
Super Potion x97
Revive x128
TM10 x1
Nugget x1
TM07 x1
Silph Scope
TM21 x1
Elixir x1
Awakening x1

Party Pokémon
Flareon (Level 40)
Glitch Pokémon 0xF2 (Level 40)
Glitch Pokémon 0x00 (Level 1)
Glitch Pokémon 0xEE (Level 41)
Glitch Pokémon 0xD8 (Level 15)
Glitch Pokémon 0xEF (Level 1)
12
When you get strange noises, make sure to check your various posessions (items and PC items, party and PC mons, pokedex, trainer card, options) as it's probably also executing garbage code.
13
Pokémon Discussion / Re: We have history, folks!
« Last post by Parzival on September 16, 2019, 09:29:20 am »
ash and pikachu's faces bother me intensely. consistent proportions? what is that?
that too
14
More results again:
8'33"/1099.5 lb: Blanked nearly the entire bottom half of the screen, took a while before ending.
1'71"/4437.0 lb: Mess of sounds, eventually crashed. (RST 38h crash)
34'18"/6373.6 lb: More text garbage, exited fine.
1'7"/204.0 lb: Quick, nothing too special.
9'71"/4446.1 lb: Long chaotic mess, but exited fine.
52'71"/4591.3 lb: A few sounds and a slowed down wild encounter theme, that’s it.
15
Pokémon Discussion / Re: We have history, folks!
« Last post by CytricAcid on September 15, 2019, 09:53:52 pm »
ash and pikachu's faces bother me intensely. consistent proportions? what is that?
16
Pokémon Discussion / Re: We have history, folks!
« Last post by Parzival on September 15, 2019, 09:26:50 pm »
oh yeah, twitter s**t its pants

i get that this is his first and such but i stopped caring about the anime at like
the second series
forgot what it's called
17
Pokémon Discussion / We have history, folks!
« Last post by MissingNO. #1 Master on September 15, 2019, 08:55:19 pm »
18
Generation I Glitch Discussion / Re: The aftereffects of Glitch Trainer 0xFD
« Last post by James-the-Charizard on September 14, 2019, 05:27:22 am »
No wonder the game falls apart, either the name is too long and it’s overwrites the 0x50, or there isn’t one in that section of VRAM. Either way it trashed the game completely, I couldn’t move anywhere after the battle and menus were invisible.
19
Generation I Glitch Discussion / Re: The aftereffects of Glitch Trainer 0xFD
« Last post by bbbbbbbbba on September 14, 2019, 03:10:59 am »
I think I've found out the culprit. After a battle, the game copies the enemy trainer's name in a weird way (disassembly). According to this table, the 0xFD trainer's name should come from $9481, which is in the VRAM. Since this copy is until a 0x50 terminator, mass corruption happens.

Edit: I think I've found out why the game does this, too. In the Japanese version, some trainer names actually have an abbreviated version that is used as dialog tags (video). Presumably the entries in TrainerNamePointers that aren't wTrainerName were originally those abbreviations in the Japanese version.
20
Generation I Glitch Discussion / The aftereffects of Glitch Trainer 0xFD
« Last post by James-the-Charizard on September 13, 2019, 08:21:34 pm »
So 0xFD in the TrainerDex. I’ve battled him a few times and while his AI in battle is stable (just spamming Guard Special), it seems as though once he is defeated, something trashes the data, causing major effects (mainly name being overly long) and after it dropped me in what looks like a glitch city version of the Celadon Department Store. Does the prize money pointers have anything to do with this? (Referring to too much prize money, which can cause the ZZAZZ glitch.)
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