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Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Video Games Discussion / Re: Super Smash Bros. Ultimate
« Last post by ISSOtm on Yesterday at 02:32:27 am »
Well, I didn't have time to play the game a lot, but it was really enjoyable, fast-paced, and diverse (from what I saw, at least.)

Zelda kicks ass, too.
22
Rate My Team / Re: RATE MY DECK!
« Last post by ISSOtm on Yesterday at 02:30:18 am »
Can you please at least resize these images to a reasonable size?
23
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by ISSOtm on July 16, 2018, 10:02:47 pm »
This thread is still the most viewed on GCLF. I don't know why, I don't know if anyone knows why, and I don't even know if there IS a why. (The thread about 8F, deservingly, is #2.)
while(true) { Ctrl+F5; }
24
Generation IV Glitch Discussion / Re: The Cascade Glitch - Gateway to Gen IV ACE
« Last post by ISSOtm on July 16, 2018, 10:00:56 pm »
It's impossible to get Arceus in Platinum currently.
25
Generation I Glitch Discussion / Re: Is mGBA or Goomba Color Allowed?
« Last post by ISSOtm on July 16, 2018, 09:59:57 pm »
BGB doesn't perfectly emulate the hardware; it fails at a bunch of edge cases, which beware doesn't want to fix for the sake of performance. Gambatte has pretty much fallen into disrepair at this point (like VBA), but (unlike VBA) it's really accurate, in some fields more than BGB.
A much better emulator is SameBoy, which is basically becoming the GB's higan (both in terms of accuracy and performance... :p)

mGBA's GB emulation is fairly good, too. Goomba Color, however, plainly sucks.

And again, VBA is an entry point for malware, so, don't.
26
Rate My Team / Re: RATE MY DECK!
« Last post by Pokedude on July 16, 2018, 09:54:10 pm »
Ok here it is. Sorry about the small card photos I just can't upload 60 individual pics.
27
Generation I Glitch Discussion / Re: Item Hex 00
« Last post by ISSOtm on July 16, 2018, 09:52:38 pm »
OAM is very likely to be locked, which would make the item execute a `rst $38`. Since you're using Debug Yellow, these are hooked by the hack; the item would just most likely crash in any other ROM.
28
Generation I Glitch Discussion / Re: Has anybody else encountered PKMN 0xB1
« Last post by ISSOtm on July 16, 2018, 09:50:56 pm »
There are 190 mon IDs ($BA, if I'm not mistaken), and Squirtle is indeed asigned to $B1. Which matches the blue battle sprite. The randomizer must have screwed up either the dex data or internal-to-dex conversion table.
29
An OS has been made for the GBC, but it was a full ROM, thusly impossible to perform via ACE.
I may still have that demo somewhere, it was pretty impressive.
30
Arbitrary Code Execution Discussion / Re: How to delete a save file with ACE?
« Last post by ISSOtm on July 16, 2018, 09:44:21 pm »
One of the solutions is indeed to simply corrupt a checksum, which prevents loading the save file.
Another solution is to remove all terminator characters for the saved player name, which makes the game believe there is no save file at all. A simple way is to fill 11 bytes starting at 1:A598 with any value besides $50.
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