Main Menu
Main Page
Forums
New pages
Recent changes
Random page
Help

Glitches
Arbitrary code execution
Pokémon cloning
Pomeg glitch and Glitzer Popping
Tweaking and voiding
Glitches by generation
Glitch categories

References/Resources
Databases
Disassembly projects
The Big HEX List
Pokémon cheat codes
Pokémon glitch terminology
Useful tools
More

Affiliates
Legendary Star Blob 2 (Hakuda) (日本語/Japanese)
Pokémon Speedruns wiki (English)
PRAMA Initiative (Français/French)
MissingNo. Glitch City (Italiano/Italian)
Become an affiliate!

Technical
Site source code

Search Wiki

 

Search Forums

 

Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Generation I Glitch Discussion / Re: Game Crash Averted?
« Last post by Sherkel on October 11, 2019, 10:00:07 pm »
I may be interested in the future, occasionally (very rarely though) I use VBA on my laptop. As for my main emulator, it can run into invalid (or unknown is the term?) opcodes, it's happened with 0xDC's Pokédex entries a few times and once with 0xF1's backsprite caused the game to halt.
Both terms work. The possible bytes exist, but the hardware knows it's supposed to lock up if it tries to read one as an instruction. The Virtual Console interprets them all as nops, but that emulator can at least be called official. An emulator that keeps the game running after hitting one is just being inaccurate.
22
Video Games Discussion / Re: What games have you been playing recently?
« Last post by Sherkel on October 11, 2019, 09:50:44 pm »
I finished AI a few days ago...oh boy, merely mentioning it again I still can't get over what a hell of a ride that was. I cannot imagine any game topping the final sequence where it all comes together, and yes, I discovered this one through Zero Escape. The resolution is hours of pure nonstop Uchikoshi mindbending with some clever use of gameplay at points too. And the visuals in the Psync segments don't ever hold back.

I do have to hold the long, long build to the end with a more critical eye, though. Some of it was necessary, but a lot simply wasn't, regardless of how entertaining or emotional it was while in the midst of it. While it absolutely deserved to be a 30 hour game with all the effort and detail put into the assets, I do have to admit it fell short of Zero Escape in that respect.

Anyway, I'm keeping my Kaname Date avatar up with good reason, and this total work of art is going to be on my mind for at least a solid few years after that.
23
General Discussion / Re: Just... Discussing post?
« Last post by James-the-Charizard on October 11, 2019, 09:17:30 pm »
This is what The Thread of Topicless-ness is for!

You are not wrong. I tend to be more active in the one roleplay board when NOT in the Gen 1 glitch board. I've just been watching a lot of YouTube recently, thus less activity from me.
Ah, good to hear that's getting some use again. For what it's worth (in my case and many others, having to set a board to "ignore" :P ), it's had a history of keeping regulars around. Maybe I'll give it a look. Just use that thread for general chat in the future, though.
Roleplays have been my strength for many years. I'll use that chat you mentioned for further random posts in the future.
24
Generation I Glitch Discussion / Re: Game Crash Averted?
« Last post by James-the-Charizard on October 11, 2019, 09:15:33 pm »
normally wild invalid glitch trainers crash the game.
Not purely by virtue of being glitch trainers, though. Consider the ZZAZZ glitch (and Jacred inventory corruption); the effects can be game-breaking if you don't add a terminator to your name before saving, but like any other effect, they're traceable.

It's also possible your emulator doesn't handle all the possible details of invalid game states properly if it's a phone one.
"Possible details of invalid game states", does that mean game crashes?
Handling of invalid opcodes is the first thing that comes to mind. ZZAZZ (I mean the person this time) made a follow-up video to the famous "4 4 Hy's true cry" that explained why it was possible on the ever-maligned VBA that might have more to add, though, if you're interested.
I may be interested in the future, occasionally (very rarely though) I use VBA on my laptop. As for my main emulator, it can run into invalid (or unknown is the term?) opcodes, it's happened with 0xDC's Pokédex entries a few times and once with 0xF1's backsprite caused the game to halt.
25
Generation I Glitch Discussion / Re: Game Crash Averted?
« Last post by Sherkel on October 11, 2019, 09:07:48 pm »
normally wild invalid glitch trainers crash the game.
Not purely by virtue of being glitch trainers, though. Consider the ZZAZZ glitch (and Jacred inventory corruption); the effects can be game-breaking if you don't add a terminator to your name before saving, but like any other effect, they're traceable.

It's also possible your emulator doesn't handle all the possible details of invalid game states properly if it's a phone one.
"Possible details of invalid game states", does that mean game crashes?
Handling of invalid opcodes is the first thing that comes to mind. ZZAZZ (I mean the person this time) made a follow-up video to the famous "4 4 Hy's true cry" that explained why it was possible on the ever-maligned VBA that might have more to add, though, if you're interested.
26
General Discussion / Re: Just... Discussing post?
« Last post by Sherkel on October 11, 2019, 09:04:08 pm »
This is what The Thread of Topicless-ness is for!

You are not wrong. I tend to be more active in the one roleplay board when NOT in the Gen 1 glitch board. I've just been watching a lot of YouTube recently, thus less activity from me.
Ah, good to hear that's getting some use again. For what it's worth (in my case and many others, having to set a board to "ignore" :P ), it's had a history of keeping regulars around. Maybe I'll give it a look. Just use that thread for general chat in the future, though.
27
Generation I Glitch Discussion / Re: Game Crash Averted?
« Last post by James-the-Charizard on October 11, 2019, 09:01:12 pm »
normally wild invalid glitch trainers crash the game.
Not purely by virtue of being glitch trainers, though. Consider the ZZAZZ glitch (and Jacred inventory corruption); the effects can be game-breaking if you don't add a terminator to your name before saving, but like any other effect, they're traceable.

It's also possible your emulator doesn't handle all the possible details of invalid game states properly if it's a phone one.
"Possible details of invalid game states", does that mean game crashes?
28
Generation I Glitch Discussion / Re: Game Crash Averted?
« Last post by Sherkel on October 11, 2019, 08:54:54 pm »
normally wild invalid glitch trainers crash the game.
Not purely by virtue of being glitch trainers, though. Consider the ZZAZZ glitch (and Jacred inventory corruption); the effects can be game-breaking if you don't add a terminator to your name before saving, but like any other effect, they're traceable.

It's also possible your emulator doesn't handle all the possible details of invalid game states properly if it's a phone one.
29
Generation I Glitch Discussion / Game Crash Averted?
« Last post by James-the-Charizard on October 11, 2019, 08:38:23 pm »
(Reposted in an attempt to fix image issues, but it failed...)
So while testing the glitch trainer 0xC8 (better known as Jacred) to see possible unique names, I accidentally encountered him in the grass of Viridian Forest, but he didn't crash the game oddly. Note this was done from Pokémon Red, where normally wild invalid glitch trainers crash the game.
30
Generation I Glitch Discussion / Beat Brock%
« Last post by Sherkel on October 11, 2019, 08:34:10 pm »
Spent more than half of yesterday on a Shenanagans stream. It was a chill sellout for a while with a "Glitchless Venusaur before Brock" run that took six hours, with the bonus of stopping evolution once if he got 25 additional subs (he got 26, so in the end a good sellout idea). On the way, though, he decided to use one hand to do the same run glitched on a physical GBA, and then to do the same run with save corruption. Once the Venusaur countdown was over, he decided to take the second idea further. (Even with one hand and some bad luck with Special stats for trainer escape, the first one took less than half an hour. :P )

The route would have been way too freeze-prone (and it froze very frequently already) if he went for Venusaur in particular, so it turned into a "Beat Brock%" run, which him, Stringflow, and Decon routed and optimized over the course of the next three hours, amounting to success: https://www.youtube.com/watch?v=eIT07EYHaCA .

The ridiculous speed with which those three worked through such complicated obstacles with sustained coordination as notes and commentary kept getting passed back and forth was worthy of awe, to say the least. I didn't even realize how much time had passed once it was over, and that's something even my absolute favorite things can't ever make me say.

The fact Charizard 'M learns Dragon Rage was the crux of the run, and surely enough the most linked-to place after Pastebin was our site. :) Maybe I should have logged in and rallied a few of you up...but if you haven't already, definitely keep an eye on this sort of stuff; it's helped popularize glitchology more than anything else.
Pages: 1 2 [3] 4 5 ... 10