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Recent Posts

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21
yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.

Thanks for the advice. Yes, going to try that when I can.
Might try TestDisk if you're missing data or can't copy some off, etc. before reformatting.

Great. Thanks! I tried shredding with AVG last time but with no success there. I feel because it seems to be a filesystem format error (MFT/FAT) like you said that could be why. Will try out the linked TestDisk.
22
That's all right. :)

(If you like, we welcome off-topic forum games and writing, though not sure if any role plays are still running).

With me, sometimes I take a long time to process what to say; so typing on the spot may awkward for me (though it varies at times). That can also be why say hypothetically if on Discord and there is a group effort I may find coordinating things hard.
23
Forum Discussion / Re: Making GCLF less intimidating to newcomers
« Last post by James-the-Charizard on August 16, 2019, 02:29:44 pm »
When I say i'm shy, i'm mainly bad at starting discussions. I made this account so I could comment on forums if I wanted to, roleplays are my strength to be honest.  :???:
24
No it's ok! I would like to thank you 3 for being friendly about this whole thing.  ;D

OK that's good to hear ^^. You're welcome :3
25
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Parzival on August 16, 2019, 02:08:23 pm »
yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.

Thanks for the advice. Yes, going to try that when I can.
Might try TestDisk if you're missing data or can't copy some off, etc. before reformatting.
26
Forum Discussion / Re: Making GCLF less intimidating to newcomers
« Last post by James-the-Charizard on August 16, 2019, 02:03:55 pm »
No it's ok! I would like to thank you 3 for being friendly about this whole thing.  ;D
27
Emulation & ROM Hacking / Pokemon ROM Hacks - WTW On Demand
« Last post by Parzival on August 16, 2019, 01:56:45 pm »
Finally figured out why my attempts to add WTW on demand to Yellow weren't working and fixed it, so here it is:

Walk Through Walls On Demand!

Hold SELECT to enable WTW. Simple as that.

These shouldn't change anything data-wise (so no glitch Pokemon/items should behave differently) but timing-wise things may have changed, so these may be incompatible with other hacks that hijack VBlank.
Included are IPS patches for Red, Blue, and Yellow, all US versions (for now :D ). These should ONLY be applied to "known-good" ROMs (eventually i'll make some utility or something to apply multiple VBlank hacks to one ROM with timing measurements and such automatically taken into account, but that's probably quite a ways away) so make sure you check DAT-o-Matic and match your ROMs to the listed "good" dumps before applying.

(Patches are attached to the post, if you're still looking for them...)

If anyone has any info on any international equivalent of the RAM address used (CD38), i'll see if I can make a similar patch for said language. Also, request patch ideas if you have them, maybe I can pull them off (a better RAM Corruption On Demand set is in the works at the moment, so it may be a bit.)
28
Finally got the WTW hack working, but on Blue (since on Yellow i'm super strapped for space and trying to slot code in between RST vectors is a huge pain in the ass) so patches for Red and Blue will be coming soon. Current bugs:
- Pressing SELECT at just the right time when jumping off a ledge pops the Start Menu, corrupts the player shadow (with text, probably due to the Start Menu) and softlocks as controls are disabled. This isn't a bug in my code, as it does literally nothing different in this situation, so I guess i've somehow exposed a bug in the game itself...
- Usual WTW issues (nothing I can do about them)
Modified code and its effects on what we do here:
- VBlank is hijacked via putting a pointer to my code before the usual VBlank handler's pointer.
- Some unused space at the end of Bank 0 is changed (as it now holds my code, kind of a given)
I don't think anything really draws from the unused area in Bank 0, nor the area holding the VBlank pointer, so it shouldn't affect much. The VBlank code running after might change something due to timing, which is something I can't actually help without just... *not* doing a hack...

Congratulations! :)

yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.

Thanks for the advice. Yes, going to try that when I can.
29
Exactly; everyone is different and not everyone feels like starting discussions. This said we hope none of this has become intrusive James and are sorry if it has. (I feel it shouldn't have been brought up in the talk page nor you named/mentioned without your consent).

On the theme of the thread, maybe we should create a kind of "getting into glitching" guide that starts with basics on glitches, finding glitches, hacking at first and goes into depth. This could be a wiki article but we could also mirror a FAQ on the forums. I think the idea was suggested elsewhere (but in the context of 8F) but there isn't an article yet other than the GB programming guide which requires some technical knowledge.
30
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Parzival on August 16, 2019, 01:05:45 pm »
Finally got the WTW hack working, but on Blue (since on Yellow i'm super strapped for space and trying to slot code in between RST vectors is a huge pain in the ass) so patches for Red and Blue will be coming soon. Current bugs:
- Pressing SELECT at just the right time when jumping off a ledge pops the Start Menu, corrupts the player shadow (with text, probably due to the Start Menu) and softlocks as controls are disabled. This isn't a bug in my code, as it does literally nothing different in this situation, so I guess i've somehow exposed a bug in the game itself...
- Usual WTW issues (nothing I can do about them)
Modified code and its effects on what we do here:
- VBlank is hijacked via putting a pointer to my code before the usual VBlank handler's pointer.
- Some unused space at the end of Bank 0 is changed (as it now holds my code, kind of a given)
I don't think anything really draws from the unused area in Bank 0, nor the area holding the VBlank pointer, so it shouldn't affect much. The VBlank code running after might change something due to timing, which is something I can't actually help without just... *not* doing a hack...

Wonderful glitch files seemingly caused by interrupting copying to a memory stick.


yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.
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