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Recent Posts

Pages: 1 ... 6 7 [8] 9 10
71
Hey Torchickens,

Good job! I actually like the Connection Copier and have trouble understanding why people hate it now ^^

By using the Connection Copier to do this trick, you would not require ACE per se. It is true that Trainer Escape appears easier no matter what, but it has its limitations too so... I think it's still a great find!

Thanks! :) Yeah, with the connection copier and map script abuse it's not as difficult to bootstrap ACE to items now.

wait, would an underflowed party's map corruption effect do the trick?

If referring to menu sprite animation abuse probably not unfortunately. However, with post-6 swaps/Select glitches yes. In Red/Green, swapping item/Pokémon 21 seems to affect the relevant address (with the value depending on the Pokémon you swap it with's Special stat experience or similar) however it may cause tileset corruption, so more research is needed to find water tiles.
72
Pokémon Discussion / Re: Pokémon Sword and Shield Discussion
« Last post by PT on August 11, 2019, 01:11:15 am »
73
Art / Re: Recolors, Trainer Cards, and Misc.
« Last post by PT on August 11, 2019, 12:54:16 am »
Younger Me deleted Younger Me's Photobucket so now my thread is full of sassy cats.

Neat.
74
wait, would an underflowed party's map corruption effect do the trick?
75
Hey Torchickens,

Good job! I actually like the Connection Copier and have trouble understanding why people hate it now ^^

By using the Connection Copier to do this trick, you would not require ACE per se. It is true that Trainer Escape appears easier no matter what, but it has its limitations too so... I think it's still a great find!
76
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Parzival on August 08, 2019, 01:19:38 pm »
Holy s**t, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it's logically okay... cleaned up real nice. Now to get a flashcart!

also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.
Whoa, awesome! Have you tested it yet? Which flashcart are you planning on picking up? (I'm eventually planning on getting one too to use with a GB Boy.)

As for the WTW hack, would toggling it with Select instead of writing to it every frame fix the NPC problem? I'd probably find it more convenient to play that way as well.
I'm not distinguishing the current value, is the issue. I'm writing 00 to that byte every frame when SELECT isn't down, so it's immediately overwriting the loaded path step count.

As for the flashcart, an ElCheapo (as a Drag'n'Derp only supports max 3MB ROMs.)
77
Generation I Glitch Discussion / Re: "ZZAZZ glitch"?
« Last post by Sherkel on August 07, 2019, 10:36:52 pm »
Looks cool, as expected. :) Are you planning on tracing any of the effects? (I forget if the relevant parts are in a bank that might be different in a localization...)
78
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Sherkel on August 07, 2019, 10:30:30 pm »
Holy s**t, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it's logically okay... cleaned up real nice. Now to get a flashcart!

also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.
Whoa, awesome! Have you tested it yet? Which flashcart are you planning on picking up? (I'm eventually planning on getting one too to use with a GB Boy.)

As for the WTW hack, would toggling it with Select instead of writing to it every frame fix the NPC problem? I'd probably find it more convenient to play that way as well.
79
Nice find, though it is unfortunate that it is ACE only for now. I looked through the ItemDex, the GlitchDex and even some of the MetascriptDex for ideas on how to do this. Unfortunately the only idea I came up with was in Yellow version, Q;MP- sources its effects from ROM but is seemingly unpredictable, however it has been documented to change values in RAM, so with some more research into how it works Q;MP- might be used to change D535. There's also the possibility that one of the glitch map scripts in Yellow could work, but if that's the case there also needs to be a way to activate said map script while surfing.

A couple questions- How exactly do you manipulate the encounters (the grass/rock surfing glitch page doesn't explain anything other than that it's based on Trainer data, and has a link to a forum post on a website that doesn't seem to exist anymore), and how do you control the effects of Pikachu off-screen glitch?
80
New find: This glitch works in Yellow with the 0x14 method! So we can get easier no-trade wild 3TrainerPoké now. Pikachu off-screen glitch corrupts D438 onward. Therefore, D535 may just be in reach(??)
Pages: 1 ... 6 7 [8] 9 10