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Recent Posts

Pages: 1 ... 8 9 [10]
91
The 'YEL$4BOW' effect is almost certainly due to sprite animations. If I recall, it's Pokemon 230 that changes your name. With different timings you can change the character to $8B (L), $CB, and $0B too.

I once posted a setup that allowed the user to get their name to be infinitely long, but nobody payed any attention to it. :(
92
Pokémon Discussion / Re: From Generation to Generation (what is your team)
« Last post by Missing? NO! on April 13, 2019, 05:58:36 pm »
I opened my LeafGreen game for the first time in three years to see my original team.

I had an Articuno, Zapdoes, Dewgong, and then a supremely-overleveled Charizard carrying me through the game on my first playthrough when I was like 6. Then I filled out my party with two Seel. It was a different time.
93
*facepalm*

Thanks for clearing that up, aha. I thought it was something potentially interesting, but I guess not. Oh well!
94
Arbitrary Code Execution Discussion / Re: Quantity only ACE
« Last post by Eve the Bird Mother ❤✿ on April 13, 2019, 01:53:07 pm »
Using multiple stacks of the same item is a total crapshoot, because you can't move them around without them merging, which breaks the setup horribly; this also severely limits what can be done, for two reasons:
1. Multi-byte opcodes are a no-go now, which can *sometimes* be bypassed but hardly (consider a lot of setups do use 2-byte `ld reg8, imm8`)
2. Space efficiency is halved (assuming every other item in a "normal" payload is a filler item, which is more than in practice), making non-trivial setups impossible.

Yes that's true. I just feel these are faster to setup for one-time setups though as expanded PC has loads of 0x00 items (but not as useful in the long run). Yeah, it reduces space, possibly isn't good for bigger programs, but can do a basic RAM write including to the following code it is executing itself.
95
The topic says "print anything on the screen", which implies a way to draw eg. text on the screen itself; wouldn't Printing the screen using [...] be less misleading?

Changed, thanks. Yeah; if you're in a Glitch City the game will print as if the menu was opened (which can give different results) rather than closed.
96
The topic says "print anything on the screen", which implies a way to draw eg. text on the screen itself; wouldn't Printing the screen using [...] be less misleading?
97
Arbitrary Code Execution Discussion / Re: Quantity only ACE
« Last post by ISSOtm on April 13, 2019, 01:17:49 pm »
Using multiple stacks of the same item is a total crapshoot, because you can't move them around without them merging, which breaks the setup horribly; this also severely limits what can be done, for two reasons:
1. Multi-byte opcodes are a no-go now, which can *sometimes* be bypassed but hardly (consider a lot of setups do use 2-byte `ld reg8, imm8`)
2. Space efficiency is halved (assuming every other item in a "normal" payload is a filler item, which is more than in practice), making non-trivial setups impossible.
98
Generation III Glitch Discussion / Re: Save Dumping Pokemon Emerald
« Last post by Sherkel on April 13, 2019, 01:12:50 pm »
That's not good. I looked at the save file you posted and yeah, it's completely useless. Hope you get a response on Github. Whether you do or not, I can still vouch for GBA Backup Tool if you have an original DS or DS lite.
99

I definitely need to look up the bricking issue, as I hadn't heard of that.
Well, that's because it was an April Fools! Think of it as a... brick joke
I will edit the post to strikethrough the claim, though, as people may take it seriously now.
100
Generation III Glitch Discussion / Re: Save Dumping Pokemon Emerald
« Last post by Reclaimer Shawn on April 13, 2019, 11:30:30 am »
The homebrew dumps ROMs, but the process should be similar to dump a ROM.
Injecting a save file is even easier than dumping it, too, so it's definitely doable - just that you need the homebrew to get made.
Actually, the Github description page says the same tool dumps saves and the RNG subreddit says they can be sent back.

So I just got around to trying the program and unfortunately the save features don't appear to be working for me. Backing up the save appears to write a 128KB file (Emerald Save file size), but the file is just a bunch of repeating garbage data. Restoring the backup save, or even a valid save, results in the save being cleared. Perhaps it has to do with the model of Gameboy Advance I'm on (SP AGS-101).

EDIT: I left this (https://github.com/FIX94/gba-link-cable-dumper/issues/16) on his Github.
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