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Lab Ω: Archive Building => Archives => Pokémon GCL Version => Topic started by: Zach the Glitch Buster on May 08, 2009, 07:05:37 pm

Title: HM's
Post by: Zach the Glitch Buster on May 08, 2009, 07:05:37 pm
Here I have a proposed list of when you obtain and are able to use the games HM's. Vote in the poll if you think that the order is good. Also, these are only the normal HM's. If we end up adding out own, you would not need a gym badge for them but something else. So with out further ado, here is the proposed list.

Gym One: Rock Smash
Gym Two: Cut
Gym Three: Strength
Gym Four: Rock Climb(Changed)
Gym Five: Surf
Gym Six: Fly
Gym Seven: Dive
Gym Eight: Waterfall

Also here (http://img12.imageshack.us/img12/496/indexphpqia.png) is the link to the game map for a reference. So just say what you think.


EDIT: List changed, your able to recast your vote.  Also, an idea by Gary that I think should be implemented:
Quote from: GARY 'M 9
Edit: Also, any main 8 HMs that we're not making up/making up can be HMs.  Any leftover main ones can be like SMs (Super Machines) which are reusable techniques that have Overworld effects that do not need a badge to be able to be used on the Overworld.

SMs:

Flash
Defog
Whirlpool

So here is a list of SM's that are possibility going to be added to the game:
Flash
Defog
Whirlpool
Sweet Scent
Headbutt

NOTE: No SM will be required to advance in the game, they would just be used for bonus achievements.
 
Title: Re: HM's
Post by: Missing? NO! on May 08, 2009, 07:15:57 pm
This is good overall.
Title: Re: HM's
Post by: Ghost on May 08, 2009, 08:58:49 pm

Also here (http://img12.imageshack.us/img12/496/indexphpqia.png) is the link to the game map for a reference. So just say what you think.


Judging by the extremely detailed map you've given us as a reference, I have to say that these are awesome graphics. With graphics this awesome, we don't need HMs. These graphics are so awesome, they've eliminated the need for technical scenery like cuttable trees, and climbable waterfalls.[/sarcasm]

Yeah that should be fine.
Title: Re: HM's
Post by: Fivex on May 08, 2009, 09:33:11 pm
I dispise flash as a HM as much as Defog...

But what would replace them?
Title: Re: HM's
Post by: Photon-Phoenix on May 08, 2009, 11:57:25 pm
Here I have a proposed list of when you obtain and are able to use the games HM's. Vote in the poll if you think that the order is good. Also, these are only the normal HM's. If we end up adding out own, you would not need a gym badge for them but something else. So with out further ado, here is the proposed list.

Gym One: Rock Smash
Gym Two: Cut
Gym Three: Strength
Gym Four: Flash
Gym Five: Surf
Gym Six: Fly
Gym Seven: Dive
Gym Eight: Waterfall

Also here (http://img12.imageshack.us/img12/496/indexphpqia.png) is the link to the game map for a reference. So just say what you think.

 

What about Rock Climb and Defog? (though, Defog's more of a TM than anything)

We could just group it under the 1st gym if it deals with rocks.
Title: Re: HM's
Post by: Prisma on May 09, 2009, 12:21:24 am
I think we should have Whirlpools as well since it was
a cool way to go form one place to another, Like in GSC
the Whirl Islands.. I'm not saying we should have GSC features
Just the HM Wirlpool.

And to GARY defog feels kind of pointless.

Rock Climb would be good for mountaines places
and I have to say the map doesn't look like it could have
a lot of mountains, but we still don't know  the actual
geography of the game so you guys can't really decide yet.
Title: Re: HM's
Post by: Zowayix on May 09, 2009, 01:03:26 am
How about just not have HMs at all? They're possibly the least fun thing of the Pokemon series.
Title: Re: HM's
Post by: Ghost on May 09, 2009, 01:30:48 am
Unfortunately, removing HMs would be disastrous to gameplay. Unless we did away with storyline completely. And thanks to the fact that very few of us have any dominance in the matter, that's not gonna' happen.
Title: Re: HM's
Post by: Zach the Glitch Buster on May 09, 2009, 07:53:12 am
You know what? I forgot something. Flash does suck. I had also forgotten that Rock Climb was an HM. Haven't picked DP in a while.
Replacing Flash with Rock Climb sounds like a good idea.
Title: Re: HM's
Post by: Photon-Phoenix on May 09, 2009, 10:29:44 am
Let's have the ability to unlearn HMs, I'm getting sick of my starter knowing mostly HMs halfway through the game. :\

Edit: Also, any main 8 HMs that we're not making up/making up can be HMs.  Any leftover main ones can be like SMs (Super Machines) which are reusable techniques that have Overworld effects that do not need a badge to be able to be used on the Overworld.

SMs:

Flash
Defog
Whirlpool
Title: Re: HM's
Post by: Ghost on May 09, 2009, 11:06:49 am
Let's have the ability to unlearn HMs, I'm getting sick of my starter knowing mostly HMs halfway through the game. :\

Edit: Also, any main 8 HMs that we're not making up/making up can be HMs.  Any leftover main ones can be like SMs (Super Machines) which are reusable techniques that have Overworld effects that do not need a badge to be able to be used on the Overworld.

SMs:

Flash
Defog
Whirlpool

That, I like. And it wouldn't have to stop there either. The "SM"s as you called them, could include anything that may or may not be critical, and I stress this, to thorough gameplay.
Title: Re: HM's
Post by: ∀xaj on May 09, 2009, 11:09:24 am
I think it would be cool to have blank TMs that you could fill in with any move of your choice.  This really would only be useful to get a pokemon egg moves that it doesn't have.  (Or moves it hasn't learned yet.)
Title: Re: HM's
Post by: Photon-Phoenix on May 09, 2009, 01:00:19 pm
I think it would be cool to have blank TMs that you could fill in with any move of your choice.  This really would only be useful to get a pokemon egg moves that it doesn't have.  (Or moves it hasn't learned yet.)

They would cost more than twice the amount of the high priced TMs on R/B so... 6,500 Pok? Bucks?

Also, something to add to the X attack/X Speed/etc.,  X Level.  It raises stats for that battle to the stats the Pok?mon would have at the next level.
Title: Re: HM's
Post by: ∀xaj on May 09, 2009, 01:22:26 pm
I think it would be cool to have blank TMs that you could fill in with any move of your choice.  This really would only be useful to get a pokemon egg moves that it doesn't have.  (Or moves it hasn't learned yet.)

They would cost more than twice the amount of the high priced TMs on R/B so... 6,500 Pok? Bucks?

Also, something to add to the X attack/X Speed/etc.,  X Level.  It raises stats for that battle to the stats the Pok?mon would have at the next level.

Yes to both those things.  However, I think that the blank TMs should be priced at 9800.
Title: Re: HM's
Post by: Bluelatios on May 09, 2009, 02:56:19 pm
Hmm...It seems like we should invent an HM that has never been invented though. (thinking).....Oh, I know! In Pokemon ranger, there are 2 field abilities, air lift and elevate that get you across gaps and raise you up a floor in a cave. What if we used something like those?

There could also be something like riding a Pokemon in the overworld, instead of using a bike or running shoes, and maybe the Pokemon could jump up those small ledges or something.
Title: Re: HM's
Post by: Prisma on May 09, 2009, 03:24:19 pm
Hmm...It seems like we should invent an HM that has never been invented though. (thinking).....Oh, I know! In Pokemon ranger, there are 2 field abilities, air lift and elevate that get you across gaps and raise you up a floor in a cave. What if we used something like those?

There could also be something like riding a Pokemon in the overworld, instead of using a bike or running shoes, and maybe the Pokemon could jump up those small ledges or something.
Well the riding a pokemon sounds like a really cool
replacement for the bike but I don't we should have
in map flying.
Title: Re: HM's
Post by: ∀xaj on May 09, 2009, 07:56:03 pm
I personally think that the reason that you can only fly to the pokemon centers is because your pokemon would know to go there specifically.  I think that you should be able to fly to a specific route, but you would land in a random square in the route.
Title: Re: HM's
Post by: Zach the Glitch Buster on May 09, 2009, 08:40:10 pm
Edit: Also, any main 8 HMs that we're not making up/making up can be HMs.  Any leftover main ones can be like SMs (Super Machines) which are reusable techniques that have Overworld effects that do not need a badge to be able to be used on the Overworld.

SMs:

Flash
Defog
Whirlpool
Yes, yes, yes. Love the idea. In fact, let me edit the list because that would fit very well.
Title: Re: HM's
Post by: Bluelatios on May 10, 2009, 05:21:36 pm
I don't mean flying everywhere. Only in certain spots, since thats how it is in Ranger. Let me explain: With Airlift, you cannot just fly, you use it to jump over gaps (specifically, lava rivers in the Boyleland volcano.). We could use it for a similar thing, or two ledges that are 1-4 squares close, but seperated by a huge drop. Likewise, elevate can only be used in a similar way to rock climb and have a height limit, or for going up holes in the caves. We make it where its things like that, not flying over buildings or trees or anything. In fact, using Airlift in Ranger could only be done with a current of hot air for the Drifloon that you use :p. Just mark the specified spots with an air current.
Title: Re: HM's
Post by: Photon-Phoenix on May 10, 2009, 07:06:21 pm
You could also use it to jump UP the jump down only ledges instead of only down. (You know, the ones that always block things off and make people mad, etc.)
Title: Re: HM's
Post by: Prisma on May 10, 2009, 07:23:46 pm
I don't mean flying everywhere. Only in certain spots, since thats how it is in Ranger. Let me explain: With Airlift, you cannot just fly, you use it to jump over gaps (specifically, lava rivers in the Boyleland volcano.). We could use it for a similar thing, or two ledges that are 1-4 squares close, but seperated by a huge drop. Likewise, elevate can only be used in a similar way to rock climb and have a height limit, or for going up holes in the caves. We make it where its things like that, not flying over buildings or trees or anything. In fact, using Airlift in Ranger could only be done with a current of hot air for the Drifloon that you use :p. Just mark the specified spots with an air current.
Oh now I see what you are saying.. idk
maybe it could work it's all up to the admins
and mods.
Title: Re: HM's
Post by: Zach the Glitch Buster on May 16, 2009, 09:10:33 am
Voting for the HM list closes in a weak.
Title: Re: HM's
Post by: Hydrall on May 20, 2009, 01:50:39 pm
Actually, I had an idea for fly being used for puzzles.
[attachment=1]
Title: Re: HM's
Post by: Jolteon on May 20, 2009, 01:57:26 pm
Wow, that seriously looks like a good idea. I hope others do to.
Title: Re: HM's
Post by: Photon-Phoenix on May 20, 2009, 02:10:17 pm
Actually, I had an idea for fly being used for puzzles.
[attachment=1]

That was Bluelatios's Airlift idea.
Title: Re: HM's
Post by: Hydrall on May 26, 2009, 07:08:10 pm
Actually, I had an idea for fly being used for puzzles.
[attachment=1]

That was Bluelatios's Airlift idea.

I posted this a long time ago, but w/e. It's the same thing, basically, and it (hopefully) works.
Title: Re: HM's
Post by: Zach the Glitch Buster on June 06, 2009, 02:14:50 pm
Because Its been way over a week and there are more yes votes then no votes, the HM list as it stands will be the HM list for the game.
Title: Re: HM's
Post by: Boxman on August 12, 2009, 03:55:33 pm
How about Headbutt as an SM? It could be used like it was in G/S/C.
Title: Re: HM's
Post by: Zowayix on August 12, 2009, 09:06:37 pm
Well, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:

1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.
2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.
3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.
4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.
Title: Re: HM's
Post by: Fivex on August 13, 2009, 03:44:54 am
Well, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:

1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.
2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.
3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.
4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.
For 4, I believe in D/P it is like that.
Bidoof/starly.


Title: Re: HM's
Post by: Zowayix on August 13, 2009, 04:18:40 am
Well, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:

1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.
2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.
3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.
4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.
For 4, I believe in D/P it is like that.
Bidoof/starly.
Starly can only learn Defog and Fly, though, so for that to work Bidoof would have to learn 6 moves at once. Which it can't. The combinations I was thinking of were more along the lines of Tropius/Marill or Bibarel/Togetic.
Then again, it's a fangame, so why not change around the learnset of some Pokemon to suit our own evil purposes?
EDIT: I theorymon'd a bit, and Tropius wouldn't be that broken early on, so that's one half of a possible combination done (Fly/Cut/Strength/Rock Smash)
FURTHER EDIT: Nothing learns both Dive and Rock Climb except Smeargle which doesn't count... maybe we should change one of those?
Title: Re: HM's
Post by: Fivex on August 13, 2009, 04:58:51 am
Well, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:

1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.
2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.
3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.
4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.
For 4, I believe in D/P it is like that.
Bidoof/starly.
Starly can only learn Defog and Fly, though, so for that to work Bidoof would have to learn 6 moves at once.
Title: Re: HM's
Post by: Zowayix on August 13, 2009, 05:14:40 am
Well, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:

1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.
2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.
3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.
4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.
For 4, I believe in D/P it is like that.
Bidoof/starly.
Starly can only learn Defog and Fly, though, so for that to work Bidoof would have to learn 6 moves at once.
Staraptor can't learn any HMs other than Defog or Fly either.
EDIT: Disregard the further edit of my earlier post: Bibarel learns Dive via move tutor, and since it's a HM in this game it should be able to learn it that way. So Tropius+Bibarel works.