Glitch City Laboratories Forums

Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Generation I Glitch Discussion => Topic started by: Flandre Scarlet on February 23, 2016, 06:23:38 am

Title: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Flandre Scarlet on February 23, 2016, 06:23:38 am
Making this thread as a place for people to confirm what glitches (if any) have been patched in the 3DS virtual console re-releases. On an unrelated note this is my first post even though I have been on this site for about 2 months without an account.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on February 23, 2016, 09:29:10 am
In one of Nintendo's Japanese commercials, they show the Nidorino in the new game tutorial using Nidorina's cry. This may or may not mean that they didn't fix anything.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Flandre Scarlet on February 23, 2016, 10:40:08 am
That is a very good sign. There is a chance that they just didn't notice or care about fixing something as small as a slightly different cry in the intro. The 1st glitches we should test are obviously save corruption (Beat Yellow in 0:00), trainer fly(Mew Glitch), and exp underflow (LV 100 Before Brock).
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on February 23, 2016, 12:04:54 pm
I bet they won't fix anything.
Like, NOTHING.

Welcome to GCLF by the way!
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: camper on February 24, 2016, 11:09:29 am
Some obvious things that were fixed in Yellow include Brock Skip, Coast Encounters and getting the Cooltrainer move. I guess they'll go for these first if they want to fix anything?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 24, 2016, 01:17:22 pm
Why bother speculating when as soon as it comes out we can dump the VC releases and look at the provided ROM and patcher config?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Flandre Scarlet on February 24, 2016, 09:56:42 pm
I never knew you could dump 3DS roms until this moment (I am not big on 3DS hacking so I wouldn't know what you can and can't do anyway)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SCf3 on February 24, 2016, 11:45:12 pm
I'm gonna mess around with RBY day of release so I'll let you guys know if I notice anything lmao, but yeah dumping the VC releases seems like the best/easier idea. Also I really hope they don't fix anything. Pls Nintendo.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Kraust on February 25, 2016, 11:42:11 am
I never knew you could dump 3DS roms until this moment (I am not big on 3DS hacking so I wouldn't know what you can and can't do anyway)

If they are anything like other eShop VC Titles then they will be very similar to the GB ROM format with some custom headers and slight changes.

In the past you could use the web browser to inject GB ROMs into GB eShop titles. It was pretty cool.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Darkkis on February 25, 2016, 03:28:55 pm
https://www.youtube.com/watch?v=FcKQcAffX8o

MissingNo glitch is confirmed to be still working.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: TheZZAZZGlitch on February 25, 2016, 04:56:23 pm
MissingNo glitch is confirmed to be still working.

thank god
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: luckytyphlosion on February 25, 2016, 06:17:17 pm
Someone dumped all the patches for Red/Blue (EUR) and put it in a paste: Link (http://pastebin.com/16hAwyUv)

It seems that the only patches made were related to the link function, as well as reducing the flashing on animations (to prevent seizures).
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 25, 2016, 06:55:33 pm
I note that here, actual src seems to have been used to create the patcher config, unlike with some other games, like Super Mario Bros DX, where what is obviously IDA output can be seen in the patcher config comments.

I love how pokered seems to have better symbol names than the actual src!

One string, at 0xA29DC is patched, to "Please come again!".

I'm on mobile right now so I can't check myself, but from the comment I'm assuming it was originally this? https://github.com/pret/pokered/blob/b852fe5b421fecd2b75c85bf5da926dd878434c0/text.asm#L2647
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: danny on February 25, 2016, 07:45:16 pm
that feel when no money :(
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SCf3 on February 25, 2016, 08:50:50 pm
I'm so glad they didn't touch anything besides the link stuff yayyyy!
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 26, 2016, 07:10:44 am
It seems the Pokemon Red RomFS contains all the patches. I note that DMGAPSS0.J17.patch contains obvious IDA output. So, they have the src for some versions of Gen 1, but not all?

Code: [Select]
;222222aaaaaaaaaaaaaaaa: pc32 = 0xf9847 addr = 0xffb3 value = 0x0         
;F9843                 ld      a, [byte_FFB3]                   
;ROM:F9845                 and     $B                           
;ROM:F9847                 jr      nz, unk_9866                 
; 000f9843h: F0 B3 E6 0B                                     ; <F0 B3>?   

For the record, here's a zip with all the patches: http://lucasm.cf/?m2nim
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ドナルド・マクドナルド on February 26, 2016, 09:00:35 am
So who here is going to try to put glitchmon in the pokebank?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Kraust on February 26, 2016, 09:23:55 am
So who here is going to try to put glitchmon in the pokebank?

What a coincidence:
(http://puu.sh/nmbNd.jpg)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on February 26, 2016, 09:31:25 am
What a coincidence:
(http://puu.sh/nmbNd.jpg)

Heh. I doubt that they won't try to block illegitimate Pokémon data from being uploaded to Bank, though. There are link-related patches in the Virtual Console releases. Is it likely that they can issue updates to patch it further?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 26, 2016, 09:42:34 am
What a coincidence:
(http://puu.sh/nmbNd.jpg)

Heh. I doubt that they won't try to block illegitimate Pokémon data from being uploaded to Bank, though. There are link-related patches in the Virtual Console releases. Is it likely that they can issue updates to patch it further?

They can issue updates. I'm sure if someone found an emulator escape issue and used, say, a link-related buffer overflow to exploit it, that'd be patched rather quickly.

The link-related patches are probably just so they can hook into the link-related stuff, maybe to make it harder for someone to just use their emulator with whatever ROM they want using HANS or similar (and have link-related functionality still working).

If you can seriously put stuff from RBY into Bank, it'll be interesting to test various things with it; the first thing that comes to my mind being unstable hybrids.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Háčky on February 26, 2016, 10:39:22 am
Code: [Select]
[disable_print]
Mode = 1
Address = 0x400ca
Fixcode = 0xE8

This appears to be disabling the Game Boy Printer feature in Yellow’s Pokédex in the laziest way possible, by making the menu option do nothing. Oddly, I don’t see any patches related to printing PC boxes or party Pokémon.

Code: [Select]
[MiniGame]
Mode = 1
Address = 0xF222F
Fixcode = 0x7F

[MiniGame-HighScorePC]
Mode = 1
Address = 0xF2303
Fixcode = 0x7F

What are these doing? This section of code isn’t disassembled in pokeyellow. Maybe they’re just disabling the option for printing Pikachu’s Beach high scores.

So who here is going to try to put glitchmon in the pokebank?

I’d love to know how their names are officially represented in Unicode :P

If you can seriously put stuff from RBY into Bank, it'll be interesting to test various things with it; the first thing that comes to my mind being unstable hybrids.

Even Gold and Silver checked for unstable hybrids; I can’t imagine Pokémon Bank wouldn’t. It might even be smart enough to check for a valid Generation I species!
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on February 26, 2016, 10:52:31 am
Code: [Select]
[MiniGame]
Mode = 1
Address = 0xF222F
Fixcode = 0x7F

[MiniGame-HighScorePC]
Mode = 1
Address = 0xF2303
Fixcode = 0x7F

What are these doing? This section of code isn’t disassembled in pokeyellow. Maybe they’re just disabling the option for printing Pikachu’s Beach high scores.

There's a printer in Summer Beach House for printing Pikachu Beach's hi-scores. Maybe it's related to that? If you accept the request to print, it prints the hi-score; if you decline, it displays the hi-score in-game.

Even Gold and Silver checked for unstable hybrids; I can’t imagine Pokémon Bank wouldn’t. It might even be smart enough to check for a valid Generation I species!

Let's hope so ;)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 26, 2016, 10:53:29 am
What are these doing? This section of code isn’t disassembled in pokeyellow. Maybe they’re just disabling the option for printing Pikachu’s Beach high scores.

It is, you're just not looking hard enough.

https://github.com/pret/pokeyellow/blob/3db446ca4fafe72e606428369d716dbdffb92a9e/scripts/beach_house.asm#L16
https://github.com/pret/pokeyellow/blob/3db446ca4fafe72e606428369d716dbdffb92a9e/scripts/beach_house.asm#L135

Both patches change bit 6,a to bit 7,a.

I'm going to take a guess that this disables access to Pikachu's Beach (unless you use ws m to call it directly), and, as mentioned, the printer to print the hi-scores.

If so, it's nice to know that my Pikachu's Beach ws m payloads will be getting some real use, since everyone else probably just used ws m to put Surf onto their Pikachu.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Háčky on February 26, 2016, 11:17:06 am
It is, you're just not looking hard enough.

https://github.com/pret/pokeyellow/blob/3db446ca4fafe72e606428369d716dbdffb92a9e/scripts/beach_house.asm#L16
https://github.com/pret/pokeyellow/blob/3db446ca4fafe72e606428369d716dbdffb92a9e/scripts/beach_house.asm#L135

Ah, thanks.

Quote
Both patches change bit 6,a to bit 7,a.

I'm going to take a guess that this disables access to Pikachu's Beach (unless you use ws m to call it directly), and, as mentioned, the printer to print the hi-scores.

Bit 7 of $D471 (wd472) is set if the starter Pikachu is in the party (https://github.com/pret/pokeyellow/blob/0962135bdbed24c53b58f8b1340b4a6d1af9ce27/home.asm#L3001), which means these patches make Pikachu’s Beach and the high-score printer accessible without Surf!
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 26, 2016, 11:24:23 am
Bit 7 of $D471 (wd472) is set if the starter Pikachu is in the party (https://github.com/pret/pokeyellow/blob/0962135bdbed24c53b58f8b1340b4a6d1af9ce27/home.asm#L3001), which means these patches make Pikachu’s Beach and the high-score printer accessible without Surf!

Thanks. I didn't know what that specific bit did. I assumed it was always off.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on February 26, 2016, 11:59:26 am
How the heck did they come with the idea of allowing trades between RBY and Sun/Moon via Pokébank?! Seriously, guys? The GTS is not f*cked up enough so we need to add some 8F-created lvl 255 Mewtwo with 999 in each stats to it? That move definitively killed the idea of trading with unknown people for legit collections. First the paying Pokébank to transfer Pokémon, then this, I think Game Freak really forgot what was the point of Pokémon at first. So disappointed. 

I'm guessing the bank will refuse many things, but I really hope it will be dealt correctly. 1G doesn't have so many checks for conformity, right?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 26, 2016, 12:06:14 pm
How the heck did they come with the idea of allowing trades between RBY and Sun/Moon via Pokébank?! Seriously, guys? The GTS is not f*cked up enough so we need to add some 8F-created lvl 255 Mewtwo with 999 in each stats to it? That move definitively killed the idea of trading with unknown people for legit collections. First the paying Pokébank to transfer Pokémon, then this, I think Game Freak really forgot what was the point of Pokémon at first. So disappointed.

I'm sure Pokébank's checkers will at least keep out such an obvious hackjob as that.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: TheZZAZZGlitch on February 27, 2016, 09:22:55 am
(http://i.imgur.com/Up7lKjx.png)

lel

Also, this menu appears after trying to access the Cable Club:

(http://i.imgur.com/7ceNTFO.png)

I wonder how the emulator actually communicates with the 3DS hardware to display this menu. Is this menu something completely new, made only for the purposes of this game, or is it just a normal link cable interface for Virtual Console releases? Is there any VC title (besides the Pokemon games) that uses Link Cable features?

I'm not sure how do I access Pokemon Bank from this. Still, I can't wait to trade my disobedient exploding Bulbasaurs to Pokemon X and Y.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: rortik on February 27, 2016, 09:35:36 am
I can't think of any VC games that require link cables, however when I use the browser exploit to run RBY on the VC, using the cable club does NOT bring up that menu.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on February 27, 2016, 11:04:00 am
Yep, Wack0, that sure was a really extreme example. But I'm quite sure a lot of things will pass the Bank.

I wonder how the emulator actually communicates with the 3DS hardware to display this menu. Is this menu something completely new, made only for the purposes of this game, or is it just a normal link cable interface for Virtual Console releases? Is there any VC title (besides the Pokemon games) that uses Link Cable features?

I'm not sure how do I access Pokemon Bank from this. Still, I can't wait to trade my disobedient exploding Bulbasaurs to Pokemon X and Y.

If it communicates directly with the 3DS hardware, couldn't this be a way to, I don't know, use RBY to run something and hack the 3DS somehow? Just thinking.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Blaziken257 on February 27, 2016, 11:07:35 am
Super Mario Bros. Deluxe has Link Cable support, but Nintendo was too lazy to emulate it, so multiplayer features are disabled (and this means that you can't get a couple of album pictures without hacking your save file). It appears that the Link Cable menu was created specifically for Pokémon R/B/Y.
(I wonder what happens if you inject SMB Deluxe into Pokémon Yellow... that could be interesting. Does that actually work?)

Also, glad to know that the Mew glitch still works. I'd like to transfer it to Pokémon Bank one day!
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 27, 2016, 11:59:18 am
Also, this menu appears after trying to access the Cable Club:

(http://i.imgur.com/7ceNTFO.png)

I wonder how the emulator actually communicates with the 3DS hardware to display this menu.

I guess that's why the patch config hooks the link stuff.

Quote
I'm not sure how do I access Pokemon Bank from this. Still, I can't wait to trade my disobedient exploding Bulbasaurs to Pokemon X and Y.

You can't. Didn't they say you'd only be able to transfer from RBY to Sun/Moon when they release?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 27, 2016, 12:01:19 pm
If it communicates directly with the 3DS hardware, couldn't this be a way to, I don't know, use RBY to run something and hack the 3DS somehow? Just thinking.

That's why I'll be trying to look for an emulator escape when I get the time. If one ever was found, linking hilarity should be the best way to use it.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on February 27, 2016, 12:25:21 pm
And finally, here's the emulator exe converted to ELF format for easier static analysis. http://lucasm.cf/?n2e4n
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SCf3 on February 27, 2016, 02:34:35 pm
I managed to run Blue NSC so it seems like everything is running like the old games like everyone has said. The only issue I've had is that a friend told me Yellow NSC can't be run because of something to do with Missingno, I don't remember the details.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Ryccardo on February 27, 2016, 03:53:22 pm
First the paying Pokébank to transfer Pokémon
Homebrew does, what Nintendon't...

I wonder how the emulator actually communicates with the 3DS hardware to display this menu. Is this menu something completely new, made only for the purposes of this game, or is it just a normal link cable interface for Virtual Console releases? Is there any VC title (besides the Pokemon games) that uses Link Cable features?
Before Pokemon, only NES games (and only a few) had multiplayer (and the 2nd console acted as a controller with screen mirroring).
You can actually find the strings for NES multiplayer ("the game will reset and savestates disabled" more or less), as the official emulator for 3DS is supposed to be unified for each emulated platform (of course features like GB/C multiplayer or Turbografx emulation were added in later builds!)

Similiarly, secure value (anti-save-backup) and lack of savestates were hacked into a regular VC emulator.

As Wack0 said, GB/C multiplayer requires deliberate integration with the game.

Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ドナルド・マクドナルド on February 27, 2016, 09:48:33 pm
Quote
I'm not sure how do I access Pokemon Bank from this. Still, I can't wait to trade my disobedient exploding Bulbasaurs to Pokemon X and Y.
You can't. Didn't they say you'd only be able to transfer from RBY to Sun/Moon when they release?
Nope, it's through pokebank, not directly to sun/moon. There's going to be an update to r/b/y in the future for pokebank compatibility, but there hasn't been a date specified as of now, as stated in a small disclaimer in the direct.

Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Zowayix on February 28, 2016, 07:43:57 am
It's an update to Pokébank, not RBY. Though I wouldn't be surprised if there's some patches for RBY later... that fix things that maybe we don't want fixed.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Garylaa on February 28, 2016, 12:23:20 pm
I swear I can't get missingno on yellow for the life of me. I've never had so many crashes trying to do this before; it usually ends up working eventually. I don't even get the "missingno is trying to learn", it just crashes to red/green lines every time the sprites load.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SCf3 on February 28, 2016, 02:33:47 pm
I swear I can't get missingno on yellow for the life of me. I've never had so many crashes trying to do this before; it usually ends up working eventually. I don't even get the "missingno is trying to learn", it just crashes to red/green lines every time the sprites load.

One of my friends told me when I wanted to try speedrunning Yellow NSC on VC that there are issues with Missingno? So I couldn't do the run. So this might be something similar? I've run into similar issues using different emulators for that run involving Missingno. I feel like it has to do with how it loads it or something? I'm not sure tbh.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: phriendlybear on March 01, 2016, 03:54:57 am
i haven't decided which version to purchase from the e-shop yet. If anyone would like to reccommend me their favorite game excusive glitch, i may come to a more definite decision on going with one or the other.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 01, 2016, 06:27:58 am
There is no exclusive glitch between Red and Blue. The most easy 8F boostrap setup (this one (http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_8F_.28English_Red.2FBlue.29) which doesn't involve PP stuff) does not include any exclusive Pokémon.

Therefore, the question is Yellow vs. Red/Blue.

In terms of pure glitchyness:
- Yellow doesn't have the Old Man Trick, rather amusing glitch but to be fair one of the less powerful 'Pokémon-getting glitch' available. This glitch is more used in US/UK games as a quick way to get MissingNo., but getting MissingNo. in US/UK Yellow is a pain in the ass anyway.
- Yellow doesn't have the Stone Glitch, allowing you to evolve a Pokémon evolving with a Stone without the Stone. This is a cool glitch to use to save some time, but it's not one of the most important one.
- Yellow doesn't have the Cooltrainer Trick. That's a bit more annoying because this glitch is truely awesome (when it works!) But to be fair, we can do pretty much the same with the LOL Glitch, which works in Yellow although it's more complicated to set it up because you need glitch items.
- Red/Blue doesn't have the POS Code Execution. This was a real argument back when we couldn't be 100% sure to use 8F Code Execution, especially in non-US/UK Red/Blue where we can't get pixel MissingNo. using Old Man Trick (which means that if you don't have an available long-range trainer and can't make the Cooltrainer Trick to work, you're basically unable to get the 8F item), so this glitch was an alternative to execute code. But it's not a problem anymore because of Glitch City RAM Manipulation.

Speaking of which, if you guys want to have MissingNo. in Yellow, have you ever tried TheZZAZZGlitch's method to prevent crashes using GC RAM Manipulation (https://www.youtube.com/watch?v=eLuUWUeUTg4)?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on March 01, 2016, 06:40:53 am
what's wrong with Ghost/Fossil Missingno.?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Flandre Scarlet on March 01, 2016, 08:02:15 am
Ghost and fossil only have 3 specific slots and getting a pokemon with 182-184 special with trainer fly is a lot harder when you don't have duplication of rare candy yet.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 01, 2016, 09:38:25 am
And if you don't have available long range trainers, you have to have the letters w x or y in good slots of your name to encounter them via Old Man Trick... So no good name, no long range trainer and an unfunctional cooltrainer used to mean no 8F for us europeans :p
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krisp on March 02, 2016, 02:52:04 pm
Just checking in to confirm everyone else's frustration with MissingNo. in Yellow, damn that red/green line freeze up! So can anyone confirm a special of 182-184 are the magic numbers? It's going to take a long time to get a special that high. If anyone has a better solution, please share, because I really need to duplicate these TMs. My Flareon is sad with no fire moves. I don't care about masterballs or rare candies.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 02, 2016, 04:35:04 pm
I don't know how better the solution is, but you can capture MissingNo. in Yellow by several ways that doesn't require you to encounter it. Fossil Conversion, LOL Glitch, Doko-Kashira Door and, of course, code execution, are available solutions but it requires some time and stuff to apply them.

Otherwise, you could still use Glitch City RAM Manipulation (which you would need anyway to trigger those glitches without MissingNo.) to stabilize MissingNo.'s encounter, like in TheZZAZZGlitch's video that I've linked just above.

Also, I'm not sure of how MissingNo. behave in Yellow when encountered via Cable Club Escape Glitch with another R/B/Y game containing it, but I'm assuming it also freezes.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Premierball on March 03, 2016, 09:57:01 pm
hi all. hope it's okay to enter this post straight in here, otherwise message me where it would be more suitable please.

first, i am a total noob at glitching, just learned 2 days ago how to glitch mons at my VC Pokemon Yellow.

Now, why does the long-range Trainer Glitch has different results? i used this map here from your site, but sometimes i have issues.
http://puu.sh/257S

like, some/many (point of view) trainers are not triggerable, since they won't challenge me after i triggered the long-range trainer in their region!

this happen at route 9 as well as route 11. triggering persons at the MS Anne, as well as the girl from route 10 and some folks in the rock tunnel worked out though. [work out = they challenge me, after battle at the spawning point i get to encounter a pokemon]

next, i had another weird thing - i think. i battled  a trainer in the rocktunnel, but was not sure where i am. then i recognized it, but i did not like the mons he spawned. so i battled two other guys (first i had to, to reach the next who had mons triggerable whcich i liked to get). then i walked out of the cave again, to the spawn point.

the trainers i triggered had as spawing results normally: staryu | pinsir | machoke+slowpoke
what finally spawned was: arcanine ???
i thought, i'd get simply one of the third trainers' mon with my "method" - thought i am happy with the firedog too :)

edit: further, everytime i encountered a choice between missingNO & regular mon, the missingno came out and forced my to close the game ^^" was that just bad luck or does yellow version in such cases always triggers this evil data? ;P

i hope u understand my writings (i am native german speaking) and that u can help me out there, i'd really like to understand those - i guess rather simple since i watched some of ZZAZZ videos - glitches.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 04, 2016, 03:11:48 am
I'm a not a big expert of using trainer for the Trainer-Fly glitch as I think it's always better to use a Ditto to copy the SPE stat of your own Pokémon. I understand that using trainers for this glitch is a good way to get Pokémon early in the game, but I can't understand why people are still doing this outside of speedruns.

Anyway, I'm guessing that maybe, if you encounter the wrong Pokémon, it's because you encounter a wild Pokémon while going back to the long-range trainer zone, thus changing the value of the 'last faced Pokémon SPE stat'?

Also note that if you talk to a NPC asking for a trade, even while not doing the trade, the generated Pokémon will be different.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Premierball on March 04, 2016, 06:35:49 am
well thanks for the fast response.

the thing is, i own and played cartrige yellow and blue back then... and did beat them too, so i wanted this time to do sth different.

so i rather tried to play it like "gotta glitch em all" - just the mechanics as said before did draw some error through that plan.
it is simply more fun like this if u know the whole story yet. ;)

also, if these mons will be uploadable to PokeBank, i will have things like my lv4 Nidoqueen, lv7 Gengar in my new games, which is fun because they normally could not exist otherwise :)

Anyway, I'm guessing that maybe, if you encounter the wrong Pokémon, it's because you encounter a wild Pokémon while going back to the long-range trainer zone, thus changing the value of the 'last faced Pokémon SPE stat'?
I thought wild pkmn do not effect this method? Well, that at least might explain the arcanine. i assumed it was like 'SPE stat of last used Pokémon by trainer in battle'

Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 04, 2016, 07:07:27 am
No, and that's basically what I meant with the Ditto part. Using trainers for this glitch is cool, but it also works with wild Pokémon. The thing is, you can't know the special stat of a wild Pokémon.

That's why we use Ditto. When a wild Ditto transforms into YOUR Pokémon for which you know what the special stat is, the glitch will generate the Pokémon YOU wanted (using the Decimal column of the big list (http://glitchcity.info/biglist.htm)), without being limited to trainers output :)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Premierball on March 04, 2016, 07:59:16 am
gotcha; i read about the ditto glitch too, but this mon just at my current state was not reachable - i just did the third badge [and yet got 27 hours playtime and 39 mons in the dex] ;)

will try that ditto glitch too for sure!

my questions were really primarily about the mechanics. like, i don't get why some trainers won't encounter me, while they have a potential pokemon.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Premierball on March 05, 2016, 02:43:17 pm
and guys, i have another rather unusual thing i think. edit:  read next posts, my bad  :XD:

i glitched the third trainer in the Karate Dojo of Saffron City. and really, thy Electabuzz appeared afterwards, but on lv12 - while any other try of the long-range Trainer glitch let lv.7 max mons appear.  :o
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 05, 2016, 03:52:56 pm
I didn't know that was possible. The level of the encountered Pokémon is related to the ATK status of the last fought Pokémon, which starts at 07 (foe's ATK is 100 %) and lowers by 1/8 every time you use a move like Growl, going to 06, then 05, etc.

The address used to deal with this ATK status during a fight is the same that is used by the encountering script to store the encountered Pokémon's level / Trainer's roster during that moment when a battle is set (which is why it matches, in the same way that the address used to store the trainer's hex ID when it sees you is re-used to store the SPE stat of the current foe, making this glitch to work).

If you encountered a lvl 12 Pokémon with the Trainer-Fly Glitch, I guess that would mean that some Pokémon are less affected by Growl than others (they would start with an ATK status of 0C). Is it possible?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Háčky on March 05, 2016, 03:58:51 pm
That Blackbelt in the Fighting Dojo has a Primeape with the move Rage, which (in Generation I) raises its Attack.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Flandre Scarlet on March 05, 2016, 04:01:28 pm
Increasing attack changes it as well like swordsdance or as the person above me just sniped rage.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Premierball on March 05, 2016, 04:10:52 pm
wow, should have considered that, of course. that was at least the solution for this one :)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 05, 2016, 05:01:54 pm
Oh yeah Rage of course. I forgot we could do that also  :P
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: CytricAcid on March 05, 2016, 05:56:39 pm
Hello! Longtime lurker here, I never really got to glitch my original red version past glitch city and missingno, so when they rereleased them i got really excited to do all these new and cool glitches and mess with 8F.

So I finally got 8F today and for shits and giggles, I decided to use it without any prior setup. Crash, obviously. But when i reset, my save file was gone. No "the save file was destroyed!" or anything, it was just gone.

Anyone know what happened? I was under the impression that the game wouldnt delete your save file unless you saved with a name thats too long or whatever, or do the new Virtual Console games have emulator inaccuracies or more failsafes?
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Flandre Scarlet on March 05, 2016, 07:08:36 pm
You probably wrote to SRAM and caused a it to crash and then when you reset the save file didn't properly load or it failed a checksum (I think)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 06, 2016, 06:02:31 am
Yeah I think it probably would have happened on the original game too, who knows what kind of code you called by doing so! Sorry for you  :(
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ISSOtm on March 11, 2016, 04:07:15 am
Hey guys, I've been playing Rouge since, well, Tuesday (no kidding there :P) and, after 10 hours of gameplay, I finally bet the game !
Because I am lazy, I always bet the game using 8F after Fuchsia City, since in European versions MissingNo's sprite seems to always crash the game, we need CoolTrainer, and thus Fuchsia City.
So, there is a little piece of code that I wrote that makes the game a lot quicker (NOTE : should work in *every version*, from English Red to European Yellow. I did test it on all R/B's, but on no Yellow) :
Code: [Select]
Any item ; I have some Master Balls, because everyone loves them !
8F
X Accuracy x56
Carbon x205
Poké Ball x126
Leaf Stone x119
TM01 x(any qty)
(Items...)

corresponding code :
ld l, #$38
ld h, #$CD
ld a, [hl]
cpl
ld [hl], a
ret
As you might guess, this code toggles NoClip each time you use it.
Please note that activating NoClip through standard methods (Safari Zone + ledge...) then using this code will NOT toggle NoClip off.

So yeah, this was probably expected (and I think it was already confirmed), but ACE seems to work in EVERY version -_-.

After all the scandals (Ironhax, Tubehax, Browserhax, Menuhax, and MOAR), I would have expected Game Freak to at least take precautions, but oh well.
At least there will also be a Pokéhax.

Gotta hax'em all !


Any hints on how to escape the emulator ? If not, well I'll be ! (looking for flaws)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on March 11, 2016, 04:22:17 am
Quote
since in European versions MissingNo's sprite seems to always crash the game, we need CoolTrainer

Well or ditto tricking a fossil/ghost MissingNo. :p
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ISSOtm on March 13, 2016, 06:35:56 am
Quote
since in European versions MissingNo's sprite seems to always crash the game, we need CoolTrainer

Well or ditto tricking a fossil/ghost MissingNo. :p
CoolTrainer is that much easier :3
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: camper on March 13, 2016, 09:45:14 pm
You can also use a level 10+ Mew for Cooltrainer so you won't have to go to Fuchsia.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ISSOtm on March 14, 2016, 05:42:29 am
Right, I forgot. Also, I found one of the trainers in Sabrina's Gym (the Channeler in the bottom-left room) yields some Ditto when Trainer-Fly'ed, which gives a Ditto as early as Celadon City, which still is a gain.

Although that'd probably mean double-posting, I'll be browsing the list of Gen I glitches and testing them on my VC, then posting their status. I'll only test those that can be performed on EU versions, though, and won't test save corruption because my preciousss save...
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on March 21, 2016, 05:12:11 am
There's a printer in Summer Beach House for printing Pikachu Beach's hi-scores. Maybe it's related to that? If you accept the request to print, it prints the hi-score; if you decline, it displays the hi-score in-game.

Turns out that there is a scrapped patch related to this printer, disable_print_check, but it's only found in the Japanese Yellow VC release (DMGAPSJ3.E58.patch (https://ghostbin.com/paste/mk78g)). Specifically, it changes the values of addresses 0xE84A5-0xE84AD from D4 CD 0C 47 AF E0 0F F1 E0 to 00 00 00 00 00 00 00 00 00. I don't know what they intended with this but it seems they at least planned to patch more printer features.

Code: [Select]
[BTS 20 A]
Mode = 1
;Address = 0xF9881
;Fixcode = 0xFF
Address = 0xF9CFE
Fixcode = 0x8D

Does anyone know what is this? It's not part of Dmgapse0.h08.patch (https://ghostbin.com/paste/qrqe7) (English Yellow VC).
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Háčky on March 21, 2016, 05:26:26 pm
Code: [Select]
[BTS 20 A]
Mode = 1
;Address = 0xF9881
;Fixcode = 0xFF
Address = 0xF9CFE
Fixcode = 0x8D

Does anyone know what is this? It's not part of Dmgapse0.h08.patch (https://ghostbin.com/paste/qrqe7) (English Yellow VC).
It increases the length of each scene in the intro except the first (running Pikachu silhouette) and fourth (surfing Pikachu) from 128 frames to 141, making the intro run about one second longer overall.

The commented-out version would increase the length of the first scene from 130 frames to 255.

It doesn’t even slow down the animations, it just makes them play longer. I can’t fathom what the purpose of that would be.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on March 22, 2016, 09:31:20 am
It increases the length of each scene in the intro except the first (running Pikachu silhouette) and fourth (surfing Pikachu) from 128 frames to 141, making the intro run about one second longer overall.

The commented-out version would increase the length of the first scene from 130 frames to 255.

It doesn’t even slow down the animations, it just makes them play longer. I can’t fathom what the purpose of that would be.

I see, thanks. I suppose they could have been testing a few tweaks but forgot to delete them from the patch file, especially considering that BTS 20 A is Japanese-only.

Are there any other silly changes like this? There's also the eyesore that is Jynx's GBC-mode sprite in Western Yellow VC (http://serebii.net/yellow/virtualconsole.shtml) but that one wasn't really unexpected. The posters at Summer Beach House weren't patched so you still need a Surfing Pikachu to receive tips.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ISSOtm on May 05, 2016, 06:21:22 am
Hey guys, a heads up about test ROMs.
Code: [Select]
If not(you know about them) Then
  Goto http://gbdev.gg8.se/wiki/articles/Test_ROMs
End
Keep reading

Using totally legit means, we (a friend and I) ran these Test ROMs using the 3DS virtual Console, and the results are... unexpected. I don't know how to interpret these results yet, I'm waiting for him to run more detailed tests, but he seems to be AFK for a month now.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on May 05, 2016, 07:45:06 am
Goto http://gbdev.gg8.se/wiki/articles/Test_ROMs; (http://gbdev.gg8.se/wiki/articles/Test_ROMs;)

The semicolon in the URL breaks the link ;)

Here's the correct URL: http://gbdev.gg8.se/wiki/articles/Test_ROMs
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Kraust on May 05, 2016, 08:25:25 pm
Hey guys, a heads up about test ROMs.
If not(you know about them) Then
  Goto http://gbdev.gg8.se/wiki/articles/Test_ROMs;
End
Keep reading;

Using totally legit means, we (a friend and I) ran these Test ROMs using the 3DS virtual Console, and the results are... unexpected. I don't know how to interpret these results yet, I'm waiting for him to run more detailed tests, but he seems to be AFK for a month now.

Ewww gotos are icky.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ISSOtm on May 06, 2016, 06:15:08 am
Goto http://gbdev.gg8.se/wiki/articles/Test_ROMs; (http://gbdev.gg8.se/wiki/articles/Test_ROMs;)

The semicolon in the URL breaks the link ;)

Here's the correct URL: http://gbdev.gg8.se/wiki/articles/Test_ROMs
Just edited it :3 (thanks)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on May 07, 2016, 08:55:07 am
Just checking in to confirm everyone else's frustration with MissingNo. in Yellow, damn that red/green line freeze up! So can anyone confirm a special of 182-184 are the magic numbers? It's going to take a long time to get a special that high. If anyone has a better solution, please share, because I really need to duplicate these TMs. My Flareon is sad with no fire moves. I don't care about masterballs or rare candies.

182-184 are indeed the magic numbers.

I hope you find or have found a solution. I have a late reply in case you're still trying to duplicate your items.

If you have access to another Nintendo 3DS with a Pokémon Red or Pokémon Blue, then you can possibly duplicate your items with the "Cooltrainer" glitch if you:

1) Catch a Ditto.
2) Transform, swap move 1 with move 2 to make it have move 00 as move 1 after the battle.
3) Trade the Ditto on to Pokémon Yellow.
4) Enter a battle, open the Pokémon menu and close it (important).
5) Open the fight menu to bring up "-", keep scrolling up and down until the music fades out.
(If this never works, TheZZAZZGlitch says you may be able to get it to work if you try increasing or decreasing the amount of increasing the lengths of your Pokémon nicknames but this might not apply if Yellow move 00 gets its name from a different source)
6) The opponent will become a Missingno. hex:32. Capture it (you can easily do this even with a low catch rate Poké Ball) and the sixth item will be increased by 128 if the quantity is less than 127.

(On Miiverse, I found a screenshot of somebody who may have activated the Pokémon>CoolTrainer effect on VC Pokémon Yellow because they corrupted the sprites on Route 1 to turn an NPC into a Chansey)

Another method you can use is via "stable unstable Missingno." This is only if you want to start the game all over again to keep a supply of particularly useful TMs such as Flamethrower, Thunderbolt, Ice Beam, Swords Dance.

If your Pokémon Yellow has no save file (and the save file was wiped using Up+Select+B); then it is possible to have a (what is at least assumed to be by Pokémon speedrunners) guaranteed chance (https://youtu.be/DDkema91-vo?t=180) of encountering Yellow normal Missingno. without it freezing the game.

Duplicating your items and making stacks of x0 (effectively x256) items:
1) Play the game up to Pewter City, avoiding the long-range Trainer in Viridian Forest.
2) Heal at Pewter City Pokémon Center.
3) Buy an Escape Rope at Pewter City Pokémart, as many Pokéballs as you can, and other items (as you want to aim to get 6).
4) Escape from the long-range Trainer.
5) Enter Pewter Gym and have the Trainer before Brock walk up to you.
6) Use Growl on his Diglett six times.
7) Faint to Diglett, talk to the Pokémon Center sign (this gives you a free Pokéball when you return to Viridian Forest due to text box mismatching) and return to Viridian Forest without pressing Start or talking to anything else.
8) Level 1 Gengar will appear. Weaken and capture it.
9) Enter level 1 Gengar in battle, switch it, and finish the battle with it gaining less than 54 experience. It will jump to level 100.
10) Progress to Cerulean City without healing at a Pokémon Center, keeping Pikachu at a low level and preferably beating everyone with Gengar.
11) Battle Misty and have her faint your Pikachu, then finish the battle with Gengar.
12) Enter the Cerulean City Pokémon Center, don't heal, and deposit Gengar.
13) You should have only a fainted Pikachu. Take one step and black out back to Pewter City.
14) Put an item in slot 6 to be duplicated. If you want to duplicate Rare Candies, then you may perform the dry underflow glitch by obtaining a stack of x255 Potions first.
15) Open the start menu. If you want to set up dry underflow to duplicate other items like Rare Candies, have a Potion x1 in slot 6.
16) Encounter the "stable unstable" Missingno. and wait(*) until you can continue. You will obtain x129 of item 6.
17) After the specific no save corruption, you'll be able to throw a Poké Ball and capture Missingno without weakening it or the Poké Ball even rolling.
18) If you want to set up dry underflow to duplicate other items like Rare Candies, use two Potions until you have x127 and then throw the Poké Ball. This will give you a Potion x255 in slot 6.
19) The overworld will be corrupted with walking characters and objects. Save the game and reset before going up, otherwise you may go out of bounds and have the game freeze.
20) Progress to Cerulean City, play normally, and catch an Abra on Route 5; south of Cerulean City (note, there is a hidden Great Ball on the 'highest' raised ground closest to the Route 4 exit of Mt. Moon)
21) Set up dry underflow (http://forums.glitchcity.info/index.php?topic=7175.0).
22) Enter Cerulean City Pokémon Center, and step on the exit mat. Swap Ultra Ball x0 in the expanded items pack with Master Ball x 3 (left of mat) or "x" x3 (right of mat).
23) Toss 250 of the Ultra Ball x0 and then step down, to 'wrong warp' to Celadon City.
24) Heal at Celadon City Pokémon Center.
25) Go out and immediately take one step left from the Pokémon Center door. Open the items menu, and you will find a Rare Candy x0 (but really x256). This represents your x coordinate (Rare Candy) and "y-block" (00) value.
26) You can now swap the Rare Candy x0 to the top of your items. To avoid becoming trapped, simply use Teleport to fix the coordinates and displacements. If you want to fix your items, I think you be able to deposit the Rare Candies into the PC, and then buy three more unique items.

Edit: I didn't see that you needed TMs. What you can do is keep the Bide TM from Brock, and then perform TheZZAZZGlitch's (almost) (https://www.youtube.com/watch?v=98_azamLeh4) any item trick (but with the TM instead of X Special x1). You can walk left to have the TM number decrease, or walk right to have the TM number increase and moving up/down will toggle the quantities between 1 and "0" (actually 256).

Keeping more than one TM. You will be able to manipulate a TM at Celadon City with TMs other than Bide you may find on the way, and any item with an ID (http://glitchcity.info/biglist.htm) greater than or equal to hex:33 (Poké Doll).

This "stable unstable" Missingno. method can be very frustrating if you are unlucky. Diglett can faint your Pikachu, you may get an encounter in the Viridian Forest long-range Trainer's sight (preventing you from pressing Start after the battle), Gengar may faint from a Thundershock critical hit, and Gengar may break out of all your Pokéballs.

It is a good idea to get your Pikachu to level 7 (or perhaps level 8 where it learns Thunder Wave, but I don't know if Gengar is likely to faint from the Thundershock).

(*)I got this to work on VC release Pokémon Yellow with a cleared save file twice, but on the VC release it appears that you have to wait a considerably longer time for "Wild Missingno. appeared" to come up.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on May 07, 2016, 02:21:07 pm
Pikachu off-screen arbitrary code execution glitch (A third possible option):

My memory about this is vague, so it may not be a good option as it stands and is dangerous.

The Pikachu off-screen glitch (https://www.youtube.com/watch?v=evdxp0UgunQ) can be used to enable an expanded item pack of 255 (for TheZZAZZGlitch's TheZZAZZGlitch's (almost) any item trick (https://www.youtube.com/watch?v=98_azamLeh4) such as TMs x0 [effectively 256]) without Missingno. but it can take a long time to prepare and if your Pokémon for the glitch has a 'bad' Trainer ID (I don't know of specifics sadly) it may prevent the glitch from working.

Additionally, the code I used for getting 255 items had the game run D261 (Pokémon 6 Special EV, IVs, PPs, level, stats data). For that reason having a certain Pokémon in slot 6 may cause the glitch not to work; and if the game freezes with a 00 39 pattern you may risk losing your save file.

Note that I haven't confirmed it on the Virtual Console release.

You need:

A Pokémon with 2242 HP stat experience and 7635 Attack stat experience.

It will be suitable for the trick if it is a level 44 Graveler from Victory Road, knows the moves Take Down, Submission, Earthquake, Explosion, and then fights the following Pokémon, and no more:

71 Krabby, 1 Farfetch'd, 1 Dugtrio, and 1 Magnemite
(Thanks FMK for working this out)

You also need the following items from item 1, which will give you 255 item stacks.

Protein x1
Repel x1
X Accuracy x28
Lemonade x1
Poké Ball x61
Antidote x61
Water Stone x37
X Accuracy x97
TM01 x1

Steps:

1) Have the Pokémon you trained as Pokémon 5, and have working Pokémon 6.
2) Go in and out of the Vermilion City Pokémon Fan Club until Pikachu falls in love with Clefairy. There is a chance of this happening even if you have already been in once.
3) Go to the bottom-left walkable tile (putting Pikachu off the screen), then walk up to the top and down to the bottom of the left-most column 11 times, but for the 11th time step one tile short on the final way back down.
4) Step right, step left, then walk up to the top and down to the bottom of the left-most column 10 times.
5) Step right, then go the top-left tile you can walk to, face right and press A.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on May 13, 2016, 10:56:32 am
Oddly, I don’t see any patches related to printing PC boxes or party Pokémon.

Torchickens has confirmed that printing PC boxes in English Yellow VC works slightly differently from the GB release. For some reason, the error message is no longer displayed.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on May 13, 2016, 11:41:50 am
That's right. The printer music still plays but the error box and message doesn't appear.

Additionally:

1) When you select PRNT from the Pokédex, the 'selected' sound effect plays but nothing else happens, like what Háčky described on February 26th (http://forums.glitchcity.info/index.php/topic,7436.msg199809.html#msg199809). Interestingly, the 'printer' music will not play.
2, 3, 4) When you try to print out the Summer Beach House Printer, or Game Freak diploma, or a Pokémon in the party from the Pokémon Fan Club chairman after receiving the Bike Voucher, the certificate is shown and the printer music will play, but the error box and message doesn't appear.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: SatoMew on May 13, 2016, 11:55:40 am
1) When you select PRNT from the Pokédex, the 'selected' sound effect plays but nothing else happens, like what Háčky described on February 26th (http://forums.glitchcity.info/index.php/topic,7436.msg199809.html#msg199809). Interestingly, the 'printer' music will not play.

Yup. The Pokédex's option even varies between languages in the original Game Boy releases. (http://forums.glitchcity.info/index.php/topic,6459.msg200043.html#msg200043)

2) When you try to print out the Summer Beach House Printer, the certificate is shown and the printer music will play, but the error box and message doesn't appear.
3) When you try to print out the Game Freak diploma for completing the Pokédex in Celadon Mansion, the certificate is shown and the printer music will play, but the error box and message doesn't appear like in 2).

Huh. So they changed more than we thought. The data on the patch files only uses print for labeling the change to the print function of the Pokédex. Other printer functions are not identified in a meaningful way.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on May 13, 2016, 06:22:31 pm
Something highly unexpected happened when I was trading Pokémon between Blue on a Nintendo 3DS XL and Red on an original Nintendo 3DS (the aim to get a Cooltrainer Ditto early). I entered the Trade Center and bumped the back of my Nintendo 3DS XL.

The Nintendo 3DS XL showed a blue screen on both the top and bottom screen, both said "BOOTROM 8046 ERRCODE: 00F800FF F8F8FFFF FFFFFFFF 00000000 00000000. The system apparently froze and I had to hold down the power button longer than usual to turn it off. This was an official copy.
(http://i.imgur.com/0en88bp.png)

A cursory Google search says this kind of thing has happened before in other situations (not just with Pokémon), and appears to be related to the Nintendo 3DS firmware or BIOS itself. Luckily my Nintendo 3DS XL booted up properly the next time I turned it on, and it appears like (I hope) all the data is OK.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Wack0 on May 13, 2016, 07:00:02 pm
3dbrew (http://www.3dbrew.org/wiki/Bootloader#Error_Codes) says that this bootrom error is caused by both firm0 and firm1 failing the signature checks.

No idea why it would be caused temporarily though.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on May 13, 2016, 07:24:31 pm
3dbrew (http://www.3dbrew.org/wiki/Bootloader#Error_Codes) says that this bootrom error is caused by both firm0 and firm1 failing the signature checks.

No idea why it would be caused temporarily though.

That's interesting. It was only a small bump from the other Nintendo 3DS and I'm like, "gosh, if my Nintendo 3DS XL (with a lot of data downloaded on it too) got bricked I don't know if I'd be able to sleep" and I'm also a little concerned if it's going to happen again. I was under the impression it was possibly a Game Boy emulator thing and I guess for the moment, it's a good thing in a way I didn't know about this being related to firmware before or I may have panicked (ignorance is bliss in that respect).

However, without further knowledge I wonder if whether the fact I entered the Trade Center and opened up communications was significant. I don't want to bump the Nintendo 3DS again now though, as if it happened again I could probably risk bricking my console and now I'm going to be extra cautious.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: avemflamma on May 18, 2016, 05:39:42 pm
Not sure if anyone has said this yet, but I can confirm that the Save Corruption glitch is still in the game. I pulled it off on my official copy of Red and have been having a great time messing around with it. I even got a wild encounter to start up in Oak's lab just by switching around pokes!
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on May 19, 2016, 05:00:26 am
When I messed around with the RAM address for Pallet's scripts, I once started a fight with a wild Koffing in the Rival's house. That was unexpected.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: ISSOtm on May 19, 2016, 12:12:11 pm
Certainly. Could you have, by accident, written a hex::37 to $D058 ? That would explain.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Krys3000 on May 19, 2016, 12:36:53 pm
Nope. I wrote about this on PRAMA's skype group, but maybe you weren't there at this time. I was actually investigating the $D5F3 address, refered as "Have Town map?" on Datacrystal but which doesn't appear to be so, since it goes to 01 as you enter the Rival's house, even when you don't get the map, and doesn't change when you get it. If you turn on some other bits on this address, weird things happens like sudden text box popping, mostly game crashes, and sometimes (but not everytime?) preceded with a wild Koffing. 

However, the program error causing all this mess might also have written a 37 somewhere for some reason, which triggered the fight.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Beastachu on June 07, 2016, 11:25:15 pm
Not sure if anyone has said this yet, but I can confirm that the Save Corruption glitch is still in the game. I pulled it off on my official copy of Red and have been having a great time messing around with it. I even got a wild encounter to start up in Oak's lab just by switching around pokes!

What method did you use for the save corruption? I'm not sure if it's just timing, or if it's a safety mechanism on the N3DS, but I've tried shutting the system, killing the game from the home menu & even pulling the battery out n I got nuthin
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on June 08, 2016, 07:31:31 am
Not sure if anyone has said this yet, but I can confirm that the Save Corruption glitch is still in the game. I pulled it off on my official copy of Red and have been having a great time messing around with it. I even got a wild encounter to start up in Oak's lab just by switching around pokes!

What method did you use for the save corruption? I'm not sure if it's just timing, or if it's a safety mechanism on the N3DS, but I've tried shutting the system, killing the game from the home menu & even pulling the battery out n I got nuthin

The VC release have a Resume/Reset option.

I'm unsure if it's possible to disable it and if you might not have it, but you can pull of the glitch if you try touching "Reset" on the Touch Screen's Virtual Console menu after you press save, shortly after the Yes/No box disappears but before the text becomes blank. The timing must be precise, if you do it too early or late you might get no save, a corrupted unusable save, or a normal save file.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Beastachu on June 08, 2016, 09:52:18 pm
O thanx! I kinda skipped the reset function as I assumed it would have some kind of safety feature to it, it being virtual console n all.
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on June 09, 2016, 04:28:29 am
O thanx! I kinda skipped the reset function as I assumed it would have some kind of safety feature to it, it being virtual console n all.
You're welcome!
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Lost-Paisley on July 02, 2016, 10:53:51 pm
Just checking in to confirm everyone else's frustration with MissingNo. in Yellow, damn that red/green line freeze up! So can anyone confirm a special of 182-184 are the magic numbers? It's going to take a long time to get a special that high. If anyone has a better solution, please share, because I really need to duplicate these TMs. My Flareon is sad with no fire moves. I don't care about masterballs or rare candies.
Quote from: Torchickens
182-184 are indeed the magic numbers.

I hope you find or have found a solution. I have a late reply in case you're still trying to duplicate your items.

If you have access to another Nintendo 3DS with a Pokémon Red or Pokémon Blue, then you can possibly duplicate your items with the "Cooltrainer" glitch.

(On Miiverse, I found a screenshot of somebody who may have activated the Pokémon>CoolTrainer effect on VC Pokémon Yellow because they corrupted the sprites on Route 1 to turn an NPC into a Chansey)
Another method you can use is via "stable unstable Missingno." This is only if you want to start the game all over again to keep a supply of particularly useful TMs such as Flamethrower, Thunderbolt, Ice Beam, Swords Dance.

Hello there, long-time lurker and I have found a way to encounter Yellow's Missingno.s with stats of 182-184 a little easier. Though the process might be a bit tedious...but it worked for me after a few tries.

1)Do the Mew Trick in Cerulean City (or Route 8, your pick)
2)You need to battle the trainer on Route 3 (the one between the ledges) and use Growl 6 times on his last pokemon
3)You should get a lv. 1 Nidoran♀ when you fly back to Cerulean/R8 (DO NOT SAVE AFTER CATCHING IT, IT MAY NOT HAVE THE RIGHT STAT)
4) Do the Experience underflow glitch; since Nidoran♀ uses the same growth algorithm as Mew, it will reach lv. 100 and evolve
5)Use a Moon Stone to evolve it again into Nidoqueen
6) Its Special stat now should be somewhere close to 180 range; if not, use a Calcium or 2 to get it to the right stat. If it goes over, restart and do the Mew Trick over again
7)Once Nidoqueen's Special stat is either 182, 183, or 184, you can encounter those Missingno. with the Mew Trick with ease (granted you can Fly to Cinnabar and find a Ditto of course)
Title: Re: Pokemon Red Blue and Yellow 3DS Glitch Confirmation
Post by: Evie the Bird Mother ❤✿ on July 03, 2016, 06:05:51 am
Hello! Welcome to the forums.

This is nice. Thanks for sharing your method.  :)