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Messages - Parzival

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1
The Dumpster Out Back / Re: I'm out.
« on: February 04, 2020, 12:37:14 am »

EDIT: so one of you dmed me calling me a sick b*****d for advocating pedophilia: ths original scope was semantics, not morals, so i'm arguing as such. I'm against pedophiles personally, but as stated above, it's only an issue legally and logically when acted upon. Willing to bet some of you have had dark thoughts you didn't act on... basically that but with being horny instead.
who is this one of us? if you're throwing everything on the line for your stance why protect the person's anonymity? who dmd you?
i'm not throwing s**t on the line, this has been a long time coming. And it's because I don't know, Discord alts are a thing after all...


yo are all the admins asleep or some s**t, i'm waiting for execution here
ok well if you feel like you're getting axed anyways can you at least leave a screenshot of the message? unless you're making it up.
"screenshots or it didn't happen" defense, cute. i've lost all respect for a lot of you, so nah. believe it or not, i don't care.
i don't even know why i'm still posting, to be truthful.
2
The Dumpster Out Back / Re: I'm out.
« on: February 04, 2020, 12:32:00 am »

EDIT: so one of you dmed me calling me a sick b*****d for advocating pedophilia: ths original scope was semantics, not morals, so i'm arguing as such. I'm against pedophiles personally, but as stated above, it's only an issue legally and logically when acted upon. Willing to bet some of you have had dark thoughts you didn't act on... basically that but with being horny instead.
who is this one of us? if you're throwing everything on the line for your stance why protect the person's anonymity? who dmd you?
i'm not throwing s**t on the line, this has been a long time coming. And it's because I don't know, Discord alts are a thing after all...


yo are all the admins asleep or some s**t, i'm waiting for execution here
3
The Dumpster Out Back / Re: I'm out.
« on: February 04, 2020, 12:02:56 am »

not really, doesn't really work when you've got moral issues over staff actions that can easily be seen as a problem and as censorship by literally only you.
4
The Dumpster Out Back / I'm out.
« on: February 03, 2020, 11:24:59 pm »
I'm out.
Sherkel's been removed for "pro-pedophilia sentiments," which is true; from logs:
Quote
SherkelToday at 12:26 AM
Can we just say child porn/molestation?
Pedophilia is neither wrong nor illegal
he/she IS technically correct. Pedophilia is defined as "sexual feelings towards children," which doesn't necessarily imply action. The actions themselves are illegal when carried out, but the urges are technically not illegal. What's been shown here is thoughtcrime, which is defined as "an instance of unorthodox or controversial thinking, considered as a criminal offense or as socially unacceptable." Pretty much exactly what's happened here: Sherkel has an opinion others don't like, so they've been not just demoted from a long-standing staff role, but banned entirely, rep be damned.

This happened once with Zowayix and me, which is why i'm no longer in your Discord.

It's happened again, which makes this go from "isolated case" to "behavioral trend."

Loving how the staff is mostly "progressive and acceptance-driven" people but they straight ban a peer for thoughtcrime.

Delete my account. I'm done here.


EDIT: so one of you dmed me calling me a sick b*****d for advocating pedophilia: ths original scope was semantics, not morals, so i'm arguing as such. I'm against pedophiles personally, but as stated above, it's only an issue legally and logically when acted upon. Willing to bet some of you have had dark thoughts you didn't act on... basically that but with being horny instead.
5
Found it:
Continuous memory block from DCE2 to DD22, total of 3F bytes. Owned data from DCE2 to DD01, seen data from DD02 to DD22.

That was an interesting game of Battleship...

EDIT: ok so i'm stupid, seen data's the latter half. Fixed.

EDIT 2: oh ok so apparently doing it like this allows for glitch mons to have their pokedex entries seen. That was weird to see while flicking through the list...
gastly, haunter, gengar, gengar confetti, onix...
6
The Dumpster Out Back / Re: Korean TM49 arbitrary code execution thread
« on: February 02, 2020, 03:38:58 pm »
You kinda proved my point on SRAM being more complicated lol, sure you could do that but that adds more items to the item list.

It doesn't have the same memory layout as US GS,  sadly. Heck the box names seem to use 2 bytes instead of 1 (so it's not optimal for ACE payloads). Although, I haven't looked into the mail buffer, maybe that could be used for longer ACE payloads?

EDIT: when I mean different layout, I mean different locations for memory addresses, the structure is *mostly* the same as US GS tho.
I was asking as US G/S has Pokedex seen/owned as one giant contiguous block from DBE4 to DC23, so you'd only need one loop to fill that.
I'll throw it into BGB and test later.
7
Arbitrary Code Execution Discussion / Re: Game crashes when using 8F
« on: February 02, 2020, 12:52:38 pm »
A 223 pidgey? you mean 233?
I... damn how did i miss that, yeah that might do it
8
Arbitrary Code Execution Discussion / Re: Game crashes when using 8F
« on: February 02, 2020, 12:41:16 pm »
Oh ok and is there any Code diference between european english ver and non-european english?
Not that I can tell.
9
Arbitrary Code Execution Discussion / Re: Game crashes when using 8F
« on: February 02, 2020, 10:27:01 am »
No, im in vba link 1.8 (i can transfer the sav to 3dsvc if necessary)
VBA is very bad for people doing anything outside casual play, as the codebase is way less accurate than other emulators. I'd suggest BGB if you want a debugger, or Sameboy if you like RetroArch.
10
WRAM is far more simple to do as save data in SRAM protected under a checksum, and it's also locked so you would have to unlock it. Looping through the WRAM part of Pokedex data is (mostly) what I do, however, there is a slight caveat as the end of the Pokedex data is $07 instead of $FF, since there are only 251 mons in the game. But that is fairly simple to get around (just make it so once loop 1 finishes/before it starts (depending on if you go forwards or backwards, I decided to go backwards because items restrictions made it more favorable), it writes $07 instead of $FF, then make loop 1 loop once more so you can get seen/owned data too (again, depending on whether you go forwards or backwards).
Unlocking SRAM is as simple as writing any byte ending in A to 0000 (additionally, it's often unlocked as bank 0 is used for buffer space,) and the game calculates the checksum when saving, so we should be able to reuse that code, in theory.
Does this version use the same memory setup as US GS? (It's in WRAM in US GS, which is nice.)
11
General Discussion / Re: It was nice to see you all again
« on: February 02, 2020, 10:21:59 am »
You know what they say: it's better to burn out than to fade away! It seems like my time has come to choose, so it's only common decency to give a few words to a site and community that's been as important to me as this one, and in my life for more than half of it at that!

While leaving may seem over the top, there's only so much pressure I can take, and whatever desire I have remaining to continue updating and maintaining the site is outweighed by the heavy realization my involvement isn't as valued as I had thought it was. I'm not one for permanent declarations of anything, so it's more likely than not that I will still appear again. I just know I need some time away.

As the only admin both interested in the subject material and active on Discord, I would not have forgiven myself if despite my standing, I was still too afraid to speak up. I'm relieved that I overcame that hesitation, especially seeing as it paved the way to discovering what the community truly thought of me being here. It's certainly not the first time this has happened, so thank all of you for being honest and not prolonging this unnecessarily for me!

This site was the first I ever became a significant part of and the first I moderated, and as time went on I realized more and more how much my early time here shaped my views of how to communicate on the Internet, as well as how moderation and leadership of small groups in general ought to be conducted. This was a driving force behind my latest phase of activity, and while the results of providing new users a helping hand and bringing the knowledge base up to speed have been mixed, I'm glad to have done what I have and also to have a clear indication of when to stop.

Having done everything I could think of for this community in the two years since I returned, it's with a clear head that I can finally step away, knowing now that this is another way I can help.

Thank you!
Is there something I missed or are we just hemorrhaging members?
12
couldn't one just loop through the applicable part of WRAM/SRAM and write FF to the entire area? To my knowledge, it's just a straight-up bitfield...
13
I noticed this function tells you not to turn off the power and has the 'ticking' icon. Is it possible to create a corrupted save file this way that's still playable?
If the save's checksum matches the save at the precise moment of interruption, I'd imagine so. Probability or something, you understand.
14
Hello, this is my first post about a glitch I just encountered in Pokemon Crystal.

After using a max repel and saving on top of the staircase in Burned Tower B1F, I reset the game and the camera was about 12 blocks higher than where my character was, rendering him off-screen.

I can still walk around to view far off the map and resetting the game brings the glitch back while using the staircase fixes the camera.

Just curious as to whether this is a known glitch or not as I found nothing when searching for it.

Hi Jagmon, weclome. :) Thanks for sharing, that sounds interesting, and haven't heard of it before either. It's unfortunate (according to Sherkel) it wasn't able to be replicated, is it possible for you to send a picture please? (even a phone image is fine). If you can also send a save file we can analyse it. Also how far were you in the game?
OP said they don't have a hacked 3DS, so no save can be (easily) exported.
15
Generation III Glitch Discussion / Re: On glitch Pokémon in Secret Bases
« on: February 01, 2020, 05:55:19 pm »
I know a few have ACE when viewing their stats, but the "odd sprite" thing is a bit intriguing...
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