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Topics - Ryccardo

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Now you know what I did in the past 20 hours outside of eating and sleeping...

https://gist.github.com/rboninsegna/a4a63c2b66c42e371a94f860eae55361

Worth mentioning that a future version of PkHeX will have editing support for them! https://github.com/kwsch/PKHeX/commit/ee57bc49f066bb6c477df39f2db7aea5f209198c :)
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Pokémon Discussion / Dragon Rage was not in RBY
« on: December 29, 2014, 04:36:07 pm »
or so the rightmost middle, as tinypic ignores the rotation bit picture's caption claims...



Source: Pokemon Crystal (I)
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Pokémon Discussion / Nickname reset button in (at least) ORAS
« on: November 30, 2014, 12:01:51 pm »
It's amazing how many things we ignore unless they're explicitly shown to us...
...or, alternatively, how much do game manuals suck!

http://youtu.be/H7oa-L-7R9Y
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Generation I Glitch Discussion / [RBY?] Waking up with disabled move
« on: November 13, 2014, 10:24:13 am »
So today I was battling the Lass in the grass on route 3, the one with a Jigglypuff, and the battle went this way:

Jigglypuff VS Pidgey
<Sing makes Pidgey asleep for 3 turns
>I then attack for 3 turns with Gust, taking back a [normal attack - don't remember the exact name], a failed Sing, and another of that attack
>With 1 HP left, I switch
Jigglypuff VS Pikachu
>Thunderbolt
<Sing (5 turns IIRC)
<In the meanwhile I also get Thunderbolt disabled
>and... the turn it wakes up (probably by coincidence), the narrator claims that Quick Attack became available again!
I won the battle using Pikachu and Squirtle afterwards with no other apparent weird effects.
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Pokémon Discussion / Gen 1 implementation of tile collision data
« on: July 17, 2014, 01:19:45 pm »
This is a question I've been wondering on for years, but it came back into my mind after trying the save corruption glitch on Italian Yellow (which, tested with a name full of As and the rival's full of Js, must be reset quite a few frames after the yes/no box disappears... I got bored trying to reset after 4 attempts of adding 1 frame each time, loaded a state 2 frames in and immediately hit reset -- immediately being defined as the time to move my finger from F7 to F11 -- well, it worked) then switching team member 14 with 17.

After doing that you can't move anymore (unless you switch those "Pokèmon" back). Pressing Start shows you in the void.

Now, if we consider that swapping 14←→16 crashes the game (infamous vertical bars, then immediately turning to a white screen) as you close the menu* and that in Glitch City something similiar happens (what you see is not where you walk unless the menu is open), does this suggest the game holds the map data twice, actually rendering each tile at least twice (for appearance and attributes) instead of using a tileset database like you can see in EliteMap for Gen III games?
Given that these games store the Pokèmon number twice and mostly doesn't rely on a database for types, who knows...


*This actually contradicts how I understand the void is handled -- that is, the crash is caused by the act of wrapping around the coordinates and triggering an unset connection while actually having an "excessive" position doesn't cause crashes...
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I've been a lurker here and on many other glitch sites for many years (since ~2002, when 256k ADSL was a luxury, everyone played some form of Game Boy during break times in elementary school that lasted 30 minutes in the morning and 1 hour in the afternoon, people asking to borrow my cable as it was the only one with the Color/Advance mode switch, we even managed to do 4-player berry blending in R/S, ... good times :D )

Anyway, yesterday I found a video highlighting this trainer in Viridian Forest who can be used to potentially catch a level 100 with no badges and the author forgot to mention he's a Yellow exclusive... but the novelty is what he did afterwards.

All tutorials I've read would claim that at this point the only unbeaten trainer outside Viridian Forest could be the optional battle with your rival. (What about the one in Brock's gym?)

The allegedly new finding is that while triggering the guy that drags you to the Pewter Gym does not immediately release the controls like the 2nd trainer would normally do, it's sufficient to trigger the battle with the Special-determined opponent!

This video I poorly made >https://www.youtube.com/watch?v=oGn6RnKG5pA< should have all the key details in the description including a link to the original video I mentioned, feel free to ask for any further details if you don't find it very clear :)
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