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Messages - Wack0

Pages: 1 ... 59 60 [61] 62 63
901
The Dumpster Out Back / Re: Explanation of User Groups
« on: September 09, 2006, 10:26:33 am »
Hmmm... So these are the user post ranks and member groups. These are interesting to know about.
902
Pokémon Glitch Discussion / My theory on glitches
« on: September 08, 2006, 04:32:50 pm »
Red/Blue/Yellow
Nintendo and Gamefreak used (pixel-variety) MissingNos instead of Pokemon while programming the game. They were left in because they thought nobody would be able to get to them (without Gameshark/etc). Ghost/Fossil MissingNos are needed in the game for the ghost/fossil sprites. All the other glitches are just elements of the game represented as Pokemon (with 'M having Pixel MissingNo's game elements).

Gold/Silver/Crystal
The Egg glitch is needed in the game for the egg sprite. ????? are just filling up the unused hex slots in the game (with many glitchy effects).

Ruby/Sapphire
The Bad Egg is needed for the Third Generation Egg Sprite (same as Emerald/FireRed/LeafGreen). ?????????? is the Pokemon used when programming (and is needed for the 'empty Pokedex' sprite). ? is in the game because presumeably, ?'s sprite was the 'empty Pokedex' sprite in beta versions of the game.

FireRed/LeafGreen
The only glitch that's sprite is used in these games is Bad Egg (for the Third Generation Egg Sprite). ?????????? (or ????? as it is known in Japanese versions of the game) was probably used in programming (there is no 'empty Pokedex' sprite in these games). Whether ? is in the games or not is unknown.

Emerald
The only 'usuable' glitch in this game is Bad Egg (needed for (surprise, surprise) the Third Generation Egg Sprite). ?????????? freezes the game and it is not known if ? is in the game.

There you are, my theory on glitches in all Pokemon games, whether First, Second or Third Generation.

(Edits:
 Edit 1: Edited to comply with Abwayax's wishes (? instead of ??))
903
Bad Egg and ?????????? are my favourites.
904
Pokémon Submissions / Re: glitch pokemon
« on: September 08, 2006, 04:08:22 pm »
Charizard 'M is a glitch known as Q on Yellow.
905
Pokémon Submissions / Re: A minor nitpick on the GlitchDex
« on: September 08, 2006, 01:47:44 pm »
try it with special stat 512.

if you can get your special that high...
906
I'm in the UK and all my Pokemon games are exactly the same as the US ones!
907
Site Announcements / Re: 100 Articles in Glitchdex
« on: September 07, 2006, 11:50:47 am »
Nice0rZ! Melchior is in the HEART of GCL.
908
Pokémon Glitch Discussion / Re: Glitch Video Thread
« on: September 02, 2006, 10:52:34 am »
xparasite9: I've got one.
909
Pokémon Glitch Discussion / Re: The glitches I'm not sure of...
« on: September 02, 2006, 10:51:24 am »
When my Silver's save battery gets replaced (and I get Fly), I'll try this on Silver.
910
Pokémon Glitch Discussion / Re: http://cosbypokemon.com/
« on: September 02, 2006, 10:47:44 am »
Who's ikwaylx?
911
Generation III Glitch Discussion / "?????" Glitch on FireRed/LeafGreen
« on: August 24, 2006, 04:06:03 am »
I have heard about a "?????" Glitch on FR/LG (from Abwayax's old Professor Glitch site). I've made it my goal to get into a battle with this glitch and catch it on my English FireRed v1.1 ROM.

I need more information like:
What is the GameShark/CodeBreaker code for this glitch?
etc, etc.

When information is given to me I will post screenshots here and on TRsRockin.

~ Stackout
   Glitchologist in the Making
912
Pokémon Discussion / Re: Beware: The ChaosBlack version!!!
« on: August 24, 2006, 03:59:45 am »
Meh. Many people create these strange hacks so... what do you know?
913
Archived Releases / Re: GlitchBattle 0.5 Beta
« on: August 23, 2006, 07:41:45 am »
Heh, I've got Java. It was pre-installed when I got the PC I'm typing on last oct.
914
Generation I Glitch Discussion / Re: Weird beta battle system!
« on: August 23, 2006, 05:48:46 am »
03 says hurry get away for every action except run

So maybe 03 is the hex for the Lavender Tower Ghost...
915
Added Submissions / TM30 entry for Attack Dex
« on: June 23, 2006, 12:26:38 pm »
Name: TM30
Hex: E6
Decimal: 230
GSC Equivalent: Sweet Scent

Red/Blue Stats
Power: 0
Hit Rate: 0/256
PP: 0

Description of Effects
TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.

TM30 is a Standard Move for:

  • List not implemented yet.

TM30 is an Advanced Move for:

  • List not implemented yet.
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