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1
I know that this is a very old topic, but I thought it was important enough to mention why this happens. This gamefaqs topic from 8 years ago says that this does not ever occur on cartridge or on official rereleases. This is a result of a bad ROM dump that circulated a lot back in the late 2000s. There's something about the SNES Mega Man games where ROMs of them are bad. I had a ROM of Mega Man X2 that refused to work with save states or anything emulator-specific. TL:DR if you want to play the SNES X games, get one of the X collections. I've never seen the reason for this anywhere else on the internet so I thought that this would be worth mentioning.

Interesting!

Reminds me of that bad Monster Race 'save twice in a row to cause Glitch City' glitch that was caused by a modified ROM that made the game inaccurate.
https://forums.glitchcity.info/index.php?topic=8066.0
2
Video Game Glitches Discussion / Re: Mega Man X reset glitch
« Last post by bwill11 on August 20, 2019, 10:52:30 am »
I know that this is a very old topic, but I thought it was important enough to mention why this happens. This gamefaqs topic from 8 years ago says that this does not ever occur on cartridge or on official rereleases. This is a result of a bad ROM dump that circulated a lot back in the late 2000s. There's something about the SNES Mega Man games where ROMs of them are bad. I had a ROM of Mega Man X2 that refused to work with save states or anything emulator-specific. TL:DR if you want to play the SNES X games, get one of the X collections. I've never seen the reason for this anywhere else on the internet so I thought that this would be worth mentioning.
3
Emulation & ROM Hacking / Re: Pokemon ROM Hacks - WTW On Demand
« Last post by Parzival on August 20, 2019, 09:19:34 am »
The Japanese ROMs are quite a bit different from the rest, but these are the main points as relevant to what i'm doing:
1. There's no free space AT ALL in Bank 0 except between RST vectors (lovely)
2. RST 38 junps to F080 or some such??? Why?????
3. All other versions have their VBlank handler at around 2024 or somewhere in the 1000-1FFF range. Japanese versions have it in the 0A00-0B00 range.
4
I think one thread for videos demonstrating map scripts would be good. Additionally, showing intended ones alongside glitch ones (Oak's Lab comes to mind) could add a sense of purpose to it too, so that viewers can get a sense of what you're editing rather than just what address it is. This one also isn't ACE as it isn't (to my knowledge) executing code from an area that can otherwise be manipulated, for instance Yellow's 8F executing whatever's at its effect pointer. If the same thing happens every time, I would be unlikely to call it ACE.

As for the audio balance, your voice is clearly audible at a low-ish volume but you could still do with some more lowering of the game audio, or even muting it any time it's not something players are used to hearing.

About editing the wiki, MediaWiki's formatting help has everything that would regularly be used, and with the visual editor now in place you might not need any of it. (I'm probably always going to prefer the sense of consistency and control from the source editor, which are crucial to a wiki, but on the other hand haven't ever had to change any visual edits. The idea is "what you see is what you get" (WYSIWYG), but I personally prefer directly editing "what you get".) For anything else (such as a particular template), just look at another page and copy it. In short, just give it a go if you have something to add. Interest is what's most important, which you clearly have. :)
5
Thank you for the feedback. Some of the stuff that I find is already found by accident. Nice to know my voice is ok. Not too good at video editing, sorry. Also, I'll need some guidance on how to edit the wiki.
6
This effect is known. (page on this). Check the MetascriptDex to check whether this has already been found (I would recommend trying the areas that do not have a MetascriptDex page yet, I think most of the stuff worth mentioning has been found in the areas with articles). I don't know why this occurs either, though. By the way, I don't think making an entire new topic for this is necessary (or most of the map script stuff you've found, actually), and putting it in the Gen 1 glitch discussion would probably make more sense.

Your video's audio is mostly fine (the game music doesn't completely drown out your voice), but it's pretty quiet, I had to turn the volume way up. Literally every video editing software has some way to increase the volume of a video, so it should be good if you do that.
7
Pokémon Glitch Discussion / Re: General Pokemon Glitchiness
« Last post by bwill11 on August 19, 2019, 01:35:10 pm »
If you are in a double battle in BW2 and both active Pokemon faint, the game doesn't let you send out the third Pokemon in your party. Excuse the potato image quality.
Edit: Never mind, I'm not allowed to switch in anything so I think this is probably not replicate-able or it would have been found by now
8
Glitch script 0x0B in Route 16 of Cycling Road, west of Celadon City, will add several stacks of PP Up to my inventory. Why this is so is unknown to me, but if anyone could help me explain why, that would be useful. One particular use for this script is the fact that you can fix a corrupted inventory using the script, as you can overflow your item count to 0 and beyond easily.

Video here: https://www.youtube.com/watch?v=Mpz4Vr6t3fA&feature=youtu.be

Please let me know if my audio is still a problem.
9
It's curious they have the こうげき control character. If I remember (when I was analysing the JP Sweet Honey text) it is used by a certain battlable Trainer or Trainers in the Japanese version - so it's not unused, but maybe not as essential as say the player name control character.

I might have come across an instance of the other thing when transferring something with diacritics in the name from Gen III to Pal Park.

This brings to mind https://glitchcity.info/wiki/Pal_Park_name_encoding_glitch ; what instance do you mean specifically out of interest?

Also on the Mobile GB Adapter server while talking about potential exploits; I made this post
Quote from: Me (quotes are from someone else)
Found this. Actually when an accurate emulation of Mobile GB Adapter on real hardware is achieved then (no external device) ACE may not be as unlikely as it looked if we can peer-check it/video maybe, find out where it's used.

"The last occurrence is inside mobile-related code. Every single string (nickname, OT, mail, mail author) is checked for invalid bytes and termination (where the terminator is $4E for some reason) within the correct length, by bankswitched calls. If one of these checks fails, the offending string is replaced with a default string by a bankswitched call.

Here's a list of default strings used:
OT name, mail author: "クりス" Chris followed by two terminators
Pokémon nickname: "?????" unterminated(!!!)
Mail text: "こんにちは" "Konnichiwa" Hello followed by one terminator"

^ Apparently it seems something within the code can cause the name to be an unterminated ?????. If it's unterminated then maybe that could potentially lead to an exploit/non-cheating device glitch technique to do the exploit ; but if it is checked again after the conversion without printing it, it might just terminate it again.
10
I've always liked snakes and gophers from a symbolism standpoint, as slithering or tunneling from point A to B tends to be a lot more effective and fulfilling than the well-used paths. Turtles too, for the idea of "home" being part of one's own self, which ties in a bit with gopher tunnels. I haven't found myself thinking about it much, but those three tend to come to mind when I do.

True ^^ yes, you cover more on your path that way; sometimes it's good to slow down and appreciate small things like that (e.g. mindful walking for humans). Very great point; you can explore all you like but if you aren't at home (or your soul isn't at home), then you gain nothing. Spiritually I guess it's the one thing that never changes. What if life itself happens to be our home? Beautifully imperfect.
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