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Author Topic: Technical Planning  (Read 17271 times)

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agusganog

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Re: Technical Planning
« Reply #75 on: January 25, 2009, 04:25:32 pm »
This is basically going to be a normal pokemon game.

Just, you know, with breaking the 4th wall and Glitches. :D

The 4th wall was built to be broken.

Hydrall

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Re: Technical Planning
« Reply #76 on: January 25, 2009, 07:31:48 pm »
Who built it in the first place? They should die.

Back on topic... What was the topic again?
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∀xaj

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Re: Technical Planning
« Reply #77 on: March 14, 2009, 08:38:03 pm »
I know this isn't going to be an MMORPG, but what sort of online is there going to be?



extreme forkton supreme

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Re: Technical Planning
« Reply #78 on: March 14, 2009, 08:48:17 pm »
Trading, possibly?

Abwayax

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Re: Technical Planning
« Reply #79 on: March 14, 2009, 09:19:15 pm »
Probably battling and trading.

What I'd really like to do is build in a small IRC client and lay the battle/trade protocol on top of IRC privmsgs or CTCPs.
« Last Edit: March 14, 2009, 09:19:24 pm by Abwayax »
A. Malacoda, http://monarch-pass.net

Also malacoda@social.monarch-pass.net and @malacoda:matrix.monarch-pass.net

Also adrianmalacoda or kuschelyagi in some places.

Hydrall

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Re: Technical Planning
« Reply #80 on: March 16, 2009, 01:14:29 pm »
Hmm... We've had a bad history with IRC...
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Photon-Phoenix

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Re: Technical Planning
« Reply #81 on: March 16, 2009, 06:49:10 pm »
Probably battling and trading.

What I'd really like to do is build in a small IRC client and lay the battle/trade protocol on top of IRC privmsgs or CTCPs.

Make rooms based on a X*X sized area.  That way you can talk to the people around you normally and PM the other people you want to talk to instead of this big clusterfuck chatroom.
(Like RuneScape's system but less fail.)

helpiamglitched

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Re: Technical Planning
« Reply #82 on: May 24, 2010, 08:18:34 pm »
That's cool. How about the over world map...
I've noticed that early in the game ledges forced you into the grass as you go away from your hometown.
Oh! how about embody the networking in a GTS!

SCf3

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Re: Technical Planning
« Reply #83 on: May 25, 2010, 01:38:10 pm »
Probably battling and trading.

What I'd really like to do is build in a small IRC client and lay the battle/trade protocol on top of IRC privmsgs or CTCPs.

Make rooms based on a X*X sized area.  That way you can talk to the people around you normally and PM the other people you want to talk to instead of this big clusterfuck chatroom.
(Like RuneScape's system but less fail.)
I'm glad you used the term  huge clusterfuck chatroom XD
Anyway,
Quote
The expected deadline for a playable beta will simply be given as "winter 2008". Yes, this will be a big project.
What happened?
Posts:  1,023 (1.746 per day) Date Registered:  May 08, 2006, 02:54:50 am


Hydrall

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Re: Technical Planning
« Reply #84 on: August 25, 2010, 10:19:21 am »
We stopped.

Although I've come back, if only for the nostalgia. God I was a hyper little idiot back then.
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Abwayax

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Re: Technical Planning
« Reply #85 on: August 31, 2010, 08:10:47 pm »
No, you stopped. There's still some interest in the project, although what with school and work and other projects I haven't been able to devote much time to it.

But there is still interest for a fangame, although we'll probably have to scrap the Heiko storyline
A. Malacoda, http://monarch-pass.net

Also malacoda@social.monarch-pass.net and @malacoda:matrix.monarch-pass.net

Also adrianmalacoda or kuschelyagi in some places.

∀xaj

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Re: Technical Planning
« Reply #86 on: September 06, 2010, 12:17:17 pm »
No, you stopped. There's still some interest in the project, although what with school and work and other projects I haven't been able to devote much time to it.

But there is still interest for a fangame, although we'll probably have to scrap the Heiko storyline

I'd like to see glitchbattle revived (or recreated from scratch) rather than this, but that may be just me.