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Author Topic: Technical Planning  (Read 17070 times)

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Hydrall

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Re: Technical Planning
« Reply #15 on: December 13, 2007, 01:54:47 pm »
 =_= Shiny... Glitches?

We could invert the colors, maybe...
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Hydrall

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Re: Technical Planning
« Reply #16 on: December 13, 2007, 03:07:23 pm »
Eheheehhheh... Hehehhe...

Heh heh heh hehhehehehehehe...

Ha...

HAHAHAHHAHAHAHAHAHHAHAHAHAHAHAA! *Snort*

Sorry, I just had to do this. It might actually work.
GONE.

Fivex

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Re: Technical Planning
« Reply #17 on: December 13, 2007, 05:04:29 pm »
Hmm, if there is breeding in the game and lets say  you breed two glitches, it could produce a bad egg(Thought when it hatches it doesn't crash the game, it just hatches like a normal egg only with a different animation) and the bad egg could have the inverted colors of the regular egg.

Sherkel

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Re: Technical Planning
« Reply #18 on: December 14, 2007, 07:36:11 am »
Well, shiny glitches really just look the same as normal, right?

Newo

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Re: Technical Planning
« Reply #19 on: December 14, 2007, 10:23:34 am »
It would probably work better if you got the SGB versions of all the glitches.
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Sherkel

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Re: Technical Planning
« Reply #20 on: December 14, 2007, 01:02:30 pm »
It would probably work better if you got the SGB versions of all the glitches.
They look different on SGB? Wow, I never knew that...that would also be the same as Stadium right? Or did you mean something different?

IIMarckus

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Re: Technical Planning
« Reply #21 on: December 17, 2007, 05:25:59 pm »
I have no clue as to how much progress has been made on the game engine, but has anyone thought about working with Kawa on his OpenPok? project, for the Game Boy Advance?

Sorreah

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Re: Technical Planning
« Reply #22 on: December 17, 2007, 05:53:38 pm »
Took a look at those "Shiny" glitches Hydrall made. I like the looks of them, especially the Glitcherino.
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Newo

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Re: Technical Planning
« Reply #23 on: December 18, 2007, 03:54:51 pm »
I have no clue as to how much progress has been made on the game engine, but has anyone thought about working with Kawa on his OpenPok? project, for the Game Boy Advance?
So would it be a gba emulatable file if we did that?
Well, it looks a good engine if we did want something to use. Quite simple so we wont struggle.

Though I think Abwayax want to make the code so it can eventually be part of glitchbattle.
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Sherkel

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Re: Technical Planning
« Reply #24 on: January 04, 2008, 09:27:20 am »
I have no clue as to how much progress has been made on the game engine, but has anyone thought about working with Kawa on his OpenPok? project, for the Game Boy Advance?
So would it be a gba emulatable file if we did that?
Well, it looks a good engine if we did want something to use. Quite simple so we wont struggle.

Though I think Abwayax want to make the code so it can eventually be part of glitchbattle.
Problem is, won't the two games (GCL and Enigma) have to be compatible in some sort?

Hydrall

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Re: Technical Planning
« Reply #25 on: January 04, 2008, 02:09:42 pm »
I truly hope so. That way, we could put half the Glitches/Pokemon in one, and the other half in the other.

Would do well.
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RPBnimrod

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Re: Technical Planning
« Reply #26 on: January 14, 2008, 08:13:53 pm »
The AR and GS codes should be easy to do, make them 5 letter/numbers long.


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Sherkel

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Re: Technical Planning
« Reply #27 on: January 15, 2008, 03:09:22 pm »
The AR and GS codes should be easy to do, make them 5 letter/numbers long.
Huh? They are multiples of 8.

RPBnimrod

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Re: Technical Planning
« Reply #28 on: January 15, 2008, 04:15:55 pm »
Oh, I didn't know, I'm not good with technology encoding.


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Sherkel

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Re: Technical Planning
« Reply #29 on: January 15, 2008, 04:37:21 pm »
Well, thing is also, I don't really know what you meant by AR and GS in here. It is in Java if you didn't know.