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Author Topic: Pok?mon: Dimension ?  (Read 8863 times)

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Abwayax

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Re: Pok?mon: Dimension ?
« Reply #30 on: May 07, 2006, 10:00:49 pm »
That often occurs with Legendaries too. Since I scrambled up the data... :/
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Glitch Researcher

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Re: Pok?mon: Dimension ?
« Reply #31 on: May 10, 2006, 11:37:13 am »
what is that supposed to mean? so what you're telling me is that I can't catch all the pokemon?

Abwayax

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Re: Pok?mon: Dimension ?
« Reply #32 on: May 10, 2006, 10:58:00 pm »
what is that supposed to mean? so what you're telling me is that I can't catch all the pokemon?
You can, it will just be very hard.
A. Malacoda, http://monarch-pass.net

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pokemon_yellow

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Re: Pok?mon: Dimension ?
« Reply #33 on: May 14, 2006, 07:56:48 am »
Cool. I saved the pokemonquestionmark(dot)gb thing but where do you open it?what program? (This is awsome!Does it work with blue?)

DynaShock

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Re: Pok?mon: Dimension ?
« Reply #34 on: May 16, 2006, 01:28:12 am »
Okk is a funny name. Oh, and you need an emulator to open it, pokemon_yellow. Get them at zophar.net, The 1337-est place to find Emulators. Just click which system (Windows, Mac, etc) you have on the sidebar on the main page, click on Gameboy (you'll find it under Portable/Handhelds) and choose which one sounds best. Unzip the emulator file. Then open the game by dragging it to the shiny, new emulator. There ya goo.
« Last Edit: May 16, 2006, 01:31:15 am by DynaShock »

xparasite9

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Re: Pok?mon: Dimension ?
« Reply #35 on: May 16, 2006, 07:33:01 am »
get VBA!
improperly terminated names are annoyingly long.

DynaShock

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Re: Pok?mon: Dimension ?
« Reply #36 on: May 21, 2006, 10:41:19 pm »
It would be cool if you could remove some of the glitch properties of the glitch pokemon that could crash the game, and make them easy to catch, Ab. Is that even possible? :P

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Re: Pok?mon: Dimension ?
« Reply #37 on: May 22, 2006, 01:35:28 am »
It would be cool if you could remove some of the glitch properties of the glitch pokemon that could crash the game, and make them easy to catch, Ab. Is that even possible? :P
I don't think it is. The Glitches result from pieces of the game code being interpreted as Pok?mon. Therefore, changing the data of any of the Glitches would alter the game's code and cause even more glitches to occur.
First to discover and name the following glitches:
* Super Glitch
* ZZAZZ Glitch
* Q Glitch
* Level-100+ Glitch Evolutions and Moves

DynaShock

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Re: Pok?mon: Dimension ?
« Reply #38 on: June 03, 2006, 06:06:42 am »
How 'bou you erase all slots for the glitch pokemon, then make new pokemon almost exactly like the originals, without glitch effects. It'd take TONS of time, though.

Abwayax

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Re: Pok?mon: Dimension ?
« Reply #39 on: June 03, 2006, 09:10:34 am »
How 'bou you erase all slots for the glitch pokemon, then make new pokemon almost exactly like the originals, without glitch effects. It'd take TONS of time, though.
Except those slots contain code for other things like Ace said. I'd be surprised if it even loaded the intro screen if I did that.
A. Malacoda, http://monarch-pass.net

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Also adrianmalacoda or kuschelyagi in some places.

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Re: Pok?mon: Dimension ?
« Reply #40 on: June 07, 2006, 07:47:38 pm »
Hmm, you're right. Let's try to find other ways then.

xparasite9

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Re: Pok?mon: Dimension ?
« Reply #41 on: June 08, 2006, 09:33:37 pm »
there are none >.<

xparasite9

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Re: Pok?mon: Dimension ?
« Reply #42 on: June 08, 2006, 09:57:04 pm »
slopwoke freezes the game. (so does articuno)

Wack0

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Re: Pok?mon: Dimension ?
« Reply #43 on: June 17, 2006, 05:39:26 am »
Has anyone tested Mewtwo/Mew?
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xparasite9

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Re: Pok?mon: Dimension ?
« Reply #44 on: June 25, 2006, 10:18:01 pm »
why don't you?