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Author Topic: Front Sprite Crashers Revealed! Pokemon Red/Blue  (Read 2685 times)

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ISSOtm

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Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
« Reply #45 on: January 02, 2019, 07:20:55 pm »
No, Super Glitch is something else. The end result is also corruption (in most cases), though.
And how much RAM gets overwritten depends on the sprite itself. It might also overwrite twice (if it goes into Echo RAM range), now that I think about it.
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Sherkel

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Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
« Reply #46 on: January 02, 2019, 08:10:07 pm »
It's just the term I've always used for that amount of instantaneous changes in RAM. Part of me's stuck in the era before ZZAZZ's research revolutionized everything.

Why would it overwrite twice, in cases where it does?

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ISSOtm

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Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
« Reply #47 on: January 03, 2019, 05:57:35 am »
As I said, if it manages to reach Echo RAM. Reminder that Echo RAM is a mirror of WRAM, so the bytes would get a second corruption round if that happened.
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Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
« Reply #48 on: January 03, 2019, 07:17:54 pm »
As I said, if it manages to reach Echo RAM. Reminder that Echo RAM is a mirror of WRAM, so the bytes would get a second corruption round if that happened.
NOT ALL of the current WRAM banks though, as Echo RAM is smaller than the WRAM area.


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ISSOtm

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Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
« Reply #49 on: January 03, 2019, 07:35:09 pm »
It won't corrupt other WRAM banks, sure, but that's not what you're talking about when you say that Echo RAM is smaller than WRAM.
Indeed, $DE00-DFFF can't be corrupted twice. I guess that if stack space gets corrupted, the game will crash, anyways. Instantly. So my point seems to be moot :D
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

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Here is an online tool to build 8F setups : GBz80 to Items !

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