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Author Topic: GlitchBattle 0.07 Planned Feature List (and some version nomenclature stuff)  (Read 17421 times)

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Shadow's ReCreator

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Well, when it's done?

Abwayax

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er, February 2008?
A. Malacoda, http://monarch-pass.net

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Mas D

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Why Feb 2008??

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Newo

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It is a nice time...
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Mas D

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NO it's not
« Last Edit: August 15, 2007, 10:04:26 am by Newo »

MasD the Level 11 MissingNO. [Kabutops Fossil]
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Abwayax

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because eh it takes a fucking long time to program a game of this magnitude, also I have lots of other things going on

The official release date window is "between Sept 2007 and Feb 2008". I want to have a final version out by Feb.
A. Malacoda, http://monarch-pass.net

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Shadow's ReCreator

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Actually, that's a perfect time! That's when there giving Darkria away in the US.

Abwayax

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Post updated with more stuff
A. Malacoda, http://monarch-pass.net

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Newo

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Post updated with more stuff
The Networking updates sound really good.
Especially the timeouts. They were really bad.

And Glitch Pokemon.

(When it is released, it will probably have a lot of users :) )
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

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Re: GlitchBattle 0.07 Planned Feature List (and some version nomenclature stuff)
« Reply #24 on: September 01, 2007, 12:41:55 am »
The builtin IRC client. This is actually a very early screenshot; the final version will be more embellished and have colors, etc. This is just to prove that we weren't kidding about including an IRC client with GlitchBattle.
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Re: GlitchBattle 0.07 Planned Feature List (and some version nomenclature stuff)
« Reply #25 on: September 21, 2007, 10:58:39 am »
Progress update: The battle engine has undergone significant progress. The effect scripts will need to be heavily revised to make Fly, Dig, etc. work, and the damage calculation hasn't been improved yet.

As you may or may not know, in Pokemon multiplayer battles there really aren't any "turns". Instead, both players make their move and then the game decides which order the moves should be performed, taking into consideration the speeds of the Pokemon, the attacks themselves (Quick Attack always moves first unless the enemy has a higher speed and also uses Quick Attack), conditions (I believe burn and paralysis reduce speed), etc.

I believe at this point it might be worth revealing that the source code of Longcat is available here (yes, I know I have bad code, I know I shouldn't have public class members, etc). I suppose you could download it and compile it under NetBeans (my preferred IDE, but you could use any one you want as long as you can get it to compile) and play with it while it's under development
« Last Edit: September 21, 2007, 10:59:22 am by Abwayax »
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Re: GlitchBattle 0.07 Planned Feature List (and some version nomenclature stuff)
« Reply #26 on: September 25, 2007, 03:32:54 am »
here

Password protected FTP server is password protected.


I need a new siggy, because this siggy is shitty... shittiggy... shiggy.... something.

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Re: GlitchBattle 0.07 Planned Feature List (and some version nomenclature stuff)
« Reply #27 on: September 25, 2007, 05:08:31 am »
User area42 doesn't require a password.
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Re: GlitchBattle 0.07 Planned Feature List (and some version nomenclature stuff)
« Reply #28 on: September 25, 2007, 09:45:33 am »
WHOO.. FTP with really cool stuff. The IRC Dudes wanted to steal Slartibartfast's code, and is Abwayaxboard MySQL?
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Re: GlitchBattle 0.07 Planned Feature List (and some version nomenclature stuff)
« Reply #29 on: September 25, 2007, 10:34:58 am »
Unfortunately for the "IRC Dudes", none of them know Java, and (ahem) Scrap Brain Bulletin Board is indeed powered by a MySQL database.
A. Malacoda, http://monarch-pass.net

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