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Author Topic: Story/Plot Planning  (Read 58807 times)

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FooBot

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Re: Story/Plot Planning
« Reply #30 on: July 29, 2007, 12:09:53 am »
i likes the river!!
and yeah i thought it was

echinodermata

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Re: Story/Plot Planning
« Reply #31 on: July 29, 2007, 06:54:20 pm »
I would prefer the "real river" version, because Zach's version is too... linelike. That is, the roads go for too long without splitting. 5 whole towns till we get a decent road split (I won't count the river crossing as "decent" for the beginning of the game)?

Zach the Glitch Buster

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Re: Story/Plot Planning
« Reply #32 on: July 29, 2007, 07:36:38 pm »
Made a topic to vote in. Go here

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Poochie

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Re: Story/Plot Planning
« Reply #33 on: August 02, 2007, 09:02:31 pm »
i like newo's map more
« Last Edit: August 02, 2007, 09:02:59 pm by Poochie »
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Zach the Glitch Buster

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Re: Story/Plot Planning
« Reply #34 on: August 03, 2007, 08:21:58 am »
i like newo's map more
Post that kind of information Here!

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Re: Story/Plot Planning
« Reply #35 on: August 08, 2007, 09:12:26 pm »
I can start on new pokemon ideas if you guys want. Sprite'm up and everything. New types, new attacks, all that good stuff.

Yes? No? Maybe?

Poochie

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Re: Story/Plot Planning
« Reply #36 on: August 08, 2007, 10:37:06 pm »
If you do I got an attack that's new
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Re: Story/Plot Planning
« Reply #37 on: August 08, 2007, 11:08:24 pm »
I'm not sure if we're using fan-made Pokemon for the game. I'm not even totally sure how many of the canon Pokemon are we using? All 493? 386? 251? 151? Well, of course we'll have the glitches... I'm talking about the ordinary ones.
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PT

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Re: Story/Plot Planning
« Reply #38 on: August 09, 2007, 10:22:19 am »
I've got some ideas though.

Three Legendary Viruses, draw stuff from Greek/Roman mythology, unused animal ideas (flamingos, tigers, lions, misc.)... all sorts of good stuff.

And then there's the weird idea that upon further study, Diglett isn't really a mole, but is actually a giant earthworm. All we've seen of it so far is it's head.  :-\  Could be amusing.

Zach the Glitch Buster

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Re: Story/Plot Planning
« Reply #39 on: August 09, 2007, 06:12:02 pm »
I'm not sure if we're using fan-made Pokemon for the game. I'm not even totally sure how many of the canon Pokemon are we using? All 493? 386? 251? 151? Well, of course we'll have the glitches... I'm talking about the ordinary ones.
I think that we should have have all 493 Pokemon, though we don't need to use them all. We should just use the Pokemon that we want to and not be restricted by generation. Also we should not feel obligated to include all 493 Pokemon. If near the end of the game we realize that we don't have some Pokemon then we can make them available by some odd event of some kind.

On another note the next thing to do is to name the towns and choose the order that you go to the towns in.

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Poochie

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Re: Story/Plot Planning
« Reply #40 on: August 10, 2007, 10:19:03 am »
It would cool to use all 493 pokemon.
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Bluelatios

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Re: Story/Plot Planning
« Reply #41 on: August 11, 2007, 05:59:46 pm »
that would take a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time to put in 493 pokemon and how to get them but its cool. as for town names.....hmmm......*puts a thinking cap on* hmmmmmm...........................! maybe we could name some of the towns and some places in the game after the pokemon games so far! example: Greentown, Gold city, Silver stream, Crystal canyon ect.

edit: another idea: one of the major story parts could be that, somewhere along the line, the baddie team makes missingno angry and is turning the world into a glitch and the main character has to save it. that would be interesting.....
« Last Edit: August 11, 2007, 06:03:38 pm by Bluelatios »
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FooBot

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Re: Story/Plot Planning
« Reply #42 on: August 14, 2007, 03:45:43 pm »
Yeah, like MissingNo could have glitched the gym leaders and E4 and you have to unglitch them by beating them, weakening MissingNo to a capturable state or somthing.

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Re: Story/Plot Planning
« Reply #43 on: August 14, 2007, 04:21:13 pm »
Yeah, like MissingNo could have glitched the gym leaders and E4 and you have to unglitch them by beating them, weakening MissingNo to a capturable state or somthing.

That would get complicated.

FooBot

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Re: Story/Plot Planning
« Reply #44 on: August 14, 2007, 10:46:06 pm »
nah it would just involve changing sprites for the gym leders and elite 4 before and after the battles
and make it so you cant get to missingnos area b4 you beat them all? or is that possible?