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Total Members Voted: 24

Author Topic: Tilesets  (Read 8558 times)

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Newo

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Re: Tilesets
« Reply #15 on: December 15, 2007, 04:11:08 am »
I would prefer to colourise RBY.... It is TEH GAME.

Anyway, it is for glitch hunters, who are familiar to Black and White.
« Last Edit: December 15, 2007, 04:12:02 am by Newo »
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Zach the Glitch Buster

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Re: Tilesets
« Reply #16 on: December 15, 2007, 08:50:48 am »
I would prefer to colourise RBY.... It is TEH GAME.

Anyway, it is for glitch hunters, who are familiar to Black and White.
Well Newo, the idea is that towns attacked, or infected or whatever, by glitches get glitched up in black and white. So what were saying is that R/S/E for a normal town, and Black and White for glitchy encounters.

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Re: Tilesets
« Reply #17 on: December 17, 2007, 05:23:03 pm »
Quote
Yes I do. Black and White is retro and all but its very limited. No modern game is black and white. People like color, and we should save Black & White for glitch attacks. The change from Color to Black & White or vice versa is quite a shock. Wizard of Oz anyone? So R/B/Y is a bad idea.

I like that idea a lot.

Well, if we're going for smost hock factor, then we could use the D/P sprites for the normal world. That might be too extreme, though, so R/S/E would probably be best.

As a side note, it might be interesting if someplace high-ranking like the Pokemon League was done DP-style. But that might get complicated.

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Zach the Glitch Buster

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Re: Tilesets
« Reply #18 on: December 17, 2007, 05:30:54 pm »
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Yes I do. Black and White is retro and all but its very limited. No modern game is black and white. People like color, and we should save Black & White for glitch attacks. The change from Color to Black & White or vice versa is quite a shock. Wizard of Oz anyone? So R/B/Y is a bad idea.

I like that idea a lot.
Thanks
Well, if we're going for most hock factor, then we could use the D/P sprites for the normal world. That might be too extreme, though, so R/S/E would probably be best.

As a side note, it might be interesting if someplace high-ranking like the Pokemon League was done DP-style. But that might get complicated.
I like D/P but one major problem is no one has the tilesets for D/P. If someone finds them we would put some thought into D/P. putting together the 3D would be hard, but worth it for places like the Pokemon League.

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Re: Tilesets
« Reply #19 on: January 04, 2008, 09:30:38 am »
Well, despite all this the tilesets seem to be for GSC, it's not really debatable now with all the work Hydrall's done.

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Re: Tilesets
« Reply #20 on: January 04, 2008, 02:18:50 pm »
Again, G/S/C is all I've got. I actually do have some D/P sprites. They're limited, but thanks to Ghost, I've got...

Basic terrain, sign, water, and two houses.
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Re: Tilesets
« Reply #21 on: January 04, 2008, 02:25:11 pm »
I like G/S/C tiles and all, but the problem with those is that we'll have to devamp over 250 Pok?mon and trainer sprites for consistency.
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Re: Tilesets
« Reply #22 on: January 04, 2008, 02:34:09 pm »
I did post a download link for the R/S/E tileset on the last page. We can use that. If you don't have it, then go download it.

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Re: Tilesets
« Reply #23 on: January 04, 2008, 02:46:22 pm »
I like G/S/C tiles and all, but the problem with those is that we'll have to devamp over 250 Pok?mon and trainer sprites for consistency.
True.
Really a shame though...

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Zach the Glitch Buster

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Re: Tilesets
« Reply #24 on: February 10, 2008, 01:22:26 pm »
Look, lets just use the damn R/S/E tilesets. I converted Hydrall's first map into R/S/E tilesets a I say that it just look better due to the more modern look. Hydrall, If you starting using the R/S/E tilesets, I'll convert all you have done into R/S/E. But come on, not to be mean, I know Hydrall was using them cause it's all he had, but they suck. There old but not retro cool old. So, please I'm fucking begging here. Can we just use the damn R/S/E tilesets? It'll save us the work of recoloring everything else when the time comes.


EDIT: I know I forgot the water that was in Hydrall's original map. I'll put that in later.
« Last Edit: February 10, 2008, 01:23:24 pm by zach the glitch buster »

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Re: Tilesets
« Reply #25 on: February 10, 2008, 03:20:16 pm »
Look, lets just use the damn R/S/E tilesets. I converted Hydrall's first map into R/S/E tilesets a I say that it just look better due to the more modern look. Hydrall, If you starting using the R/S/E tilesets, I'll convert all you have done into R/S/E. But come on, not to be mean, I know Hydrall was using them cause it's all he had, but they suck. There old but not retro cool old. So, please I'm f**king begging here. Can we just use the damn R/S/E tilesets? It'll save us the work of recoloring everything else when the time comes.


EDIT: I know I forgot the water that was in Hydrall's original map. I'll put that in later.
That looks cool! Let's use FR/LG tilesets! ;D

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Re: Tilesets
« Reply #26 on: February 10, 2008, 07:08:53 pm »
Look, lets just use the damn R/S/E tilesets. I converted Hydrall's first map into R/S/E tilesets a I say that it just look better due to the more modern look. Hydrall, If you starting using the R/S/E tilesets, I'll convert all you have done into R/S/E. But come on, not to be mean, I know Hydrall was using them cause it's all he had, but they suck. There old but not retro cool old. So, please I'm f**king begging here. Can we just use the damn R/S/E tilesets? It'll save us the work of recoloring everything else when the time comes.


EDIT: I know I forgot the water that was in Hydrall's original map. I'll put that in later.
The town looks wicked awesome, lets use FR/LG.
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Re: Tilesets
« Reply #27 on: February 10, 2008, 07:11:34 pm »
But Hydral's alwready created so much in the tileset we're using (maybe they could coexist?)


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Re: Tilesets
« Reply #28 on: February 10, 2008, 07:14:34 pm »
I like G/S/C tiles and all, but the problem with those is that we'll have to devamp over 250 Pok?mon and trainer sprites for consistency.
That's why some people don't want to use the G/S/C tilesets.
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Zach the Glitch Buster

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Re: Tilesets
« Reply #29 on: March 27, 2008, 08:09:27 pm »
But Hydral's alwready created so much in the tileset we're using (maybe they could coexist?)
READ THE FUCKING POST!!!
Didn't I say I would redo all of what Hydral did?!?
I'm unhappy, sue me.
« Last Edit: March 27, 2008, 08:10:28 pm by zach the glitch buster »

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