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Author Topic: Yellow Missingno.  (Read 3447 times)

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Sasara

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Yellow Missingno.
« on: June 26, 2006, 03:01:48 am »
It might be bad for your game, but there are interesting glitches that result from it. And they are often random. Here are the glitches from Missingno. $AC that I saw in order, but the glitch repeats aren't included.

1. The screen froze, but you could still see the trainer and Missingno. There are colored glitch "crystals" sticking out from the bottom. I wish I had gotten a screenshot from that...
2. The emulator crashed with the opcode error message.
3. It froze with the pattern you get when walking through a wall.
4. The game didn't really freeze, but I was stuck in a looping "MISSINGNO. is trying to learn" message.
5. There was a noise sounding like many pokemon crys at the same time, then static.
6. Then I actually got to fight it! I defeated it with one blow, and when I exited from the battle, there were many Ashes along with a few other characters walking around the screen! O_o
7. I got a glitch that looks like the first one, I am not sure, maybe it is actually the first one. The third picture is the screenshot.

« Last Edit: June 26, 2006, 03:08:05 am by PokemonPichu »

Chaos Hiruko

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Re: Yellow Missingno.
« Reply #1 on: June 26, 2006, 01:03:17 pm »
Woah. You actually dared to fight the Yellow Missingno. :o
I appluad your bravery. (And risktaking) 8)
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Re: Yellow Missingno.
« Reply #2 on: June 26, 2006, 01:54:58 pm »
Woah. You actually dared to fight the Yellow Missingno. :o
I appluad your bravery. (And risktaking) 8)
I've fought (and tried but failed to capture) Yellow MissingNo. many times, and on a normal cartridge game instead of a ROM. Pok?monPichu's screenshots will be great for an article on Yellow MissingNo. on the site, once myself or Abwayax actually takes the time to make it...
First to discover and name the following glitches:
* Super Glitch
* ZZAZZ Glitch
* Q Glitch
* Level-100+ Glitch Evolutions and Moves

Golddron

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Re: Yellow Missingno.
« Reply #3 on: June 26, 2006, 03:14:59 pm »
What is MISSINGNO. yellow?

Sasara

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Re: Yellow Missingno.
« Reply #4 on: June 29, 2006, 08:53:22 pm »
Woah. You actually dared to fight the Yellow Missingno. :o
I appluad your bravery. (And risktaking) 8)

Thanks. Emulators are really useful.

Woah. You actually dared to fight the Yellow Missingno. :o
I appluad your bravery. (And risktaking) 8)
I've fought (and tried but failed to capture) Yellow MissingNo. many times, and on a normal cartridge game instead of a ROM. Pok?monPichu's screenshots will be great for an article on Yellow MissingNo. on the site, once myself or Abwayax actually takes the time to make it...

I might get around to making it sometimes.

What is MISSINGNO. yellow?

A dangerous version of Missingno. that is only in Pokemon Yellow. It causes random glitches.
« Last Edit: June 29, 2006, 08:55:23 pm by PokemonPichu »

xparasite9

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Re: Yellow Missingno.
« Reply #5 on: June 29, 2006, 11:08:38 pm »
it's not dangerous.

Robjoe1107

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Re: Yellow Missingno.
« Reply #6 on: June 29, 2006, 11:18:08 pm »
Quote
6. Then I actually got to fight it! I defeated it with one blow, and when I exited from the battle, there were many Ashes along with a few other characters walking around the screen! O_o
The kid in R/B/Y is not Ash. Rather, the lead character in the anim? series was based around him (I don't know whether or not 4Kids called him Ash when they dubbed, or if the official people behind the show decided that). The only official name he's been given was Red, in G/S/C (not applicable to the FR/LG male). Likewise the R/B/Y rival is not Gary, but instead Blue (although Stzdium 1 referred to him as Rival, but they may've just been trying to be ambiguous). Sorry to rant on about that, but I had to get it off my chest, as it's been bugging me for a while now.

Anyway, I've encountered Yellow Missingno. before, and it's not "harmful" at all (well, not permanantly, anyway). IIRC, flying away to a city fixed the severe graphical problems going on in the feild for me. However, I currently didn't have any balls (the catching ones, mind you =P), so I did not get a chance to capture it, and can not verify safety if it is caught, although I theorize it should be fine to do so. I may get off my lazy ass and do it eventually, but at the moment, I'm more concerned about finding out if Red/Green's glitches are different from JPN Blue/US Red & Blue's.

xparasite9

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Re: Yellow Missingno.
« Reply #7 on: June 30, 2006, 06:48:40 pm »
the only permanent thing I've noticed is maxed out time. (I duplicated the glitch on another cartridge. It's true)

GlitchManic

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Re: Yellow Missingno.
« Reply #8 on: July 07, 2006, 01:35:14 pm »
I haven't seen anything permanant either.

Sasara

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Re: Yellow Missingno.
« Reply #9 on: July 07, 2006, 04:16:57 pm »
I haven't seen anything permament, so Yellow Missingno. might not be all that dangerous, but maybe if you catch it, which I'll do sometime.

GlitchManic

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Re: Yellow Missingno.
« Reply #10 on: July 13, 2006, 09:08:24 am »
I think the effects are acually quite funny.

 :P

xparasite9

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Re: Yellow Missingno.
« Reply #11 on: July 14, 2006, 11:00:36 am »
hello? Maxed out time? That's permanent.

Sasara

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Re: Yellow Missingno.
« Reply #12 on: July 24, 2006, 09:43:23 pm »
I don't think that happened on my game, and it can be easily fixed with a Gameshark.

xparasite9

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Re: Yellow Missingno.
« Reply #13 on: August 03, 2006, 01:52:59 pm »
It probably has something to do with the people walking all over the place. keeps happening to me.

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Re: Yellow Missingno.
« Reply #14 on: August 13, 2006, 07:50:50 pm »
I tried the same thing and I caught it. When it was in my PC, its name was FIRESTONE. Weird, isn't it?