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Author Topic: TMs and HMs?  (Read 17165 times)

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Sorreah

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Re: TMs and HMs?
« Reply #45 on: March 10, 2008, 10:41:55 pm »
Maybe. Or possible have them be supereffective to each other. They're polar opposites, so mixing them together balances things out (Order vs Chaos)

Maybe they could be weaker to physical attacks in general, but there's always a chance of the attacking Pokemon being infected with glitchiness (kinda like Pokerus in the newer games). The chances of infection are higher with more dangerous glitches. I've also remember a Pidgey using Quick Attack on my Missingno and its picture becoming glitched afterward.
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Hydrall

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Re: TMs and HMs?
« Reply #46 on: March 12, 2008, 01:06:18 pm »
Order vs. chaos... Hmm...

And, I think the ability to raise corruptiong through physical attacks would be an ability of the Glitch, not the type.
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zyborg

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Re: TMs and HMs?
« Reply #47 on: March 13, 2008, 06:08:11 am »
I just realized that the Sleep status has attacks focused on it (nightmare and Dream eater against sleeping pokemon, Snore and Sleep Talk by them), and noticed that none of the other stats have anything like that. So, I was thinking about giving status effects some moves like that. Thus, the first two of the three moves on this list.


1) Circle cut
TM/HM: ...not very good with these

Type:Steel

Power: 95

PP: 5

Accuracy: 90


Effect: An attack that can only be used agaisnt paralyzed enemies

Animation: A saw-blade spinning around the opponent

Description: Circle around a Paralyzed enemy, cutting them.



2) Poison Spit
   
TM/HM: Uh... still can't think of any

Type: Poison

Power: 40

Accuracy: 85

PP: 30

Effect: May cause poison. If the User is poisoned, the power is double and has a higher chance of poison.

Animation: A brown/green/black Water Gun

Description: A poisonous attack that becomes more powerful when the user has poison within them.


3) RnPOKE   
TM/HM: TM00

Type: [ron]om (glitch)

Power: --

Accuracy: --

PP: 20

Effect: Similar to Metronome, but the attacks it has to choose from are limited:
     Glitched attacks
     Already-charged Solarbeam
     Splash
     Explosion (especially common for bulbasaur :P)
     What? MEW is evolving!*
     What? ENTEI is evolving!**

Animation: A glitched Metronome

*What? MEW is evolving does not say "[pokemon] used What? MEW is Evolving", just "What? MEW is evolving!". The animation is the enemy getting slashed. The effect is that the user takes a lot of damage and loses a lot of PP from all of their moves.

** What? ENTEI is evolving does not say "[pokemon] used What? ENTEI is Evolving", just "What? ENTEI is evolving!". The animation is the user getting slashed. The effect is that the enemy takes a lot of damage and loses a lot of PP from all of their moves

Hydrall

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Re: TMs and HMs?
« Reply #48 on: March 13, 2008, 12:55:29 pm »
Interesting...

Though, I think TM00 is taken already.

Only useful against parlyzed foes... Why? I suspect that they can't dodge it.

The poison one's also good.
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Sorreah

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Re: TMs and HMs?
« Reply #49 on: March 13, 2008, 03:10:55 pm »
We already have Smellingsalt for paralysis (does double damage if foe is paralyzed but cures the status) so Circle Cut feels redundant. I like the poision one though. So it bumps up regular poison to Toxic-level poison? I also like the glitched Metronome attack (What? Mew is evolving! XD), though I think it could use a few more possiblities (maybe a chance of healing you or the opponent, or giving statuses to you or the opponent)

What we need is an attack that takes advantage of the BRN status
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Hydrall

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Re: TMs and HMs?
« Reply #50 on: March 13, 2008, 03:36:52 pm »
Slough
TH/HM: learned
Type: Poison/Bug (Dual type possibly, or choose one.)
Animation: User flashes red.
PP: 5
Accuracy: N/A
Effect: Causes user to gain DEF, and heals slightly. Also causes damage to opponent (Maybe a little less then Tackle?) if burned, along with removing the condition. Very, very small possibility of poisoning the enemy.
Description: User tears off damaged skin, revealing a better coat underneath. Can then be used, if burned, as a weapon, using the fumes of burned skin.

 :P You asked, Sorreah.
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Fivex

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Re: TMs and HMs?
« Reply #51 on: March 13, 2008, 04:37:15 pm »
Burn up
TM/HM: learned
Type:Fire
Animation:
If user is frozen: The user turns red and then A blast of fire spins around the user.
If user burned:The user turns very bright red  and then makes a huge fire explosion.
If user is not burned or frozen:Nothing.
PP:5(can only be used once per battle)
Accuracy:If user is burned:10
If user is frozen:always works.
If user is not burned or frozen:The move fails.
Effect:If user is frozen:Causes the user to become unfrozen, but it burns the user.
If user is burned: All pokemon in battle faint(including the user).

Sorreah

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Re: TMs and HMs?
« Reply #52 on: March 14, 2008, 07:08:20 pm »
On Slough - Wouldn't removing a skin lower defense? Maybe it could do more damage, but lowers defense of the user.

On Burn Up - Maybe raise the accuracy some, since both Pokemon are taken out if it hits. Or maybe using it on a fire Pokemon boosts their stats or something, since they can't be burned. This could also apply to Pokemon that have Traced/Skill Swapped an ability such as Flash Fire or Magma Armor. 

 
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zyborg

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Re: TMs and HMs?
« Reply #53 on: March 17, 2008, 08:36:58 am »
@ Super Fivex and Sorreah: Burn Up, with Sorreah's edits, is awesome. I think that would be a great move to add. It would be a very good strategic move, and a different effect for fire pokemon reminds me of Curse.

Sorreah

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Re: TMs and HMs?
« Reply #54 on: March 21, 2008, 02:53:42 pm »
Speaking of Curse...maybe we should try adding attacks that use the ??? type. 
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Hydrall

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Re: TMs and HMs?
« Reply #55 on: March 23, 2008, 07:16:22 am »
What in hell happened here while I was gone...? The forum looks screwy.

???, very yes.
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zyborg

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Re: TMs and HMs?
« Reply #56 on: March 23, 2008, 12:47:10 pm »
1) Pain Wave

TM/HM: ...ghrhrg...I just can't...

Type:???

Power: --

PP: 10

Accuracy: 85

Effect: Depends on the pokemon using it. Most pokemon - a non-type Flail. For certain pokemon (Probably Ghost, Dark, Psychic, or some specific pokemon...) Heals a certain percentage of HP, then does that damage to the opponent.

Animation: Normal: Things that look like jacks come out of the pokemon, and come together in front of the pokemon, forming into an energy ball. It is then launched at the opponent. Special: The screen colors invert like with certain ghost/psychic attacks, and the "jacks" animation occurs. Instead of the ball being launched, however, it becomes a beam.

Description: Uses the damage the user accumulates to launch as a negative-energy attack.



2) Status Check
TM/HM: N/A (an attack for a legendary pokemon, considering its complexity.)

Type:???

Power: --

PP: 5

Accuracy: --


Effect: Depends on the user's current status.

Normal: a normal-type attack similar in power and accuracy to tackle.

Poisoned: the user is no longer poisoned, and the enemy becomes badly poisoned. When used, it says "*name" shot its poison at the foe!"

Burn: An always-hitting, (fire/Fighting/Dark) attack similar in damage to body slam, and may cause flinching. When used, it says "the burn enrages *name*!"

Sleep: Puts the enemy to sleep until the user wakes up. During this, a constant "Dream Eater" effect will occur. When first used, it says "*name* pulled *enemy's name* into its dream!". When absorbing HP, it says "*Name*'s dream is overpowering *enemy's name*!"

Paralyzed: Not sure.

*Frozen: stops being frozen, and does an Ice-type attack that is similar to Ice Beam in power, and that has a chance of 1HKO. When used, it says "*Name* Shattered the ice and fired it at *enemy's name*!"

Animation: A "?" mark appears over the user's head, which straightens into a "!", then (probably) the animation depends on the attack it uses.

Description: The user checks its status, then attacks accordingly.



3) Bubble Blast
TM/HM: ...I give up

Type:Water

Power: 90

PP: 7-10

Accuracy: 95


Effect: Similar to a water-based Fly. However, if hit with a water attack during part 1, the attack's damage will increase.

Animation: First Turn: A water surrounds the user, then turns into a bubble. This bubble stays there, and the pokemon cannot be seen. Second Turn: The bubble bursts, sending "water missiles" at the opponent. If (and directly after getting) hit by water while protected by the bubble: The bubble grows, then shrinks to normal.



Description: Defends then attacks with a giant bubble



How are these? I know the second one is over-complicated and overpowered, but I tried my best.

SCf3

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Re: TMs and HMs?
« Reply #57 on: March 23, 2008, 05:23:15 pm »
I didnt read all the pages in this topic so excuse meee but
I seriously think that Sacred Fire [or SCared_Fir3 as I call it] should be a move in GCL's ...game ^_^
anyone with me?? XD
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Fivex

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Re: TMs and HMs?
« Reply #58 on: March 24, 2008, 12:44:12 am »
I didnt read all the pages in this topic so excuse meee but
I seriously think that Sacred Fire [or SCared_Fir3 as I call it] should be a move in GCL's ...game ^_^
anyone with me?? XD
Yeah, and there should be a move called super fivex. XD
Super fivex
TM:FE
Type:(glitchblock)Imonitacooladancer(glitchblock X 5)(Japanese symbles)
Power: --
PP: 5
Effect:
If user has full heath:Fully heals opponent(could be useful for a legendary battle).
If user's heath is green but not full: Small drain of your opponents health.
If yellow:Drains your opponents HP to your HP count.
If red:Drains Opponents HP till It reaches the the red point.
If user has 1 hp:The user drains the opponents HP till the users HP reaches max.
Accuracy:A glaring 50%.
Animation:(Can't think of any).

You don't have to name It super fivex...

Hydrall

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Re: TMs and HMs?
« Reply #59 on: March 24, 2008, 01:50:39 pm »
SCared Fir3 and fivex, you're crazy. :P

Though nice attack idea.

Zyborg, the second one works fine.
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