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Author Topic: TMs and HMs?  (Read 16779 times)

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SCf3

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Re: TMs and HMs?
« Reply #60 on: March 24, 2008, 02:28:21 pm »
Actually...I dont think its quite crazy,
Just change some lettering around
anddd
TA-DA!
Sacred Fire.
Posts:  1,023 (1.746 per day) Date Registered:  May 08, 2006, 02:54:50 am


zyborg

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Re: TMs and HMs?
« Reply #61 on: March 24, 2008, 05:55:23 pm »
Oh, good. Thanks.

Okay, here is another one...

Name: Arena/Cagematch/deathmatch
Type: Probably fighting or dark
PP: 5
Accuracy: --
Power: --
Animation: A circle is drawn around the screen, and spikes pointing inward come from from the circle.
Effect: neither pokemon can escape/switch out, Attack sharply rises for both, and Sp Attack sharply falls for both
Description: Changes the terrain to trap both pokemon in, making melee attacks more effective

Hydrall

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Re: TMs and HMs?
« Reply #62 on: March 25, 2008, 01:22:07 pm »
Genius!
GONE.

zyborg

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Re: TMs and HMs?
« Reply #63 on: March 28, 2008, 08:07:41 pm »
Really? Thanks.

Okay, this is not a move but a suggestion for one. Has anyone used the quiz shortcuts in the Cinnibar Gym? If so, remember the question about Tombstoner? I think Tombstoner would be an interesting Fighting-type move.

Hydrall

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Re: TMs and HMs?
« Reply #64 on: March 29, 2008, 11:20:43 am »
Or a rock one.
GONE.

Fivex

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Re: TMs and HMs?
« Reply #65 on: March 31, 2008, 06:33:30 pm »
Here is some moves :56 error made:
Shatter Shock
Learned by: Lucario, Regice, and Darkrai
Effect: The pokemon emits a reality-warping wave from its hands or body, that can shatter bones.
Power: 230/255
Accuracy: 30/100

Suffering Plague
Learned by: Darkrai, Dusclops, Solrock, Lunatone, Ghastly, Haunter, Gengar
Effect: Inflicts minor damage but infects the target with a Toxic-acting poison, but does more than double damage each time. The target may bleed from the mouth.
Power: 35/255
Accuracy: 50/100

Vampiric Embrace
Learned by: Most pokemon with fangs, sharp teeth.
Effect: The user acts as a vampire, draining blood from the target and doing medium damage.
Power: 150/255
Accuracy: 50/100

Edge of Chaos
Learned by: All MY favorite pokemon: Regis, Omanyte, Omastar, Lucario, and some glitch pokemon including B oE AN, only at lv 100, including the lvl 255 by glitches.
Effect: The user sacrifices half of its health, turning the battlefield into a chaotic and dizzying hell, does massive damage and inflicts the target with a lesser Suffering Plague.
Power: 265/255  ;D
Accuracy: 100/100
Edge of Chaos is just an ultimate cheap move that's my fav  XD

i love this topic! By the way i'm too used to writing in essays or reports   :P
Force Charge
Learned by: Few fighting, some steel, and many psychic pokemon and Omanyte
Effect: The user charges their body with so much force it takes away quarter of their health, then runs at the target with incredible speed and sends the target in a beeline for any object.
Power: 145/255
Accuracy: 40/100

Hellbent Revenge
Learned by: Groudon, Mew, Darkrai, Mewtwo, Unown(for fun), Lucario, Registeel, Empoleon, Palkia, and Regigigas.
Effect: The pokemon becomes ultimately enraged, turning into a dark side and increasing attack power by 100, this also can be used to attack the target and deal damage double to what the target has hit the user with.
Power: Depends on how much damage the user has taken.
Accuracy: 1st Form: -- 2nd Form: 65/100
Note: Hellbent Revenge 1st Form lasts 3 turns

Deathbolt, Ragebolt or Sunderbolt (I always make cheap moves for my favorites  :D)

Deathbolt
Learned by: Any of my favorites
Effect: Sends a catastrophic bolt of black lightning at the target, almost killing the target, defeating it, but lowering all of the user's stats by 97%.
Power: 255/255
Accuracy: 60/100

Ragebolt
Learned by: Registeel and Lucario only
Effect: Can only use in Hellbent Revenge, the damage still depends on the amount already taken, but QUADRUPLES the damage.
Power: Depends
Accuracy: 45/100

Sunderbolt
Learned by: Favorites
Effect: Completely removes all of the targets Defense, leaving it utterly helpless.
Power: --
Accuracy: 35/100

Hydrall

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Re: TMs and HMs?
« Reply #66 on: April 01, 2008, 04:27:06 am »
That's a lot of moves.
GONE.

SCf3

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Re: TMs and HMs?
« Reply #67 on: April 02, 2008, 07:08:33 pm »
I think Volcano Burn should be one,
When I explode it burns everything in sight causing 1 hit KO damage making everyone run even the trainers.
If its a wild battle you automatically get 'ran away'
« Last Edit: April 07, 2008, 07:55:10 am by Yuzihax »
Posts:  1,023 (1.746 per day) Date Registered:  May 08, 2006, 02:54:50 am


:56 ERROR

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Re: TMs and HMs?
« Reply #68 on: April 04, 2008, 08:16:59 am »
yeah Volcano Burn sounds like a good move
by the way should i make more moves? :-\
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

Fivex

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Re: TMs and HMs?
« Reply #69 on: April 04, 2008, 11:43:44 am »
yeah Volcano Burn sounds like a good move
by the way should i make more moves? :-\
Yes. You make great moves.

:56 ERROR

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Re: TMs and HMs?
« Reply #70 on: April 04, 2008, 02:54:41 pm »
thanks :)     i guess i should add what the animation looks like too

Here are some more:
Incite Chaos
Learned by: All final evolve forms of ghost pokemon.
Effect: The battle stage turns into a swirling other-dimension, confusing the user and the target. The target is more confused and has a much higher chance of hurting itself.
Animation: Turns the battle field into what Psychic's animation looks like
Power: --
Accuracy: 100/100

Resonance
Learned by: All sound-emitting Pokemon
Effect: Sends a vibrating but slow sound wave towards the target, hitting it, damaging it, then lowering its attack and defense power by 65.
Animation: Uproar animation, then a shockwave-like animation.
Power: 95/255
Accuracy: 55/100

Arcane Orb
Learned by: Third and some second evolutions of Psychic Pokemon
Effect: Sends a glowing orb to the target, distracting it, then blasting it ith arcane energy. Note the target will be confused for a few turns then the orb hits it.
Animation: Orb animation like Psycho Boost, then the target gets confused. 2-5 turns later it gets hit with an orb like the Superpower animation.
Power: 50-100/255
Accuracy: 50/100

Hellfire Wave
Learned by: Lugia, Ho-oh, Jirachi, Regice, Regirock, Registeel, Groudon, Moltres, Zapdos, Palkia, Darkrai, Rayquaza, Deoxys, Mew, Mewtwo
Effect: A massive wave of green flame radiates outwards from the user, burning all targets, including allies.
Animation: Like Sacred Fire/Dragon Rage but goes all around the screen, and it is green instead of red.
Power: 150/255
Accuracy: 100/100

I know that last one's cheap, but what the hell
more coming soon
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

:56 ERROR

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Re: TMs and HMs?
« Reply #71 on: April 04, 2008, 03:34:55 pm »
must type more!!  O_o

Flame Arc
Learned by: All third of second evolution stages of Fire Pokemon.
Effect: A wall of fire curves around the user, protecting it and damaging any who touch it. Basically if a Pokemon who is protected by Flame Arc is damaged, the Pokemon who attacked takes damage depending on the level.
Animation: Like Fire Spin.
Power: --
Accuracy: 100/100

Nether Beam
Learned by: Third or second evolution stages of Psychic Pokemon, also learned by Gengar and Regice.
Effect: Shoots a purple focus beam at the target, damaging it.
Animation: Hyper Beam, only it's purple.
Power: 130/255
Accuracy: 50/100

Searing Nova
Learned by: Charizard, Moltres, Ho-oh, Typhlosion, Infernape, Rayquaza, Blaziken, Groudon.
Effect: Blasts all in the field (except the user) with a burning wave, then does damage over a few turns.
Animation: Dragon Rage, only all around the field.
Power: 80/255   After Effect Power: 20/255  (Damage every turn)
Accuracy: 100/100

Twisted Reflection
Learned by: Darkrai, Gengar, Misdreavus, Houndoom, Duskull, Dusclops, Banette, Absol.
Effect: Turns the user into a Twisted Reflection of the target, much like Ditto's Transform, but the user is completely black, increases all stats by 35.
Animation: Transform, then the user is jet black.
Power: --
Accuracy: 60/100

Aura of Wrath
Learned by: Lucario, Riolu(duh!), Darkrai (cause Darkrai deserves it)
Effect: A red and threating symbol appears under the user, increasing attack, SP attack, and speed by 70.
Animation: Psychic animation, then a symbol (not sure how to put it into the game)
Power: --
Accuracy: --

shouldn't i be the TM/HM/Attack creator for GCL Version *cough* yes *cough*
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

zyborg

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Re: TMs and HMs?
« Reply #72 on: April 10, 2008, 09:51:30 am »
Maybe there could be a person who, if you bring TMs that you could get multiples of and an item called "blank disc", the person could make an "upgraded" TM, but only one per TM. Example, you give him/her a Blank Disc and the TM Substitute. He could make the TM Phantom(below) for you, but he will then be unable to convert Substitue and Blank Disc into Phantom.

Name: Phantom
Type: ???
PP: 5
Accuracy: --
Power: --
Animation: Like Substitute at first, but instead of a substitute, the GHOST graphic is used (from R/B/G/Y "GHOST appeared!"). When stealing HP and PP, the Phantom will fade out, reappear behind the enemy, disappear again, and return to the original spot.   
Effect: Similar to Substitute, except it cannot take damage from Normal or Fighting-type attacks. If Phantom is used by a third-from Fighting/Psychic/Ghost/Dark pokemon (Machamp, Alakazam, Gengar, etc.), the Phantom will steal HP for itself and 1 PP for a random move besides Substitute for the user.
Description:The user converts some of its spirit energy into a physical form.

Hydrall

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Re: TMs and HMs?
« Reply #73 on: April 10, 2008, 02:54:10 pm »
Yeah, that is a good idea.

I've had a lot on my plate, though, and my maps a getting delayed. :(
GONE.

zyborg

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Re: TMs and HMs?
« Reply #74 on: April 11, 2008, 10:49:07 am »
Oh, sorry to hear that. So, you want me to hold up on submiting a deluge of moves?