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Author Topic: TMs and HMs?  (Read 16387 times)

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:56 ERROR

  • Uncle Rupee
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Re: TMs and HMs?
« Reply #90 on: May 21, 2008, 07:09:54 pm »
More:

Tri Cross
Type: Psychic               ^
Animation: like this:    < --- > only it's blue/reddish
Effect: 40% Chance to critically hit
Description: Slices the target from three directions.
Accuracy: 70/100
Power: 100/255

Terror Call
Type: Ghost/Dark
Animation: Kind of scary screech
Effect: Puts the target(s) into deep sleep and confuses them.
Description: The targets minds are scrambled and feared.
Accuracy: 80/100
Power: --

Black Lightning
Type: Dark
Animation: black lightning bolts towards the target, from different directions
Effect: Chance to paralyze target.
Description: Bolts of darkness fly towards the target.
Accuracy: 50/100
Power: 150/255

sorry  :-[ slightly different format
« Last Edit: May 21, 2008, 07:11:17 pm by :56 ERROR »
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Hydrall

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Re: TMs and HMs?
« Reply #91 on: May 22, 2008, 05:00:56 pm »
Nice.
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Re: TMs and HMs?
« Reply #92 on: May 22, 2008, 10:19:23 pm »
thanks  ;)  do you know when or if this GCLF game shall be created?
Hail to Oman, may it live forever.
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Re: TMs and HMs?
« Reply #93 on: May 24, 2008, 01:24:57 pm »
Yes. Whether it'll be in our lifetimes is the question.
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zyborg

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Re: TMs and HMs?
« Reply #94 on: May 25, 2008, 04:17:55 pm »
Name: Mind Toxin
TH/HM: (probably none)
Type: Poison
Animation: a "sludge"-style blob attack, followed by the "psychic" animation
PP: 5
Power: --
Accuracy: 70
Effect: Causes a "hallucinating/Badly Confused" status effect. They may attack themself, an ally, or nothing (thus wasting PP).
Text: When Mind Toxin hits enemy - "[user]'s poison causes [foe] to hallucinate!/[foe] is badly confused!"
  When enemy tries to attack -  "[foe] is hallucinating/badly confused!"
  When enemy attacks an ally in a double battle - "[foe] mistook his partner for [intended target]!"
 When attacking nothing - "but nothing is there!"
Description: Attacks with mind-distorting poison

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Re: TMs and HMs?
« Reply #95 on: June 01, 2008, 11:59:24 pm »
ooooo.... nice... *applaudes zyborg*  ;D

and may I request an invite to the GCL Fangame Development Team? I would really like to help with the fangame, it would be so much fun to make new moves, I can also help with maps if you would like  ;)
« Last Edit: June 02, 2008, 12:32:37 am by :56 ERROR »
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Re: TMs and HMs?
« Reply #96 on: June 13, 2008, 01:38:17 pm »
BUT! *Back on topic*
just one of the many new moves I have made, with some inspiration from zyborg

Void Beam
Type: Dark
Animation: blackish/blue bolt flies around screen, then hits enemy
PP: 10/10
Power: 75/255
Accuracy: 60/100
Description: Chance to confuse target
Effect: The Void opens to shoot powerful beams everywhere, dealing damage.

Blaze Assault
Type: Fire
Animation: user dissappears, then fire pretty much fills the screen, with rushing sounds
PP: 5/5
Power: 150/255
Accuracy: 40/100
Description: Chance to badly burn (more damage then normal burn) target.
Effect: The Pokemon goes at an incredible blazing speed, flying around the field and then hitting the target(s).

Void Beam may not be so good, I know, but just one of the starters
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I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

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Re: TMs and HMs?
« Reply #97 on: June 18, 2008, 12:26:19 am »
can somebody reply on this? i want to know what you think of these

Triumph Shot
Type: Normal
Animation: kinda like strength, but forces target back.
PP: 10/10
Power: Varies (depends on the level of the pokemon which you just defeated)
Accuracy: 70/100
Description: After defeating a previous Pokemon, the user feels empowered, then rushes its target and knocks it.
Effect: Chance to make target flinch.

Whirlwind Flurry
Type: Flying
PP: 15/15
Power: --
Accuracy: 60/100
Description: A gust of down (feathers) hits the target, and confuses them so badly that they flinch even at the weakest of attacks. Lasts 3 turns.
Effect: Confuses target, and causes them to flinch many times.

Raging Tide
Type: Water
Animation: surf, but bigger, MUCH bigger
PP: 10/10
Power: 30/255, after effect power: 40/100
Accuracy: 80/100
Description: The tide goes mad, going up and down and damaging all enemies and their allies for 5 turns.
Effect: Rare chance to make target flinch.

Unstable Energy
Type: Psychic
Animation: the screen shakes, and lots of debris flies around the screen, then damages target.
PP: 5/5
Power: Ranges from 110/255 to 190/255
Accuracy: 60/100
Description: The user becomes berserk, and unleashes untold amounts of unstable energy forces, does massive damage.
Effect: Confuses target, if they survive.

Frost Shock
Type: Ice
Animation: like Sheer Cold, but then Icy wind animation.
PP: 10/10
Power: 80/255
Accuracy: 70/100
Description: The target suddenly freezes and ice gathers around it, then shatters and does medium damage.
Effect: Chance to freeze target.

My apologies for getting the description and effect screwed up on the previous ones
there are more moves to come...
« Last Edit: June 18, 2008, 02:40:05 pm by :56 ERROR »
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Re: TMs and HMs?
« Reply #98 on: June 23, 2008, 08:34:01 am »
Maybe Unstable Energy should damage yourself, too.
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Re: TMs and HMs?
« Reply #99 on: June 25, 2008, 11:31:25 pm »
Very good idea, was thinking of that.
What do you think of the others? Which ones need work and which ones are good?
Hail to Oman, may it live forever.
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Fivex

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Re: TMs and HMs?
« Reply #100 on: October 22, 2008, 11:11:43 pm »
Envy Ivy
Type: Grass
Animation: Seed bomb, but without the explosion.
PP:10/13
Power:N/A
Acuracy:100%
Effect:causes the user to do the exact same move as the foe for 10(11 if one PP up is used, 12 is two, 13 if 3) turns(Uses up PP of move each turn untill PP runs out)


Hydrall

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Re: TMs and HMs?
« Reply #101 on: October 23, 2008, 02:30:07 pm »
Hm. Maybe a bit many of the turns, but a good idea in any case.
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Fivex

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Re: TMs and HMs?
« Reply #102 on: December 17, 2008, 04:35:19 am »
Sup-par atraction
Type: Electric
Animation: User, oponent, And both of there trainers, spins around increasingly fast, untilla ciracle apears, then a flash of white light. When it disapears, it's effect happens
PP:5/7
Power: 25(only in double battles, otherwise, N/A)
Acuracy:N/A
Effect: Causes the battle to turn into a double battle, with the second pokemon being randomly chosen. In a double battle, it's just a normal attack.

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Re: TMs and HMs?
« Reply #103 on: December 21, 2008, 02:44:04 pm »
Let us get this thread started up again...
I'm going to start thinking about more TM/HMs now, for I need something to do in this time of incredibly low self esteem.
.?
Glitchocalpyse
Type: Glitch (if that's going to be a type in the game)
Animation: Background glitches up, music screws up, explosion, then damage to the enemy(ies)
PP: 5/5
Power: 175/255
Acuracy: 50%
Effect: Unleashes the power of the Glitch, dealing damage to all enemies. Slight chance to inflict a random status problem.

Just randomly thought of that one.   -_-
« Last Edit: December 21, 2008, 02:45:32 pm by :56 ERROR »
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Re: TMs and HMs?
« Reply #104 on: December 21, 2008, 04:03:30 pm »
Malpractice
Type: Poison
Animation: Syringe jabs into enemy, than the fluid goes in.
PP: 10/10
Power: 20/255
Acuracy: 100%
Effect: Jabs a used, dirty, syringe into the enemy and 20% to poison, 20% to badly poison, 20% to paralyze, 20% to sleep, 20% to confuse.