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Author Topic: TMs and HMs?  (Read 16778 times)

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Fivex

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Re: TMs and HMs?
« Reply #75 on: April 11, 2008, 02:19:39 pm »
^^^Great idea. Also if you where to combine a tm called memory blank with the blank disk, the machine spits out both disks,  and it allows you to combine some TMs. Like say phantom+teleport
= Overshadow. Both explained below.
Memory blank:
Type:???
PP:5
Accuracy: --
Power: --
Animation:Psybeams animation. Then a copy of the oponents
sprite falls over.
Effect:The target uses struggle for 5 turns.


Overshadow:
Type:Ghost
PP: 10
Accuracy: --
Power: --
Animation:The user turns into the Fr/Lg ghost and then flies into the target and disappears as the target turns white and then back. Then the animation of a random move that the target has.
Effect:The target uses A random move it has against it's self.
« Last Edit: April 11, 2008, 02:20:14 pm by Super Fivex »

Hydrall

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Re: TMs and HMs?
« Reply #76 on: April 11, 2008, 05:25:53 pm »
No to holding up, I'm just making excuses. :P

Fivex, realize that we have a limited memory. It might work, but possibly with a requirment that the two are 'Compatible'.
GONE.

zyborg

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Re: TMs and HMs?
« Reply #77 on: April 14, 2008, 07:24:59 am »
I'm glad you like my idea, Super Fivex. memory blank is awesome, too. I'm not sure about overshadow, though. It sounds cool, but I'm still trying to figure out how powerful that is.

Name: Evo Shock
Type: normal/???
PP: 15
Accuracy: --
Power: --
Animation: Charges up, then uses Hidden Power animation three times, but faster.
Effect: Depends on a pokemon's evolution line. If it cannot evolve, it does decent damage. If the pokemon can evolve once (not neccecarily evolve at this current time, but can evolve later), it does more damage and may cause the opponent to flinch. If the pokemon can evolve twice, it does lots of damage and will paralyze the opponent. Branch evolutions do not count as extra power.
Description:Uses the energy of evolution

Name: Sharp Needle
Type: Steel
PP: 15
Accuracy: 100
Power: (Not quite sure...)
Animation: A needle appears, then flies really fast towards the opponent, fast enough to form into a visible line for a half-second.
Effect: It ignores boosted defense. If the opponent is using detect or protect, the accuracy becomes 50%, there is a 40% chance of hitting with an automatic critical hit, and a 10% chance of OHKO.
Description: Attacks with a defense-piercing needle that has incredible effect against defending opponents.

Hydrall

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Re: TMs and HMs?
« Reply #78 on: April 14, 2008, 03:06:29 pm »
Name: Sharp Needle
Type: Steel
PP: 15
Accuracy: 100
Power: (Not quite sure...)
Animation: A needle appears, then flies really fast towards the opponent, fast enough to form into a visible line for a half-second.
Effect: It ignores boosted defense. If the opponent is using detect or protect, the accuracy becomes 50%, there is a 40% chance of hitting with an automatic critical hit, and a 10% chance of OHKO.
Description: Attacks with a defense-piercing needle that has incredible effect against defending opponents.

Would this also have the thing of Swift, able to hit everything, including flying, digging, etc?
GONE.

zyborg

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Re: TMs and HMs?
« Reply #79 on: April 15, 2008, 07:23:06 am »
I don't know... that might be too powerfull, since it already goes through the annoying Barrier, Light Screen, and Reflect moves.

Hydrall

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Re: TMs and HMs?
« Reply #80 on: April 15, 2008, 03:03:52 pm »
Good point.
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:56 ERROR

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Re: TMs and HMs?
« Reply #81 on: April 16, 2008, 08:57:30 pm »
how about these new moves?

Abyssal Fury
Learned by: Absol, Darkrai, Lugia, Unown, Omastar (omastar learning a dark move  O.O)
Type: Dark
Animation: Psychic Animation, then the background goes black.
PP: 10/10
Accuracy: 45/100
Power: 100/255
Effect: (i'm going to put the effect in with the description)
Description: A bolt of black energy is shot at the target and nearby allies, damaging them then confusing them.
*Quote that goes with this move: "I'm Confuzzled!"*

Skyburn
Learned by: Ho-oh, Groudon, Palkia
Type: Fire
Animation: Aeroblast Animation, but with fire and red
PP: 5/5
Accuracy: 30/100 (it's a 1-hit KO)
Power: ???/255
Description: A rain of fire and spiral lightning crash the battlefield, destroying all enemies.

Soul Wave
Learned by: Gengar, Misdreavus, Darkrai, Dusclops, Bannete
Type: Ghost
Animation: the curse symbol but in a wave hitting the target
PP: 15/15
Accuracy: 90/100
Power: Varies
Description: A wave of disembodied spirits haunt the target. The power varies depending on how many fainted Pokemon you have.

Madness Rift
Learned by: Darkrai
Type: ???
Animation: the background goes and flashes with all kinds of colours
PP: 5/5
Accuracy: 100/100
Power: ???
Description: A rift between our world and the realm of madness has been opened! Target and allies faint, and some of the pokemon in your party are seriously confused

what do you think of these? Maybe Madness Rift is a little overpowered but... y'know!
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

Fivex

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Re: TMs and HMs?
« Reply #82 on: April 16, 2008, 09:28:38 pm »
^There ok-ish.
Also, There should be a weather called glitch block rain, it would be in some Gltich areas, and some glitched areas in the normal world. It would damage all normal pokemon. Also here is a move that all glitch pokemon learn:
TMFF (Lots of random blocks and letters, changes every time you see it's name)
Can be learned by: Most glitch pokemon
Type: (changes every time you see it)
Animation: The user glows white and then turns red, Then realeases a quake of light acrose the background, breaking loose pieces of it. The pieces then fall down. The next turn(after the moves are done) glitch blocks come up from where the blocks of background fell down, and then they go into the user and the user turns white and then back to normal. On the third turn(after the moves are done) the user turns red and a glitchy light goes up into the sky
PP: 10
Accuracy: N/A
Power: N/A
Effect: Causes gliched rain after 2 turns after the move is used.
Description(in game): (random letters and stuff)

:56 ERROR

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Re: TMs and HMs?
« Reply #83 on: April 16, 2008, 09:35:37 pm »
yeah for some reason this week i've lost my touch for good moves  D:
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

Hydrall

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Re: TMs and HMs?
« Reply #84 on: April 18, 2008, 08:38:00 pm »
Good idea for the glitch rain summoner.
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zyborg

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Re: TMs and HMs?
« Reply #85 on: April 21, 2008, 09:47:42 am »
I would like to come up with more moves. However, I would like to know which elemental types are needed.

Hydrall

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Re: TMs and HMs?
« Reply #86 on: April 21, 2008, 03:30:12 pm »
Mostly Glitch Moves.

You know how almost all the elements have an 'ultimate attack' with 5 PP and near 255 damage? Make something along those lines, the Hyper Beam of Glitchicide.
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zyborg

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Re: TMs and HMs?
« Reply #87 on: April 23, 2008, 09:41:42 am »
The most damaging attacks I could find besides Self-destruct and Explosion have 150 power....


Name: Grass
TH/HM: 7A (I tried using the Hex value for solarbeam, 22, but it is an actual number, so I used 122 and converted it to hex)
Type: Gym
Animation: both sprites flip and the user uses Hyperbeam
PP: 5
Power: 175
Accuracy: 80
Effect: Lots of damage. Out of battle: destroys a row of certain types of glitch blocks.
Description: Used Solarbeam! Is gathering sunlight!

Hydrall

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Re: TMs and HMs?
« Reply #88 on: April 25, 2008, 02:27:56 pm »
Nice!
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:56 ERROR

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Re: TMs and HMs?
« Reply #89 on: May 01, 2008, 11:22:39 pm »
how about these moves?

Another Gate
Type: ???
Animation: screen heavily distorts and black spheres fly around the screen
PP: 5/5
Accuracy: 100/100
Power: ???/255 (can vary, considering that it opens a different gate every time)
Effect: A dimensional portal has opened, unleasing unknown porportions of energy. Confuses enemy.


Searing Vapor
Learned by: second evolution chain Fire Pokemon (I'm not that good at choosing which ones  )
Type: Fire
Animation: Mist, only it's all red
PP: 10
Accuracy: 100/100
Effect: Blows forth an incredibly hot vapor that sears all targets for damage over time
Power: 35/255    Damage over time Power: 25/255

Doomfire
Learned by: Groudon, Rayquaza, Deoxys, Mew, Ho-oh, and Palkia
Type: ???
Animation: Background goes greenish with black, then does damage.
PP: 5
Accuracy: 30/100
Effect: Calls down a fire so hot that it burns all within a certain range, if it hits, doom is all that awaits the unlucky Pokemon.
Power: ???(1-hitKO)/255
« Last Edit: May 01, 2008, 11:27:56 pm by :56 ERROR »
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.