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Author Topic: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion  (Read 105728 times)

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ISSOtm

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #465 on: November 23, 2018, 03:17:53 pm »
The sprite dimension and what you call the "thickness" are basically completely unrelated. the dimension controls how many tiles the game is supposed to write to (it determines how the data gets written to the destination buffere ow h, and how much data gets read). The thickness depends on *what* data is decompressed.

Both control the time it takes: the former is obvious, the latter is because decompression processes the same amount of data differently (think RLE: two bytes can encode between one and 256 bytes of data!). And, since a lot of sprites source their data off of RAM, that's subject to change.

As for them, sprites with a size of zero will iterate over the ENTIRE address space. I guess statistical effects make the time taken seem roughly consistent.
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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #466 on: November 24, 2018, 02:14:57 am »
How does the sprite compression/decompression even work? Is it just Huffman (more likely to be Deflate but even then probably some house cook-up formula BS)
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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #467 on: November 24, 2018, 06:14:43 am »
I don't know how the compression works, but it's home-grown. Gen 2 uses a standard LZ algorithm instead, which is less efficient, but faster and produced better art (Gen 1's sprite work is quite tainted by the compressor)
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

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Gloxie

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #468 on: February 14, 2019, 10:37:00 pm »
Hope someone can help me.

I've used this video to get 20-25 max'd out Pokemon: https://www.youtube.com/watch?v=jR5rov2e6PU

I tried this three times. First time I fucked up and fucked my game up. Second time, I got further; but, did the same.

This is my third trial and I've been the most successful: Dragonite/Exeggutor/Mew/Mewtwo/Raichu/Articunos/Zapdos/Mr. Mime/Jynx/Snorlax/Persian/Gengar and a few others are at 100/max'd stats. I'm trying to get almost all fully evolved or non-evolved (ever) Pokemon to this status.

For some reason, this method is not working anymore. It doens't freeze my game or anything (yet); but, when I do it and deposit the Pokemon into the box, it does not change its stats.

I caught Moltres/Staryu/Lapras (via given by Saffron employee) today. I tried it first with Moltres and it looked as though it boosted its stats. It went into the box with a special of about 138-140-ish...then after the glitch it had 168 or so etc. and the HP was boosted (via having a break in max HP). I used Rare Candies the same way as the previous Pokemon to boost it to level 100. I looked at the stats and noticed they were off. They weren't max'd out. The Special got to around 330 or 328 (ish). So, I tried to do the glitch again with Lapras and Staryu. Their stats didn't change at all. I tried it again with Moltres, no movement in stats.

I did feel I might've hit the MS item once without meaning it (don't know the order of my items at the time, it wasn't to duplicate or anything).

My game never froze, never crashed. I have ALL of the items ordered as they should, along with the AMOUNT being as they should.

Advice?

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #469 on: February 15, 2019, 12:49:45 pm »
Screenshots of all the required thingies, maybe?
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Gloxie

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #470 on: February 15, 2019, 04:30:58 pm »
It's in the video.

I could screen shot everything...you mean in my game?

Or in the video that instructs how to operate the glitch?

I don't get why it isn't working anymore!!

I don't want to risk deleting the required items, the other times I did that my item list became fucked up and I couldn't even use it or move through the list (though, I heard after the anecdote is to buy three items from the market again).

DERP.

ISSOtm

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #471 on: February 15, 2019, 06:16:20 pm »
Well, the video is working, your setup isn't. So I'm asking for screens of your setup.
Make sure to take the pictures while in a Pokémon Center, it'll simplify item counting.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

My Twitter (beware, I'm French)
My YouTube (same warning)

Here is an online tool to build 8F setups : GBz80 to Items !

They see me layzin', they ha-tin'...
Heavy contributor of the global augmentation of entropy (my room's is too damn high !)

Gloxie

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #472 on: February 15, 2019, 09:35:22 pm »
Well, the video is working, your setup isn't. So I'm asking for screens of your setup.
Make sure to take the pictures while in a Pokémon Center, it'll simplify item counting.

Will do boss.

I'll have the report on your desk by Sunday!

Gloxie

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #473 on: Yesterday at 11:59:43 am »
http://i67.tinypic.com/10rn89f.jpg

1ST IN ORDER ^

http://i64.tinypic.com/2e2ic0n.jpg

2ND IN ORDER ^

http://i68.tinypic.com/29zd8ib.jpg

^ 3RD IN ORDER

http://i66.tinypic.com/4row79.jpg

^ 4TH IN ORDER

P.S. Just tried the glitch again on Moltres to no avail. Also, under "Coin Case" is the "Cancel."
« Last Edit: Yesterday at 12:00:55 pm by Gloxie »