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Author Topic: Pokémon Glitch Competitive Battling System  (Read 1402 times)

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Gawaxay

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Pokémon Glitch Competitive Battling System
« on: August 09, 2008, 01:38:58 pm »
Torchickens and I have been making something called Competitive Glitch Battling, which is sorta like the post game rules the Pok?mon community has. I've got a list of glitch moves in R/B which are banned. A move is banned if it can crash the game, has 0 PP, or anything else that could screw up a battle.

R/B Banned Moves:
  • Cooltrainer
  • Super Glitch A6
  • Super Glitches A8-AA
  • Super Glitch AC
  • Super Glitches B0-BE
  • Super Glitches C0-C3
  • HM01
  • TM01
  • TM06
  • TM07
  • TM10
  • TM11
  • TM15
  • TM16
  • TM17
  • TM21
  • TM24
  • TM25
  • TM26
  • TM29
  • TM30
  • TM32
  • TM34
  • TM35
  • TM37
  • TM42
  • TM43
  • TM44
  • TM47
  • TM48
  • TM49
  • TM52
  • TM54
  • TM55

One basic rule is that if the game crashes, the person who used the Pok?mon or move that caused the crash is disqualified, and the other trainer wins. So, what do you think? I'm still working on it, but I think it's pretty good so far.

Tiers:
Yellow
Red/Blue
« Last Edit: August 09, 2008, 06:29:37 pm by Gawaxay »
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Evie the Mother Hen ☽ ❤

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Re: Pokémon Glitch Competitive Battling System
« Reply #1 on: August 09, 2008, 02:05:08 pm »
(Note: all moves except the banned ones can be used because of Q glitch, if there is any other glitch move used which gives an unfair advantage it can only be used on one glitch.)

[u]Tiers are based on base stats[/u] Yellow Version

NEU Tiers:

NU Tiers:

UU Tiers:


OU Tiers:

BL Tiers

Uber Tiers:

SU Tiers

MU Tiers:


« Last Edit: August 09, 2008, 02:40:13 pm by Torchickens »

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Gawaxay

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Re: Pokémon Glitch Competitive Battling System
« Reply #2 on: August 09, 2008, 02:54:30 pm »
Pok?mon are sorted into tiers based on the total of their base stats.

Current R/B Glitch Tiers:

Never Used (NU)
  • 'M
  • MissingNO.
  • A
  • a
  • PKMN
  • 8
  • p (CB)
  • PKMN n
  • Trainer
  • OPKMN4X
  • PKMN PKMN T
  • 4h
  • Block (D7)
  • B
  • Block (DC)
  • Block (E2)
  • Blank (E3)
  • C
  • _| _
  • P 4
  • XLC
  • $
  • ウ$
  • Block (F5)
  • 'Ng $
  • Block (FA)
  • 'M'N g
  • O
  • 'M (FE)

Underused (UU)
  • h Pok?
  • LM4
  • WGd
  • 4B 8 4 8
  • A G
  • 7PKMN 'v
  • PKMN (DE)
  • PKMN (DF)
  • PKMN PKMN
  • Blank (E4)
  • c
  • Block (EB)
  • h
  • g
  • 'M (EF)
  • ウ (F3)
  • G'Mp
  • 'Ng'Mp
  • ウ$6ウ
  • Charizard 'M

Overused (OU)
  • .4
  • U?
  • M p u
  • PKMNRPKMN
  • 'v
  • A (EA)
  • Block (EC)

Uber
  • Japanese Symbol
  • Pok?WTrainer
  • p T
  • PC4SH
  • Chisai-u (D2)
  • p (D5)
  • PKMNaPKMN f k
  • Block (DB)
  • $
  • 94
  • ウ (F2)
  • 94h

Evolved
  • Kangaskhan
  • Clefairy
  • Spearow
  • Gloom
  • Nidoking
  • Charizard
  • Graveler
« Last Edit: August 13, 2008, 06:28:40 pm by Gawaxay »
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Kannon

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Re: Pokémon Glitch Competitive Battling System
« Reply #3 on: August 11, 2008, 06:09:27 am »
This fits in nicely with something I've been doing for a bit, my Glitch analysises (analysi? analysis'?)
Anyway, an actual working set of competitive rules for Glitches would work out nicely for it.  I'll support this in any way I can.