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Author Topic: Melchior XIV: Generation IV Hybrids  (Read 6846 times)

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Fivex

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Re: Melchior XIV
« Reply #30 on: August 22, 2008, 03:43:02 pm »
:/
Oh well

Newo

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Re: Melchior XIV
« Reply #31 on: August 22, 2008, 03:51:22 pm »
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.
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Fivex

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Re: Melchior XIV
« Reply #32 on: August 22, 2008, 03:57:34 pm »
hmmm
Ok
i'll try that.
EDIT:The preloaded one in the AR still makes the game crash.
« Last Edit: August 22, 2008, 04:01:34 pm by Fivex the Third »

Gawaxay

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Re: Melchior XIV
« Reply #33 on: August 22, 2008, 04:10:07 pm »
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.

I used the complete Pok?dex code, talked to Rowan, and got the National, which, due to the code being active, was promptly completed. Not helping at all.
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Photon-Phoenix

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Re: Melchior XIV
« Reply #34 on: August 22, 2008, 04:55:59 pm »
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.

I used the complete Pok?dex code, talked to Rowan, and got the National, which, due to the code being active, was promptly completed. Not helping at all.

That only completes up to 493.

Gawaxay

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Re: Melchior XIV
« Reply #35 on: August 22, 2008, 05:08:48 pm »
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.

I used the complete Pok?dex code, talked to Rowan, and got the National, which, due to the code being active, was promptly completed. Not helping at all.

That only completes up to 493.
Hmm...I'm gonna take a look at the code, and if I can't find anything, I'll get back to you.
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Re: Melchior XIV
« Reply #36 on: August 22, 2008, 05:44:18 pm »
One final stupid question before I shut up and get down to research, I know we can't discuss ROMs, but Emulators are fair game right? So does anyone know a good DS Emulator.

Fivex

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Re: Melchior XIV
« Reply #37 on: August 22, 2008, 05:51:14 pm »
No$gba.

Boxman

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Re: Melchior XIV
« Reply #38 on: August 22, 2008, 05:54:31 pm »
That's the one I have, the cheat list is a bit screwy though, as it seems I can't tell when a cheat is on or off.

Photon-Phoenix

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Re: Melchior XIV
« Reply #39 on: August 22, 2008, 06:06:33 pm »
Get the new one, no$gba 2.6. If you have ~$5 to spend, get 2.6a.

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Re: Melchior XIV
« Reply #40 on: August 23, 2008, 06:26:41 am »
Magnemite Hybrid -8051
Magneton Hybrid - 8052

Seems to me 8XXX is a hybrid of whatever pokemon.

So 1ED would be a hybrid of Arceus.
But would 1EE be a hybrid of Egg?
EDIT: 1EE crashed
« Last Edit: August 23, 2008, 06:50:11 am by Torchickens »

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Re: Melchior XIV
« Reply #41 on: August 23, 2008, 08:17:16 am »
Magnemite Hybrid -8051
Magneton Hybrid - 8052

Seems to me 8XXX is a hybrid of whatever pokemon.

So 1ED would be a hybrid of Arceus.
But would 1EE be a hybrid of Egg?
EDIT: 1EE crashed

So, that means you can't go higher than 1ED right? I'll try 1ED later.

EDIT:
1ED- ?08 (Arceus Hybrid)
Normal/Flying
Moves:
Covet
Present
That Glitch move.

EDIT2: Don't try using these things two times in a row in battle, the game will freeze.
« Last Edit: August 23, 2008, 09:12:52 am by Boxman »

Gawaxay

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Re: Melchior XIV
« Reply #42 on: August 23, 2008, 12:34:00 pm »
It is now obvious that all hybrids know Covet, Present, and "that glitch move that crashes the game after Ditto transforms" as starting moves. However, they could possibly learn more as they level up! We really need a party mod code for Generation IV. I could really use that Trainer Toolkit thing from Datel. You can make Action Replay codes with it.
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Boxman

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Re: Melchior XIV
« Reply #43 on: August 23, 2008, 12:38:56 pm »
It is now obvious that all hybrids know Covet, Present, and "that glitch move that crashes the game after Ditto transforms" as starting moves. However, they could possibly learn more as they level up! We really need a party mod code for Generation IV. I could really use that Trainer Toolkit thing from Datel. You can make Action Replay codes with it.

Gave the Arceus Hybrid a rare candy, Learned Leer, then tried to learn Pin Missile, Cut, Fire Punch, Rock Tomb, Flame Wheel Twice and Double Edge Twice. Said no to everything but Leer, as view the Stats screen would make the game crash. Dang it why did the the awesome moves have to come AFTER leer?  Oh and it grew to level 1 despite being level 1 already.

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Re: Melchior XIV
« Reply #44 on: August 23, 2008, 01:33:02 pm »
That IS strange. Why would it say it changed level, but not actually do so?
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