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Author Topic: Melchior XIV: Generation IV Hybrids  (Read 6871 times)

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Newo

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Re: Melchior XIV
« Reply #60 on: August 31, 2008, 02:46:49 pm »
I think I understand how the Full Pokedex Code works... but unfortunately to cover an entire Pokedex (to FFFF) I need quite a few lines. So maybe that isn't an option after all.

I found how to change the Forms you have caught though on the pokedex... That may be fun :P
How about we just make it fill up to 8FFF for the purpose of hybrids?
Well, it will require quite a lot of lines, and this is mainly for Cart, not Emulator... so the effects may not be good.

and
OMG SHAYMIN SKY FORM OMG LOL !!!!!1111!!ONE!!!ELEVENTYFOUR!!!
[attachment=1]
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Fivex

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Re: Melchior XIV
« Reply #61 on: August 31, 2008, 02:50:13 pm »
Lol.
It had to have been grass flying for that.

Newo

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Re: Melchior XIV
« Reply #62 on: August 31, 2008, 02:50:58 pm »
It was the best I could do before it crashed
« Last Edit: August 31, 2008, 02:58:36 pm by Newo »
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Fivex

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Re: Melchior XIV
« Reply #63 on: August 31, 2008, 03:19:57 pm »
Ok.
Still, you should try making the one code bigger.
I'm ok with my game being a code guineapig. :P

Newo

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Re: Melchior XIV
« Reply #64 on: August 31, 2008, 03:36:59 pm »
Even if I did get the code to work, the code will overwrite all data stored after the Pokedex for at least... for the sake of argument say 1000 lines... and large quantities of Hex FF is certainly going to cause more damage than the Pokedex itself does.
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Gawaxay

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Re: Melchior XIV
« Reply #65 on: August 31, 2008, 04:19:03 pm »
Lol.
It had to have been grass flying for that.
Actually, you just have to put it in a box and put the hand over a Grass-type first. The first type will change.

Even if I did get the code to work, the code will overwrite all data stored after the Pokedex for at least... for the sake of argument say 1000 lines... and large quantities of Hex FF is certainly going to cause more damage than the Pokedex itself does.
Hmm...is it possible to only complete part of the Pok?dex? Like, only complete entries 32768-16877? That's really all we need, right?
« Last Edit: August 31, 2008, 04:23:31 pm by Gawaxay »
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Newo

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Re: Melchior XIV: Generation IV Hybrids
« Reply #66 on: August 31, 2008, 04:43:34 pm »
Well, what data would it have to overwrite to cause that? I am worried about the side effects.
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Re: Melchior XIV: Generation IV Hybrids
« Reply #67 on: August 31, 2008, 05:35:05 pm »
PRobally sprite data :P.

Gawaxay

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Re: Melchior XIV: Generation IV Hybrids
« Reply #68 on: August 31, 2008, 06:30:39 pm »
Take a look at this.

[spoiler=Melchior XIV]Melchior XIV: Diamond/Pearl Glitch Pok?mon

I decided Melchior XIV deserved the Melchior treatment. Please note the stats are not base stats, they are stats from an
individual specimen. Some stats may be higher or lower than the base stats of that Pok?mon.

---------------[DIAMOND/PEARL GLITCH POK?MON]---------------

[blank] (000)
Dec: 0000
Hex: 0000
Stats Lv.5: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Stats Lv.100: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Attacks: ?, ?, ?, ?
Type: ?/?
Evolution? Unknown

Egg (01EE)
Dec: 494
Hex: 01EE
Stats Lv.5: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Stats Lv.100: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Attacks: Splash, ?
Type: ?/?
Evolution? Unknown

Bad Egg (01EF)
Dec: 495
Hex: 01EF
Stats Lv.5: Atk 6, Def 6, Spd 7, SpAtk 6, SpDef 5, HP 16
Stats Lv.100: Atk 42, Def 44, Spd 55, SpA 37, SpDef 26, HP 135
Attacks: Splash
Type: Normal
Evolution? None

[blank] (HYBRIDS) (8000-81ED)
Dec: 32768-33261
Hex: 8000-81ED
Stats Lv.5: Atk 6, Def 5, Spd 6, SpAtk 5, SpDef 5, HP 15
Stats Lv.100: Atk 25, Def 14, Spd 31, SpAtk 11, SpDef 16, HP 131
Attacks: Covet, Present, Unknown Glitch Move, Leer (Lv.1), Pin Missile (Lv.1), Cut (Lv.1), Fire Punch (Lv.1), Rock Tomb (Lv.1), Double-Edge (Lv.1), Random move (Lv.1), Double-Edge (Lv.1), Same random move (Lv.1), Double-Edge (Lv.1), Same random move (Lv.1), Double-Edge (Lv.1), Same random move (Lv.1), Double-Edge (Lv.1), Peck (Lv.3), Horn Drill (Lv.3), - (Lv.3), GrassWhistle (Lv.5), Fake Tears (Lv.6), Absorb (Lv.6), Future Sight (Lv.6), - (Lv.8), Poison Fang (Lv.9), Refresh (Lv.10), Outrage (Lv.11), Endure (Lv.13), [blank] (Lv.13), GrassWhistle (Lv.15), Fire Fang (Lv.15), Gyro Ball (Lv.16), Low Kick (Lv.17), Growl (Lv.18), GrassWhistle (Lv.18), Power Gem (Lv.20), Heart Swap (Lv.23), Metal Claw (Lv.23), Foresight (Lv.24), [blank] (Lv.26), - (Lv.27), Spore (Lv.27), [blank] (Lv.29), Frenzy Plant (Lv.32), Peck (Lv.33), Sand Tomb (Lv.33), Howl (Lv.33), Thief (Lv.34), Rock Polish (Lv.34), Chatter (Lv.37), Encore (Lv.38), Zap Cannon (Lv.38), Low Kick (Lv.39), Bulk Up (Lv.39), Quick Attack (Lv.40), Chatter (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Hi Jump Kick (Lv.46), Shadow Punch (Lv.47), Hidden Power (Lv.47), [blank] (Lv.49), Focus Punch (Lv.49), Trump Card (Lv.52), Heal Order (Lv.52), [blank] (Lv.55), Hypnosis (Lv.58), Struggle (Lv.59), Stomp (Lv.59), Avalanche (Lv.63), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), [blank] (Lv.66), [blank] (Lv.68), Agility (Lv.70), Dark Pulse (Lv.74), Safeguard (Lv.75), Power Trick (Lv.83), Selfdestruct (Lv.86), - (Lv.87), - (Lv.88), Crabhammer (Lv.90), Peck (Lv.91), [blank] *At least 6 times* (Lv.93), Captivate *At least 18 times* (Lv.93), Magnet Bomb *At least 42 times* (Lv.93), Night Slash (Lv.95), Head Smash (Lv.96), [blank] (Lv.98), [blank] (Lv.98),
Type: Glitch/Glitch
Evolution? None
Notes: Grows to the levels 1 (or the level it is at when you first level it up), 4, and 9 twice. Skips levels 22, 30, 35, 44, 51, 56, 62, 67, 71, 76, 81, 84, 89, 92, and 97. I suspect level 93's moves loop, so I will not note them individually. The number of attempts to learn each move at level 93 is next to the move name, inside *asterisks*.
[/spoiler]
That's what I have so far. How about we try to fill in the question marks?
« Last Edit: September 01, 2008, 02:41:37 pm by Gawaxay »
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