Main Menu
Main Page
Forums
New pages
Recent changes
Random page
Help

Glitches
Arbitrary code execution
Pokémon cloning
Pomeg glitch and Glitzer Popping
Tweaking and voiding
Glitches by generation
Glitch categories

References/Resources
Databases
Disassembly projects
The Big HEX List
Pokémon cheat codes
Pokémon glitch terminology
Useful tools
More

Affiliates
Legendary Star Blob 2 (Hakuda) (日本語/Japanese)
Pokémon Speedruns wiki (English)
PRAMA Initiative (Français/French)
MissingNo. Glitch City (Italiano/Italian)
Become an affiliate!

Technical
Site source code

Search Wiki

 

Search Forums

 

Author Topic: development update  (Read 2409 times)

0 Members and 1 Guest are viewing this topic.

Abwayax

  • Founder/Technical Support
  • Distinguished Member
  • *
  • Offline Offline
    • View Profile
development update
« on: September 23, 2008, 08:10:15 pm »
I'm being pushed because of other projects. I expect a working alpha of the game engine to be ready by March 2009, with the first -playable- prototype out by winter 2009.
A. Malacoda, http://monarch-pass.net

Also malacoda@social.monarch-pass.net and @malacoda:matrix.monarch-pass.net

Also adrianmalacoda or kuschelyagi in some places.

Hydrall

  • Former Spriter of GCL Version
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • Hail to the lost, mighty that they be...
    • View Profile
Re: development update
« Reply #1 on: September 24, 2008, 12:51:19 pm »
Alright, don't be too hard on yourself.

I plan to get back to work on this soon. As soon as I beat Spore.

*mumbles incoherently about 42, creatures and Steve.*
GONE.

Newo

  • Glitch Scientist
  • Veteran Contributor
  • *
  • Offline Offline
  • Gender: Male
  • Mewthree is Dwnage
    • View Profile
    • Glitchcity
Re: development update
« Reply #2 on: September 25, 2008, 10:09:03 am »
I keep saying this, but I am going to learn java and help you.
What stuff do you use, as I may have a play...

It was Netbeans wasn't it?
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

:56 ERROR

  • Uncle Rupee
  • GCLF Member
  • *
  • Offline Offline
  • Gender: Male
  • 777
    • View Profile
    • This Glitch-tastic place.
Re: development update
« Reply #3 on: September 25, 2008, 07:09:19 pm »
Oh so the release date is set?
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

Photon-Phoenix

  • Gotta pop dem windows.
  • Head Administrator
  • *****
  • Offline Offline
  • Gender: Male
    • View Profile
Re: development update
« Reply #4 on: September 26, 2008, 11:14:09 pm »
Oh so the release date is set?

No, those are numbers of Abwayax setting a thought of when it will be out since he hates deadlines.

:56 ERROR

  • Uncle Rupee
  • GCLF Member
  • *
  • Offline Offline
  • Gender: Male
  • 777
    • View Profile
    • This Glitch-tastic place.
Re: development update
« Reply #5 on: September 27, 2008, 10:01:26 am »
So do I  :P
How is the game going so far?
Hail to Oman, may it live forever.
I AM BACK ON GCLF WITH A VENGEANCE, WELCOME ME.

Hydrall

  • Former Spriter of GCL Version
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • Hail to the lost, mighty that they be...
    • View Profile
Re: development update
« Reply #6 on: September 30, 2008, 12:51:51 pm »
We got to the Third(?) city before I hit a big snag. Namely, who the hell the Gym Leader is.

I COULD just go on, but... Meh. :P
GONE.

Abwayax

  • Founder/Technical Support
  • Distinguished Member
  • *
  • Offline Offline
    • View Profile
Re: development update
« Reply #7 on: October 24, 2008, 09:20:58 pm »
I thought all the gym leaders (and elite four) were already decided?
A. Malacoda, http://monarch-pass.net

Also malacoda@social.monarch-pass.net and @malacoda:matrix.monarch-pass.net

Also adrianmalacoda or kuschelyagi in some places.

Hydrall

  • Former Spriter of GCL Version
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • Hail to the lost, mighty that they be...
    • View Profile
Re: development update
« Reply #8 on: October 25, 2008, 03:41:02 pm »
Yes, but the teams and gym types are a problem. I'm just going to make them up myself soon if no one gives any ideas, though.
GONE.

Prisma

  • Mewtwo's Trainer
  • Staff
  • *****
  • Offline Offline
  • Gender: Male
    • View Profile
Re: development update
« Reply #9 on: October 25, 2008, 03:56:07 pm »
Well I want me and scf3 to be psychic type, but let me message her to see if it's okay.

Photon-Phoenix

  • Gotta pop dem windows.
  • Head Administrator
  • *****
  • Offline Offline
  • Gender: Male
    • View Profile
Re: development update
« Reply #10 on: October 25, 2008, 06:11:15 pm »
How about PM the people who are gym leaders about their teams. They don't HAVE to be element based since this is a fan game.

Hydrall

  • Former Spriter of GCL Version
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • Hail to the lost, mighty that they be...
    • View Profile
Re: development update
« Reply #11 on: October 25, 2008, 08:00:49 pm »
How about PM the people who are gym leaders about their teams. They don't HAVE to be element based since this is a fan game.

Excellent point, my good man. Excellent point.
GONE.