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Author Topic: Simulating Super Glitch?  (Read 1748 times)

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  • Ringsome on the aquaface
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Simulating Super Glitch?
« on: January 16, 2009, 02:16:42 am »
I heard some glitches were to be simulated in his game, so would TMTRAINER and other Super Glitch effects be in this? Screwed-up sounds needs more research naturally, but could TMTRAINER or other Super Glitch effects be in this game?
« Last Edit: March 26, 2009, 08:10:05 am by Tombstoner »

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« Reply #1 on: January 16, 2009, 02:45:14 pm »
I'm not coding it, but I'd say it should be a 'roulette' style effect, where various TEMPORARY effects can screw up your battle. Like the classics... Exploding Bulbasaur, ZZAZZ, etc.


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« Reply #2 on: February 09, 2009, 01:44:59 pm »
That's just picking a random number and using it as in index into a switch(case) statement.  I could do that.
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