April 23, 2018, 08:50:19 pm

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Are you sure you don't mean 12.5% chance of a critical hit?

The random number in the randomizer can be anywhere between 217 and 255 (the magical number in programming!). In our damage calculator the "minimum" value is if 217 is chosen as the random number, the "maximum" value is if 255 is chosen, and "average" would be around 236ish.Critical Hits in GSC, RSEFRLG and DP are determined like this. There are several Critical Hit "domains" that each attack resides in to determine an attack's chance to land a Critical Hit. Regular moves like Tackle and Scratch are in the first domain and moves with a high Critical Hit ratio like Razor Leaf and Cross Chop are higher. The higher the domain, the higher the chance you have to get a Critical Hit. In DP, though, each domain has a much smaller chance to land a Critical Hit compared to GSC and RSEFRLG (I would guess because there are new abilities like Sniper that would have warranted the CH chance to decrease). I remember reading that REGULAR moves like Ice Beam, etc., have a 6.25% chance to CH in DP, whereas this chance was doubled in the previous generations. Items like Scope Lens add another Critical Hit domain to any attack that its holder uses as well.In RBY, the Critical Hit formula wasn't as defined. In fact, critical hits were actually based on a Pokemon's Speed stat. This is why Speed was so important back in RBY, and why otherwise subpar Pokemon like Dugtrio and Persian were able to shine in the RBY metagame: they could abuse the Critical Hit formula. Here are the critical hit formulas in RBY:QuoteFor regular moves, such as Scratch, Gust, Flamethrower and Thunderbolt:CH chance = ([user's base Speed] * 100)/512For moves with a high critical hit ratio, such as Slash, Crabhammer and Razor Leaf:CH chance = ([user's base Speed] * 100)/64Take a good look at the Critical Hit formula for moves with a high critical hit ratio. Now let's look at Venusaur's base Speed, shall we? It's 80. 80 multiplied by 100 is 8000, and 8000 divided by 64 is 125. What does that mean? It means there's a "125"% chance to land a Critical Hit, so Venusaur will always land a Critical Hit when it uses Razor Leaf in RBY. Seriously. It also means that Kingler will always land a Critical Hit when it uses Crabhammer and Persian will always land a Critical Hit when it uses Slash. The critical hit formula in RBY is so incredibly broken that even something as slow as Parasect has nearly a 50% chance to land a Critical Hit with Slash. The ridiculousness of Critical Hits in RBY are probably the main reason why the system was rehauled entirely in GSC.[/color]

For regular moves, such as Scratch, Gust, Flamethrower and Thunderbolt:CH chance = ([user's base Speed] * 100)/512For moves with a high critical hit ratio, such as Slash, Crabhammer and Razor Leaf:CH chance = ([user's base Speed] * 100)/64

I hate to brake it to you lot, I don't have a GS/AR, so there's no way I have a Q Glitch on my Pokemon Red cartridge. The move set where my choice, I use power instead of useless moves. My Ruby's team is going slowly, I have so many Pokemon on there, and some were from my original data before I had to restart due to a problem. I don't have any level 100 Pokemon on Blue yet, and Yellow, no where near it. All though I do have a Yellow MissingNo. on my yellow that is totatlly useless! Yet its HP is 42/14. No joke. And what has the Q glitch got to do with my Red team'smove set?

Just remember that the MissingNo. given to you when you joined may be blinded by the glare from prescription eyeglasses or sunglasses and may Super Glitch you without warning.Also, please remember that the cake is a lie. Emergency exits are here and here, and your MissingNo. may be used as a flotation device.