April 26, 2018, 08:58:38 pm
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Quote from: Zowayix on August 12, 2009, 09:06:37 pmWell, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.For 4, I believe in D/P it is like that.Bidoof/starly.
Well, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.
Quote from: Sasser.B on August 13, 2009, 03:44:54 amQuote from: Zowayix on August 12, 2009, 09:06:37 pmWell, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.For 4, I believe in D/P it is like that.Bidoof/starly.Starly can only learn Defog and Fly, though, so for that to work Bidoof would have to learn 6 moves at once.
Quote from: Zowayix on August 13, 2009, 04:18:40 amQuote from: Sasser.B on August 13, 2009, 03:44:54 amQuote from: Zowayix on August 12, 2009, 09:06:37 pmWell, since my idea of not having HMs was rejected, I bring forward the following suggestions in order of preference:1. HMs can be used simply by having them in your bag, like in Mystery Dungeon.2. You can keep 2 extra Pokemon in your party which you can only use for HMs and other field moves, but not battling.3. At the start of the game, the professor gives you 2 Pokemon which have crappy base stats (to prevent them from being useful for anything else) that can between the two of them learn all the HMs.4. 2 Pokemon that can learn all the HMs between them, or whose evolutions can learn all the HMs between them, are available near to the start of the game.For 4, I believe in D/P it is like that.Bidoof/starly.Starly can only learn Defog and Fly, though, so for that to work Bidoof would have to learn 6 moves at once.