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Author Topic: Screwy, ain't it  (Read 3214 times)

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Abwayax

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Re: Screwy, ain't it
« Reply #15 on: September 09, 2006, 02:29:04 pm »
You don't want pirated and homebrew games on GCL? I was thinking it would be okay to leave them on because TRS Rockin's doing it.
They can stay on. I meant the commercial roms.

ACE91

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Re: Screwy, ain't it
« Reply #16 on: September 09, 2006, 02:32:30 pm »
Quote from: PichuUmbreon
A lot of people here (including ACE91) don't use ROMs because they can't stand to take 30 minutes looking for them on Google.
Actually, I do use them now, only because Abwayax emailed me some. :P They've been quite helpful on completing the AttackDex. (I'm up to TM27, and working on the rest!) </offtopic>
First to discover and name the following glitches:
* Super Glitch
* ZZAZZ Glitch
* Q Glitch
* Level-100+ Glitch Evolutions and Moves

Abwayax

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Re: Screwy, ain't it
« Reply #17 on: September 09, 2006, 02:37:03 pm »
If you're doing the attackdex, does this mean I don't have to do Melchior 4?

ACE91

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Re: Screwy, ain't it
« Reply #18 on: September 09, 2006, 02:40:27 pm »
If you're doing the attackdex, does this mean I don't have to do Melchior 4?
I only use the ROMs to fill in the blanks in your partially incomplete Melchior 4. I use Okk's HEX data for most of it. So I'm not finding new stuff so much as documenting it in the AttackDex. You could always fill out Melchior 4 with data from the Attackdex later if you really want a complete Melchior doc, but otherwise it's unneccesary. (Also, if you could help me out by adding some AttackDex pages after TM40 while I do TM28-TM39, I'd be eternally grateful. :P)
First to discover and name the following glitches:
* Super Glitch
* ZZAZZ Glitch
* Q Glitch
* Level-100+ Glitch Evolutions and Moves