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Author Topic: OptionDex (Gold/Silver/Crystal)  (Read 1978 times)

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Yuzihax

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OptionDex (Gold/Silver/Crystal)
« on: July 20, 2010, 08:15:58 pm »
And this Dex makes five, the last I intend to do for a while.

As usual GARY 'M 9 and I are responsible for this, this one documenting the effects on glitch menu options.

This one is quite a bit bigger than the others, this is because of two of the hexes having effects which required multiple screenshots (two or three glitch moves and glitched Pokemon stats screens abound, basically).

I have again created the Gold/Silver version of the OptionDex and it is attached at the end of this post.

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Re: OptionDex (Gold/Silver/Crystal)
« Reply #1 on: July 21, 2010, 01:33:48 am »
And this Dex makes five, the last I intend to do for a while.

As usual GARY 'M 9 and I are responsible for this, this one documenting the effects on glitch menu options.

This one is quite a bit bigger than the others, this is because of two of the hexes having effects which required multiple screenshots (two or three glitch moves and glitched Pokemon stats screens abound, basically).

I have again created the Gold/Silver version of the OptionDex and it is attached at the end of this post.

Hmm, I remember testing several of the Glitch Options about 2 weeks ago, although I never really made a dex about it because I got myself too interested in some of the higher values ~A1-C9 and how they seem to correspond with actual functions within the valid options, e.g. give or take an item. This is another great addition to the site, nice work Yuzihax and GARY 'M 9!


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Yuzihax

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Re: OptionDex (Gold/Silver/Crystal)
« Reply #2 on: July 21, 2010, 07:12:00 am »
although I never really made a dex about it because I got myself too interested in some of the higher values ~A1-C9 and how they seem to correspond with actual functions within the valid options, e.g. give or take an item.

this is why this almost didn't get finished, because of the amount of interesting things the higher hexes do and I ended up playing around with them (which is why AA and A8 have so many screenshots) and that really stole a lot of time (and work ethic, due to all of the screenshots and such >_>)
« Last Edit: July 21, 2010, 07:13:05 am by Yuzihax »