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Author Topic: Making "Super Glitch" moves useful (Red/Blue/Green)  (Read 19145 times)

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Charmy

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #30 on: September 10, 2016, 01:54:21 pm »
Nope, still nothing.
Do all boxes matter or just the current one?
Also a little off-top. What do you think my avatar looks like?
EDIT:Another off-top, my first Pokémon in the HoF has a name of Q...BuN h# ;

POKé BALL  TMTRAINER  TMTRAINER

#- that JP thingy
... - that dot thingy
I didn't even have a Poké Ball in my inventory to begin with.
EDIT2:This is a very quality picture.
« Last Edit: September 10, 2016, 01:59:55 pm by Charmy »
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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #31 on: February 07, 2017, 03:53:08 pm »
Hey i'm new here
I used superglitch in pokemon tower (on the purified protection zone floor) without a silph scope by opening and closing the fight menu and then running from battle. I used an escape rope to get to a pokemon centre and withdrew one pokemon from the pc i could then view my pokemon menu without a crash as i had 6 only to view. (photo attached no 1 ). i also used it in a different  location (cant remember where) and got an interesting restart to the game with messed up colours (went to title screen) 2nd photo . another interesting effect was talking to oak as he told me i had seen/caught  more pokemon than i actually had. hope this is posted in the correct place.

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #32 on: February 07, 2017, 05:26:31 pm »
The "withdraw Pokemon with PC" thing is known. The party is due to the corruption. The colors are due to how the Gameboy works internally. :P

lukazoid

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #33 on: February 08, 2017, 03:30:41 am »
Thanks for the reply I got the idea that people are trying to document where different effects are found. my main info source is missingnoxperts videos which arent very in depth on superglitch. I also have a question are different effects due to where the move is learned or where it is used as i saw differences in effects from both of these conditions.

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #34 on: February 10, 2017, 07:14:17 am »
Some of the data copied around by Super Glitch names are taken from a screen buffer. So yes, effects depend on where you are... but actually, unless you have screen data that makes the copy end there, Super Glitch will also copy other data from RAM.
Essentially, the answer to your question is "Yes".
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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #35 on: February 10, 2017, 03:32:24 pm »
yeah I have been trying all sorts of different areas for learning the move and using it( even glitch city which always crashes) just got excited i found a 3trainerpoke in my pc after doing superglitch

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #36 on: March 19, 2018, 04:26:27 pm »
My game reacts oddly to the Cooltrainer move. Its type isn't even Cooltrainer, it's garbage data. Is this because it's the french version of the game ?

Also, i'm trying all i can to do the Cooltrainer glitch, and i actually did it once, but the game softlocked by repeatedly telling me Oak's "This isn't the time to use that" text as soon as i got in the bag, forcing me to reset without catching the pokemon.

Since then i absolutely can't trigger the corruption again. I tried changing the current box to an empty one and switching my 3rd and 5th party pokemon, nothing changed
« Last Edit: March 19, 2018, 04:26:46 pm by Tabbender »
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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #37 on: March 19, 2018, 05:12:57 pm »
Yeah, the type is different in French versions.
Make sure your current box is an empty one, preferably one you never used (or the one which contained the least amount of Pokémon).
Also empty your party, preferably by depositing Pokémon 1 over and over, which will duplicate the remaining Pokémon's data in the party (thus, if it's a CT-friendly Pokémon, all stlos will contain its data).
The enemy Pokémon may also prevent the glitch from fulfilling itself ; I never got the corruption to work against Dugtrios.

The softlock was caused by an invalid battle mode, which forced you to use your first item constantly. This is usually caused by corrupting too much data, so ensure you have a $50 tile in a proper spot on-screen.
You can also mitigate such a softlock by placing your Balls in the first pack slot, so if it happens again, you'll capture the Pokémon like normal.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

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Here is an online tool to build 8F setups : GBz80 to Items !

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Tabbender

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #38 on: March 20, 2018, 01:15:24 pm »
Weird, because i'm pretty sure i did everything right with the starting position, it does have some 50's at the end of the zone unless i missed something

http://image.noelshack.com/fichiers/2018/12/2/1521573060-20180320-200449.jpg

Also i did change the first item in the bag to a ball in case it happens again, and there's quite a lot of boxes i never used in my game, however i don't really get what you're saying about my party, are you saying i should deposit all pokemons besides my Ditto and the pokemon with Fly ?

EDIT: Just realized the 50's are probably too low, hm... the thing is, i was trying to have a 45 as the pokemon species in order to have a MissingNo, since encountering him in french versions will freeze the game
« Last Edit: March 20, 2018, 04:39:22 pm by Tabbender »
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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #39 on: March 20, 2018, 08:18:42 pm »
To encounter Missingno in EU R/B, just perform Cooltrainer while having the last menu opened being the in-battle PkMn or Item menu, and Pokémon sprites are not flipped (if so, watch a Pokédex entry to cancel sprite flipping).
This will consistently give you a Missingno to capture.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #40 on: March 21, 2018, 11:25:00 am »
Thanks for the info, but won't the 50 be missing then ? Is the glitch actually dangerous if there's no 50 ?
Issou la chancla

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #41 on: March 21, 2018, 01:02:49 pm »
The 50 is on-screen in the battle menu. You just can't see it.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #42 on: March 21, 2018, 03:55:10 pm »
Oh, alright then.
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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #43 on: March 23, 2018, 12:36:16 pm »
Okay, so something really weird happened to me.

I switched to a box with exactly 9 Pokemon in it and since i did, the glitch started to work really well. I caught 6 MissingNo's and a Mankey. However, i then tried to load Pokemon 255 (Charizard 'M). When i tried to get to my Ditto's moves the game froze. Then i reseted, and since then i'm back to the state where i seemingly can't perform the glitch.

That's weird. I'll try to have less Pokemon in the current box and see what happens. Also, do you think the freeze might have anything to do with this or was it just a coincidence ?
« Last Edit: March 23, 2018, 12:45:21 pm by Tabbender »
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