December 14, 2019, 05:40:40 pm
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Here's a new code:All encountered Pokemon are shiny:Box 1: Ap0'méJ95Box 2: p0-éK955Box 3: p02éL9p'dBox 4: (Doesn't Matter)Box 5: p0éé(male)'dyyBox 6: p0ké0'dp'dAfter executing, just walk around in the grass. Any Pokemon you encounter will be shiny!Please note this does affect trainer Pokemon as well, meaning any trainer you encounter will have a full shiny team. Also, note that the only way to disable this code is by resetting the game.As of right now, this is TM 25 only. I have yet to port this for coin case.Enjoy!
Quote from: Couldntthinkofaname on October 24, 2017, 06:56:23 pmHere's a new code:All encountered Pokemon are shiny:Box 1: Ap0'méJ95Box 2: p0-éK955Box 3: p02éL9p'dBox 4: (Doesn't Matter)Box 5: p0éé(male)'dyyBox 6: p0ké0'dp'dAfter executing, just walk around in the grass. Any Pokemon you encounter will be shiny!Please note this does affect trainer Pokemon as well, meaning any trainer you encounter will have a full shiny team. Also, note that the only way to disable this code is by resetting the game.As of right now, this is TM 25 only. I have yet to port this for coin case.Enjoy!Oh, this sounds cool. If this is possible, is it possible to use a code to alter the species of wild pokemon? I know with 8F you could.
Quote from: Torchickens on October 24, 2017, 03:30:09 pmIf you change addresses CEA3-CEA6 to 08 (or apparently all values 08-0E), it will allow you to walk through almost any wall. However these addresses will be reset after taking a step, so if you want to do this with arbitrary code execution it must be done with something like many uses of wrong pocket TM/HM code execution (as Coin Case requires moving in a specific pattern), or "real time arbitrary code execution".Usually when I try writing to the OAM DMA, the game ends up crashing.Maybe i'm missing something.EDIT: Just tried it again, worked fine. Can't recall what I did wrong initially.
If you change addresses CEA3-CEA6 to 08 (or apparently all values 08-0E), it will allow you to walk through almost any wall. However these addresses will be reset after taking a step, so if you want to do this with arbitrary code execution it must be done with something like many uses of wrong pocket TM/HM code execution (as Coin Case requires moving in a specific pattern), or "real time arbitrary code execution".
That's amazing, what level are the Pokemon? The same level as the Pokemon on the route that are replaced? And you said to get encounters back to normal you just reset the game? Also does a Celebi you catch with this glitch have its start moves of Leech Seed, Heal Bell, Confusion and Recover?As for suggestions for other Pokemon - maybe the baby Pokemon (Cleffa, Igglybuff, Magby, Elekid, Pichu) as these Pokes are annoying to breed for because for whatever reason its takes ages for the daycare to produce a egg I'm finding in the VC games, others have reported this too, you get there eventually, but it sometimes takes A LOT of biking just for them to produce one egg.Also the legendary beasts would be useful too. Currently I have Suicune, but it's annoying trying to rely on luck finding the others especially when you don't have their Pokedex entries.
Thank you!Regarding the levels, they are based on the route you used this exploit in. Regarding the moves, the Celebi I tried this with used Confusion and Heal Bell agianst me, but I only had time to test out 3 attacks (it used heal bell twice).As for the other Pokemon you mentioned, I will make them as soon as I return to my computer.
That's really nice of you to do. I was gonna mess around with it when I have time, but if you can, you should probably make it compatible with pokemon that don't match existing single characters (like Sneasel is 't'v8).
This would be a good video idea to make along with the all encountered Pokemon are shiny code you discovered, Torchickens I hope you're reading this. Anyway I'm still curious about some of the other factors with this. Like, if you set all the wild encounters to Celebi, catch the Celebi and save, how does the encounters go back to normal upon resetting if you just saved with that code in place? The one thing I wouldn't want to happen with a glitch like this would be to permanently mess up the code of the wild encounters.