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Author Topic: Super Mario World arbitrary code%  (Read 906 times)

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  • That worldbuilding/micronations/MTG guy
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Super Mario World arbitrary code%
« on: January 15, 2014, 01:12:16 pm »

How it works is by arranging sprites in the overworld in a specific way, then stunning a flying ? block to generate an object with sprite FA, which due to a well-known glitch in the game jumps to object memory. The overworld sprites are arranged in such a way as to pass program flow to the controller inputs, which are then used to, in this case, inject Pong and Snake into SMW (another arbitrary code% TAS uses it to jump to end of game).
« Last Edit: January 15, 2014, 01:35:29 pm by Carl Miller »
Hoennese Realm

All sprites made by Naitekiakki, except:
Recolored Gardevoir made by me