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Author Topic: I decided to investigate the Japanese Yellow MissingNo.  (Read 1632 times)

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Darth Nightmaricus

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I decided to investigate the Japanese Yellow MissingNo.
« on: November 24, 2014, 12:05:17 pm »
I screencapped the "encounter" and "battle" screens for hex IDs 1F (Normal), B6 (Kabutops), B7 (Aerodactyl), and B8 (Ghost).

Normal form was weird, it claimed I had six fainted Pokemon even though I had only a Pikachu and it hadn't fainted.

It then turned black with MissingNo.'s sprite in red, then froze.

And yes, I know B8 isn't MissingNo. in Japan, it's a different glitch called "GHOST". I still screencapped it.

These were taken on the VisualBoyAdvance emulator using the "trigger wild battle" code.

Eh...I'll come up with something one day.

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Re: I decided to investigate the Japanese Yellow MissingNo.
« Reply #1 on: November 24, 2014, 04:36:34 pm »
Thanks for this thread.

Yeah, Japanese Yellow normal Missingno. is strange. It can turn wild battles into Trainer battles through corruption of D034 (00=out of battle 01=wild Pokémon 02=Trainer), like in your screenshot (notice the text "が しょうぶ しかけてきた!" is used for Trainers). For me, D034 was changed to the invalid value 1F.

Does anything weird happen if you exit the battle like English Yellow normal Missingno.? The game lock ups before the Trainer sends out any Pokémon for me.
« Last Edit: November 24, 2014, 04:45:25 pm by Torchickens »

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Darth Nightmaricus

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Re: I decided to investigate the Japanese Yellow MissingNo.
« Reply #2 on: November 25, 2014, 08:26:24 am »
No, it froze when the screen went to that black mode. It was weird.
Eh...I'll come up with something one day.