December 11, 2019, 10:37:52 pm
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When you say "the moves tab on glitch Pokémon (probably) isn't right", do you mean the learnpool/TM and HM data may be incorrect?
Will this work for all English Generation III games? (Ruby, Sapphire, Emerald, FireRed, LeafGreen?)
Also, is it possible for some of this glitch Pokémon data to be taken from the memory?
Quote from: Torchickens on November 30, 2014, 12:50:37 pmWhen you say "the moves tab on glitch Pokémon (probably) isn't right", do you mean the learnpool/TM and HM data may be incorrect?I mean the learnpool. Most of the glitch Pokémon's learnpool pointers point to beyond the end of the ROM. I frankly don't want to figure out the nuances of the GBA memory map just yet (and it's perfectly probable that for some glitch Pokémon, it points to RAM), so for now it just uses the pointer modulo ROM size if the pointer is beyond the end of the ROM. QuoteWill this work for all English Generation III games? (Ruby, Sapphire, Emerald, FireRed, LeafGreen?)The tool is configurable with an INI (and the Pokécommunity thread I linked to has some configurations for other language Gen 3 games, but out of the box it does have support for R/S/E/FR/LG English.QuoteAlso, is it possible for some of this glitch Pokémon data to be taken from the memory?The base stats data is in a fixed place, but I've already explained above about the learnpool.Pokédex data is just taken from #000 if it's invalid; and the footprint sprite too. However, some glitch Pokémon, like R/S 0x88A6, have valid (but glitched) footprint sprites!I'll be releasing it shortly, I just need to upload the files somewhere.Just added the download links to the OP.
As I'm proficient in Python 2, I'll see if I can get glitch editing to work, because reasons. Unless I can find a way to allow glitch Pokemon editing AND you want me to release the fixed version, it'll most likely only be used by me, so no one ask for it plz ty.