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Author Topic: Corrupted Nickname Pokemon by Bad Cloning (Generation II)  (Read 729 times)

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Corrupted Nickname Pokemon by Bad Cloning (Generation II)
« on: February 11, 2015, 08:52:52 pm »
Reset the game on exact frame always makes clones' nickname corrupted even though other data are not.
If pokemon wasn't stored in that place before the save data, pokemon's name will be 00 00 00 00 00 00 00 00 00 00 00,
otherwise, FF FF FF FF FF FF FF FF FF FF FF

When you view bad clone's name in English Gold/Silver version,  '00' will be shown as empty and 'FF' shown as eleven '9' and some letters(next pokemon when viewing stat, comma in battle), but in English Crystal version nickname doesn't stop at early and triggers the game crashed.

In Korean GS version effect of corrupt name varies depending on situation. Nickname will be ended with trainer's class if you are fighting against trainer.
In wild battle, name corrupts battle's background and various phenomenon(like changing opponent pokemon, able to select under 4 moves, distorted battle screen) can be happened. Also, after battle ends, player's character moves to bottom right. You can make it disappear by this effect and fly can make it normal.

If corrupted nickname pokemon was chosen for switch again, "(Nickname) is already out.(in korean)" text will appear and makes 'the second effect'.
One tune of music is glitched and party pokemon's mini sprites remain on screen.

I uploaded about these effects in my channel. https://www.youtube.com/playlist?list=PLSCCX5u1G6JrSrvVPICEmr9M53QMqmTgX