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Author Topic: "Void Knowledge Archive, by the members of HallofOrigin"  (Read 38083 times)

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  • The Protector of Darkness
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Re: "Void Knowledge Archive, by the members of HallofOrigin"
« Reply #120 on: March 23, 2016, 10:38:42 am »
If I may say something, would it be possible map data is strung about like the game Earthbound? In Earthbound each location is part of one big map.

every interior and every exterior is located on a mishmash of data. What I'm wondering is if the void is like this. If it is, it may be possible to map locations
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Re: "Void Knowledge Archive, by the members of HallofOrigin"
« Reply #121 on: March 27, 2016, 08:04:07 am »
I am not a pro of this generation's mapping, but I'd say no.

The game has what is called a "centerpiece", and it loads data according to said centerpiece.
Example : when you are in Jubilife City, you current map is Jubilife City (obviously) but your centerpiece is Sinnoh, because Jubilife is just part of Sinnoh.
This means that every location in Sinnoh is in one gigantic map ; however, interiors each have their centerpiece, meaning that they are completely independent from the rest.
You could say, "well, the maps have to be stored in ROM, so by sufficient walking, I could go to any map !"
Again, this is not based on solid evidence, but what I am going to say has chances to be true.
Remember the DS has a filesystem (like the GB's ROM banks) that you may have to switch between to load maps ; and also, the maps the game usually use are copied from ROM to RAM. So that means you should walk from the RAM all the way to the ROM. Good luck in doing this ;)
Last thing : during your walk, you would certainly encounter data interpreted by the game as collision, and while in RAM I guess you have ways to be trapped. And maybe that some portions of the ROM would simply be non-accessible because of their layout.

tl;dr : sadly no, it's not like earthbound.
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