February 17, 2019, 12:10:14 pm
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I am fully aware of the protection.AFAIK, building a N64 cartridge adapter like those for NES and SNES would fix the issue. I do know there are multiple protection chips for the N64, but I bet we could still perform cartswap on some games. Or maybe find a way to bypass the protection altogether, although that sounds unlikely to me.Maybe we could break the emulator in funny ways now that we have ACE on the game Just for the show, I guess. Still wonder how TASBot will total control the N64 with this.
Yes but once you have ACE then what the game does shouldn't be a limiting factor, should it? You could just enter your own loop of checking whether GB carts are inserted and reading from them if there are new ones, without returning to the game's code. Unless it runs in a separate thread that the OS won't let us kill, which is unlikely.
And yes, for TAS then reading from the controllers is the easiest way to go, but if as non TAS-ing human you want to use a large payload more than once for some reason then it would be easier to store it, especially if you have access to one of those things that allows you to read/write the save file of a GB cart from a PC, then you wouldn't have to manually enter the payload at all.
Not necessarily, if the GB game is emulated then we'd have to find a way to break out of the emulator and even then we'd have to start using N64-format ASM which is vastly different and much larger.