Main Menu
Main Page
Recent changes
Random page


Major Glitches
Trainer escape glitch
Old man trick
Celebi Egg trick
Select glitches (Japan)
SRAM glitch
CoolTrainer♀ corruption
LOL glitch
Rival LOL glitch
Super Glitch
ZZAZZ glitch
Pomeg data corruption glitch (Glitzer Popping)
Elite Four door glitch (Japan)
Pokémon merge glitch
Pokémon cloning
Time Capsule exploit
Arbitrary code execution
Coin Case glitches

Other Glitch Categories
Glitches by generation
Glitches between two generations
Japan-only/language specific glitches
Music glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Officially acknowledged glitches
Recurring glitches
Dead glitches

Pokémon GameShark codes
The Big HEX List
Glitch Pokémon cries
GB programming
Debugging features
Easter eggs
Error traps
Glitch areas
Glitch myths
Non-glitch exploits
Placeholder texts
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Site Source Code

Search Wiki


Search Forums


Author Topic: GS Ball event by editing address byte via Arduino?  (Read 324 times)

0 Members and 1 Guest are viewing this topic.


  • GCLF Member
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
GS Ball event by editing address byte via Arduino?
« on: April 18, 2017, 11:07:39 am »
Hi guys, i hope this is the right section of the forum to ask this.
So yesterday i was able to trade pokemons between my Arduino and Pokémon Crystal only by using the SPI communication (so via game link cable, i only have an input, an output and the clock). I was wondering if there is a way, during the communication process, to set the byte 0x0B in the address 0xBE3C to the RAM (that address is in the RAM, right?) of the game cartridge. Do you guys know  the SRAM bank for the 0xBE3C offset address?

I also would like to ask, because i have an European cartridge, you if in European versions of the game the address changes or not, because i know for japanese games is another address, i think is address $A800 (0xA000) of the SRAM.

And in your opinion, should i be able to send the byte by only using the serial communication during the communication process bewtween the Arduino and my gameboy? Anyone knows the function to do so (sending THAT byte to THAT precise address)?

Does anyone have any ideas?

In these topics there are the only infos i know:;nowap    <-------------- here i don't see any 0xBE3C address, why is that so?