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Author Topic: Problem with legit mew glitch for yellow VC  (Read 532 times)

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Moraxno

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Problem with legit mew glitch for yellow VC
« on: June 23, 2017, 07:11:36 am »
Hey guys, I hope some of you can help me. I wanted to get a Gen 1 mew on my Gen 7 game and I ran into a problem:

I followed these instructions https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/
to set up my 2DS' Pokemon Yellow VC to get a legit mew for bringing it to my pokemon moon game.

After gathering all pokemon for my pc and of course the ws# #m# i double checked all my setups and came across the fact, that my item is actually called ws#l'#m# and this frightened me of course.

I went to the big list http://glitchcity.info/biglist.htm checking if i have made a mistake with my p'pkmn p' encounter. But this exact item name does not exist. It looks like a mix between Hex 63 and 67.

I am not sure if this is the consequence of using a german game, which maybe shifts some characters due to the additional umlauts on the keyboard or if this is just a wrong item. Fearing to corrupt my savefile, destroying the work I put in I woul'd like to ask you if anyone knows the answer to my problem.

I would really appreciate it since I'm starting to like glitching games and finding techniques to exploit programming errors
and would like to be more active in this community :D

Thank you in advance  :)

Parzival

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Re: Problem with legit mew glitch for yellow VC
« Reply #1 on: June 23, 2017, 08:22:50 am »
You should've started with the fact that it's a German copy. This is also gonna shift s**t around in memory, so you'll need to modify your code.

It's a good thing you asked, huh?
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Moraxno

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Re: Problem with legit mew glitch for yellow VC
« Reply #2 on: June 23, 2017, 08:37:24 am »
This is in fact a tremendously good thing  O_o. I dodged a bullet there, thank you ;D. Well okay, so i guess i have to adjust the pokemon stored as well as the items used in the inventory(?). Can you tell me a resource where i could find information about the memory allocation across different localizations?

Parzival

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Re: Problem with legit mew glitch for yellow VC
« Reply #3 on: June 23, 2017, 11:16:55 am »
This is still an ongoing investigation, but there's some good info here to get you started. The bootstrap shouldn't change too terribly much, but any jumping, reading from/writing to bytes, etc. will have to be modified.
Ask me about betrayal.
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I've been through s**t.
If you need to talk to someone, my PM inbox is always open.

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Moraxno

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Re: Problem with legit mew glitch for yellow VC
« Reply #4 on: June 23, 2017, 03:30:45 pm »
Well okay... This looks quite interesting. :) So.... if I took the Z80 OP code list, disassemblies of the german and english pokemon yellow, the big hex list and a ton of time i should be able to correct the setups myself, given that I am insane enough to trust my own code which I just created for a system I have no experience with and the potential danger of destroying ~12 hours of work. 8) Or did I get something wrong?

Parzival

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Re: Problem with legit mew glitch for yellow VC
« Reply #5 on: June 23, 2017, 05:33:56 pm »
Exactly. I wish you the best of luck on your code-based travels.

And don't f**k up.  :P
Ask me about betrayal.
Ask me about depression.
Ask me about death.
Ask me about destruction.
Ask me about hardship.
I've been through s**t.
If you need to talk to someone, my PM inbox is always open.

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anti-freak

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Re: Problem with legit mew glitch for yellow VC
« Reply #6 on: January 10, 2018, 02:19:47 pm »
I discovered the same issue. I'm using the vc yellow edition, too. Did anybody already discover a way for the german version of the game?